• Welcome to PiBoSo Official Forum. Please login or sign up.
December 15, 2019, 05:48:21 pm


World Racing Series beta14 available! :)

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Steven

Support / Re: Any tips for skydomes?
January 05, 2019, 05:46:52 pm
For the sunny skydome texture of Most I used "flag" "nocompress" (http://docs.piboso.com/wiki/index.php/Track_Creation_Rules#Textures), because it had very obvious steps in the gradients as well. I don't know what's the "clean" solution, but at least it looks better.
In the Victoria folder for example there is a file called victoria.roc. It declares a rectangle under which the surfaces stay try. It's visible in TrackEd as well.
Support / Re: Dashboard on the steer
June 26, 2018, 05:50:12 pm
This should work:

scene = 1
enable = 1
texture = w_dashboard
emission = 0.5

enable = 1
enable = 0
spacing = 33
font = zip_gear_font.tga
fontstring = 0123456789N
posx = 383
posy = 119
enable = 1
spacing = 25
font = zip_speed_font.tga
fontstring = 0123456789
posx = 193
posy = 134
enable = 1
spacing = 20
font = zip_rpm_font.tga
fontstring = 0123456789
posx = 188
posy = 59
enable = 1
spacing = 23
font = font2.tga
fontstring = 0123456789
posx = 73
posy = 130
enable = 1
spacing = 12,5
font = zip_lap_font.tga
fontstring = 0123456789
posx = 70
posy = 180
enable = 1
spacing = 17.5
font = zip_lastlap_font.tga
fontstring = 0123456789N
posx = 260
posy = 173
spacing2 = 5
font2 = zip_lastlap_font_p.tga
fontstring2 = :.
Support / Re: Help making a track
March 08, 2018, 01:52:32 am
The track looks very small compared to the start/finish line and the grid positions for example. Is the scale right? For comparision: x and z in the bottom right corner is in meters.
Bug Reports / Re: Core.exe when trying to host lobby
March 08, 2018, 01:15:42 am
I had the same problem with beta12 (local and online). First solution was Windows compatibility mode (WinXP SP3 worked). But the problem was that I had more than 200 tracks in the tracks folder. I took a few out it didn't crash anymore (with nothing else changed).
I don't have this in beta13 so maybe your problem is another one but you can still try to take all the mods out and host with stock content, see if this works and than put a few mods in again.
Also does this happen with all the bikes/tracks and does testing work with the same combination?
Support / Re: Core when in online
February 11, 2018, 07:59:44 pm
What I thought of is Windows compatibility mode (and running the game as admin) or using the lowest (or just different) graphic settings.
Also I install the game to a separate "games" folder und have "compatibility" in the "core.ini" set to 0 (this makes it save all profiles and things in the game folder). Who knows ..
Bug Reports / Bug in multiplayer car selection (beta11b)
November 26, 2017, 09:30:30 am
When I create a server with for example category GT, but have the F2000 selected in main menu it won't let me choose the right car for the server. In the drop down menu the right category and car is selected, but the wrong car model is loaded. When trying to connect it says "Wrong Category".
Tracks / Re: Autodrom Most
November 12, 2017, 09:15:47 pm
Thanks for the comments! I'm glad you like it.
One important thing I completely forgot to mention here though is that I converted this track from rFactor (with permission by the original creator Zdenek)!
(I just wrote this in the Readme and the in-game info.)
Tracks / Autodrom Most
November 11, 2017, 09:41:01 pm

Autodrom Most
Originally created by Zdenek for rFactor

- without shadows at the moment
- NDS version included as layout
- trackname for dedicated server with underscore ("Autodrom_Most")

Version 01 (11.11.2017)


Cars / Re: F1 2017
November 03, 2017, 08:13:09 pm
Try putting a minus behind the axis in the gfx.cfg (or change the orientation in your model).
Cars / Re: F1 2017
November 03, 2017, 05:06:17 pm
Take the F3000 as an example. In the gfx.cfg under "chassis" and "cockpit" there is "steer" and "name = B05_SWHEEL".
In your 3d model the steering wheel needs to be one object with one of its local coordinate axes as the rotation axis. Put it's name behind "name" in the gfx.cfg.
For the wheels look for "lf_wheel", "rf_wheel" and so on in the gfx.cfg.
The wheel needs to be in the coordinate center. Put the name of your wheel .edf behind "model" / "file =".
Have a look here: http://forum.piboso.com/index.php?topic=3771.0
Changing "scene = 0" to "analog_scene = 1" should make it work.
Support / Re: Multiplayer problem
May 29, 2017, 06:36:59 pm
We had the same problem with a Vodafone/LTE router here.
As teeds already mentioned this seems to be a limitation of the router and it can't differentiate between the two PCs. When we got our router we didn't find anything to set up in the router to make it work. From what I understood "port triggering" might be an option (but our router doesn't support this).
Luckily we had another router to connect to the LTE router that solved it.
What I also thought about is to connect the PCs directly and share one PC's internet connection. Maybe this way the PC is able to differentiate between the two connections.