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August 10, 2020, 08:49:39 AM

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World Racing Series beta14 available! :)


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Messages - Cory_Hayes.11

1
General Discussion / Re: eMotorsports?
May 19, 2017, 11:39:51 AM
Interesting reading all of this, if GPB ( or any motorbike game for that matter ) were to be an eSport, wouldn't the people competing need to be using something other than a gamepad as well for it to stand out as an actual simulator instead of a game like MotoGP?

( this might not be relevant right now in the discussion but it is something that would have to be a factor )
2
Paints / Re: FR2000 Paint pack
April 03, 2017, 03:26:29 PM
Not to hijack the thread, but had some free time so I have been doing this for the banter...
Obviously nothing is final there and I am missing heaps of stuff and Logos aren't placed correctly but yeah
3
General Discussion / Re: Aaugh!
March 31, 2017, 01:03:44 PM
Quote from: AUSSIEDIRT on March 31, 2017, 12:36:52 PM
Did you have to apply for a licence and everything Cory? Not sure what regulators you have to apply to become a troll... Ha

I think outside of Ai which would separate wrs from iracing. I think we need particle physics to accurately replicate cushion and blow off this would be transferable to mxbikes too. Crushable parts so in the case of a roll the wings would deform and crush, with sprintcars especially the wheels detatch buy in most cases it's the suspension that fails and this would be the replicate able part to aim for. Beyond that what's the potential of having the game run multi race events and track it without having to record all data so it could have hotlaps quality race race dash feature. Have a look at how ratbag did woo2002

Its rather funny though, I don't go out of my way to " troll ", I literally just state an opinion ( As any person is allowed to) you can call my opinion wrong, I understand everyone has their own opinion, and I appreciate others for having other opinions, you can try debunk my opinion with actual fact evidence, I am totally fine with it.

Some times people just can't take an opinion that differs to theirs though or it upsets them to hear someone voice their opinion in a way that doesn't praise them.

I mean, I honestly don't mind really if anyone ( Lets face it, most the people who have purchased PiBoSo games ) think I am a " dick head " or anything.

I can be a huge troll like... if people like you know.... that could always be fun
4
General Discussion / Re: Aaugh!
March 31, 2017, 08:47:28 AM
Quote from: PiBoSo on March 31, 2017, 07:48:21 AM
Quote from: AUSSIEDIRT on March 31, 2017, 04:04:29 AM
Don't listen to me I'm tired

Piboso is there the potential for damage to be built in? I as because I was watching iracing crashes ND they look garbage

Don't worry about being aggressive to Cory. He's a professional forum troll.

For sure it's possible to add damage, alongside dirt and detachable parts.
What exactly would you like to see simulated?


Couple things.

1. " Don't worry about being aggressive to Cory, He's a professional forum troll. ", yeah, really professional.
2. I understand AussieDirt being tired and what not and remain to have no problem with him, I understand being tired and grumpy.
3. This thread is specifically around iRacing Dirt as a topic, so since no one really had said it, me saying I have heard its really good is actually rather valid/relevant.

WRS is good for dirt in terms of you can still use a controller and produce good times ( You wouldn't be able to in iRacing ), I do plan on looking into making/finishing some dirt content for WRS ( even though I am an iracing fan) I do still enjoy messing around with modelling.
5
General Discussion / Re: Aaugh!
March 31, 2017, 03:07:45 AM
sorry?

I was just saying like.... I have heard its pretty good.... good on PiBoSo for being determined to take on a speedway market now, will be interesting to see if a community that is able to mod can keep up with quality content like iRacing.

6
General Discussion / Re: Aaugh!
March 31, 2017, 12:39:55 AM
Not sure how relevant this is, but I have heard like.... a lot of positive feed back from iRacing Dirt, apparently it really really good.
(As you would expect though from a company like iRacing though really )
7
Again, been caught up with real life stuff, I haven't abandoned the project, just haven't had the time to get the suspension GFX lined up and other physics tuning done, I am hoping to sort it out and get it out there, just a matter of making time for it.
8
Paints / Sprintcar Paint * Ital Kart Inspired *
January 28, 2017, 06:40:40 PM
Still need to work on obvious stuff but just a quick hour or so job I did earlier


9
Suggestions and wishlist / Re: RAGE Buggy's ?
January 25, 2017, 01:26:49 PM
I used the same files for the Formula SAE and I had the problem, and then again in KRP, same problem, I'm not even sure but yeah
10
Suggestions and wishlist / Re: RAGE Buggy's ?
January 25, 2017, 09:12:39 AM
Thats weird, I was looking at making these prior to making the Stadium Super Truck, but since I have a problem ( that hasn't been answered on how to fix (the wheels of the car not showing from cockpit cam ) ) its annoying to make open wheel vehicles.
11
Cars / Re: Stadium Super Truck ( WORK IN PROGRESS )
January 21, 2017, 07:54:41 AM
Quick update.

Was working on getting the rear suspension GFX to work and that is where I had a break at.

I got caught up creating a track for someone.
12
General Discussion / Re: Should I buy a new wheel?
December 24, 2016, 12:24:22 PM
Quote from: Jon_Of_Mine on December 24, 2016, 12:07:09 PM
What about thrustmaster T3PA pedals?

They aren't on the level of Fanatec Clubsport Pedals ( Which is basically what most Top iRacers use ), but they aren't the worst pedal set either and probably are on the same level as the Logitech G2x pedals.

So decent but not "Pro" if you will.
13
Cars / Re: Stadium Super Truck ( WORK IN PROGRESS )
December 22, 2016, 03:57:09 PM
Just setup the 3 speed gear box, I am working on the engine file at the moment, then I will go back to gear box and setup the shifting.

14
Cars / Re: Stadium Super Truck ( WORK IN PROGRESS )
December 22, 2016, 02:52:04 PM
Quote from: Mace-x on December 22, 2016, 02:36:07 PM
Nice!
the suspension seems a bit of, it needs less height, a little bit wider and more camber.



but overall the basic behaviour is there, cant wait to see how it evolves!  :)

Hence why I said

" I obviously need to tune the suspension a fair bit "

" I am just going to lower the front end down to where it is meant to be and keep working on it from there "

I had to re install my 3ds Max programs earlier because of a major bug but I have got it all back up and running and improved parts of the model
15
Cars / Re: Stadium Super Truck ( WORK IN PROGRESS )
December 21, 2016, 03:39:15 PM
I am just going to lower the front end down to where it is meant to be and keep working on it from there, I'm not going to bother to only try make it lift mainly on the left side