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December 03, 2022, 02:31:40 AM

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Messages - doubledragoncc

1
Javiliyors' Mods / Re: SBK22 v0.3
November 14, 2022, 09:56:33 AM
THanks for the update J

DD
2
Javiliyors' Mods / Re: SBK22 v0.2b
November 03, 2022, 12:11:06 PM
Thanks for the info J.

DD
3
Javiliyors' Mods / Re: SBK22 v0.2b
November 02, 2022, 06:52:55 PM
Great mod once again.

I am working with Yamaha and need the MACAMS BSB bike and set if it would be possible in the future.

Looking forward to the rest of this mod.

Thanks m8
DD
4
General Discussion / Re: ¿Why GPBikes dont grow?
October 31, 2022, 05:46:41 PM
You have to spend an hour going through spam to see if there is a real post and daily update is onlt full of MXB updates..........nuff said

DD
5
General Discussion / Re: ¿Why GPBikes dont grow?
October 22, 2022, 11:17:26 AM
Only pussies use 3rd person so its a waste of work..............I feel incoming comments lol

GPBikes is a sim not a game so why make it like motogp games that the physics and views suck???

Just my 2 cents

DD
6
Bikes / Re: Motogp18
October 13, 2022, 06:50:53 AM
Hi m8

Here is a link to the motogp18 bikes but you need the tyres for them too so just get all the tyres so in future you have them for other mods too.

MotoGP 18 bikes

TYres

DD
7
Hi Robert l have just got back home email later.
8
Bikes / Re: Kawasaki zx7-RR ?
September 16, 2022, 10:36:02 AM
On my database

SBK Legends

DD
9
General Discussion / Re: QUICK NOOB QUESTION - DIRECT LEAN
September 04, 2022, 07:14:55 PM
It is better to have manual control, BUT it depends HOW you do it. I have a pure body motion system and it is great, but using head tracking will be off as it is head not body. Either way if you can use manual it is far better.

Heres a vid to show what I mean:


DD
10
Custom hardware / Re: Motion rig project
August 03, 2022, 09:09:56 AM
Great work and fun video m8

Look forward to more vids.

DD
11
General Discussion / Re: Logging in to GP Bikes
July 16, 2022, 08:17:32 AM
Simon

I am sending a PM to Piboso to try and sort this for you.

DD
12
I use my body motion unit so I have seperate rider to bike control and I use x360ce version 4.17 for games

DD
13
So just a quick one, but I got asked to make a system for a guy that can now only use his left hand and foot.

There is more to it than you think once you try.


Dang my brain got all mixed up riding with it.

DD
14
Actually you are a bit wrong on me using my system in milestone games. I have to use sowtware to trick their games into thinking my system is a gamepad and the steering in their games is hard coded with a big deadzone in the center as gamepad thumbstick movement is so small. I have to make an anti-deadzone and minimize the sensativity to use my system and it is not always perfect, plus the control amouts per view are off as they are made for gamepad too. It is a pain in the ass and thank godness for Piboso lol.

DD
15
The only problem I can see if Pib makes things work for gamepads only it will ruin it for others that use real controls. This is getting into the same way that Pilestone and others only make their games for gamepads. It is monopolization of the industry and no type of controller should be the only one the programmer makes the game or sim for. If you use a device that is limited in its function, that is your choice but dont expect others to suffer because of it. Piboso is making a simulator, not a game. If you have a console mentality then you will never get the full feeling of GPBikes. If you use a gamepad, you have to except its limitations, thats just a fact. If I could make systems so cheap for all I would, but it dang hard.

You can use programs likex360ce that allow you to change how your gamepad works, try that.

Just dont make itthat we all have to live with terrible gampad coding.

DD