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September 29, 2023, 02:05:42 PM


World Racing Series beta14 available! :)

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Messages - adrmelandri

Tracks / GP Bikes: How to do Digital Marshal Flag
May 14, 2022, 06:42:53 AM
Digital Marshal Flags Tutorial

There is no official documentation yet for this (that I know of), so I'd like to share what PiBoso told me on how to make digital marshal flag in GPB.

Each digital marshal flag object must have a separate "light off" texture.
For example, if there are 5 digital marshal flags object in the track, then you have to create 5 "light off" texture: marshalflag00.tga, marshalflag01.tga, marshalflag02.tga, and so on.

Create a TXT file with the same name of the "light off" texture, that includes the "light on" textures filenames, e.g. marshalflag00.txt.
The "light on" texture can be used by all digital marshal flag object. So you don't need to create like 5 copies of the "light on" textures like the "light off" textures.
In the TXT file, there must be one texture for each line. The order of the flag color "light on" texture is fixed:

For example:

Then finally, in the marshals.cfg file, each texture must be set like this:

  texture = marshalflag00
  long = 100
  texture = marshalflag01
  long = 500

and so on...

"long" is the position of the light on the centerline. Use TrackEd to know the "long" number. The number doesn't have to be precise.

To test if the digital flag works or not, go to testing but with rain condition, the yellow flags will always be displayed or you can test online together with somebody in any condition.
I've tested this on my work in progress ADR Race Park and Lausitzring v1.1 (look at photos) and they both work brilliant ;D

Paints / Re: paint request
January 17, 2022, 12:33:24 AM
Bug Reports / Re: Riders painting problem
January 04, 2022, 11:36:18 AM
Plugins / Re: MaxHUD plugin
December 19, 2021, 11:54:15 PM
Super Max, thanks you're a legend.
I was wondering if it's possible to see the reflection livery of other player paint in multiplayer if they have their own reflection & normal file? Atm we can only see the reflection of the default bike, not the reflection livery of each player paint.

For references I play Red Bull Rookies by Tom together with GP Bikes Indonesia. I use the default livery from the original game instead of the base livery by Tom, so my default livery doesn't match the default reflection file by Tom that's cooked with the .edf file. I made of course different reflection file of each GPBI player's bike to match my default livery, but yeah in multiplayer the reflection being shown is the  default one from the bike itself instead of the one modified in the pnt file. I hope you understand what I mean.
Quote from: PiBoSo on September 24, 2021, 09:56:15 PMThose characters are already available, as long as the text file is saved in "ANSI" format, instead of the default "UTF-8".
Oh, I didn't know this, thank you PiBoso!  ;D
Suggestions and wishlist / Added Special Character Font?
September 24, 2021, 12:37:37 PM
Is it possible in the future to have special character font in GP-Bikes? Like in German we have Ä, Ü, Ö but I tried to use one of those in the track name, in the game it just shows a bunch of random characters.
Is it possible in the future beta or maybe even in Beta 20 to have working lights on track for an evening race? Also, having a digital flag? some tracks have already the pole and the plate for the digital flag, so it'd be cool to have the feature :D
I've been playing since 2014, and if I can wait that long to get here, the Beta 19, I can definitely wait for Beta 20 and future releases.

Even reading the development daily updates already makes me happy, satisfied, and even glad to know that you are in fact always working on this. Plus, we know you're working not only on one project, so the fact that you can always keep them on track simultaneously is a huge respect. Looking forward to any news as Mimo said ;D
I was wondering if adding more options for the weather set in the dedicated.ini is possible?
For instance, if we want to run a dedicated server with Wet surface, I hope we can have the option to set the percentage of how wet the track be.
I also hope to be able to customize different weather for different sessions. I think would be cool to have, for example, a rainy session in WUP but only wet and not rainy in the race, so far I realize that this is not implemented for a realistic weather option, as the WUP always gets the same weather as the race. Thanks!
Suggestions and wishlist / Track Limit Surface
May 03, 2021, 02:12:14 AM
Is it possible in the future that we have a surface identifies as a track limit? So no need to create a checkpoint in each corner in TrackEd if the player exceeds the checkpoint.. or could be as a new feature in TrackEd.
Quote from: PiBoSo on March 19, 2021, 10:26:17 PMSupport for a sky model in the main menu background will be added in the next update.
Awesome! Thanks PiBoSo :D
Is it possible in the future to have a sky .edf like in track mods for a garage mod?

I'm working on a garage background and because it has windows on all sides, we can see the outside environments but since there is no way yet to have a background or a skydome for a garage background mod, I have to include the skydome inside the garage .map file. So the outside environment is not blank/black. The problem is that now it won't cast a shadow, because the skydome is treated as an object due to the skydome model included in the .map.
Bikes / Re: Headlights
March 03, 2021, 02:03:25 PM
Quote from: doubledragoncc on March 02, 2021, 09:41:10 PMI had the file to make brakelights work but not sure that the new beta allows it?

Mr Piboso what is the light status now?

Brake light still works, my friend converted Yamaha MT-125 with a rear brake light's working :D
Paints / [Suit Paint] Valentino Rossi 2021
March 02, 2021, 02:08:40 PM
Valentino Rossi 2021 - Suit (Team Launch version)

Suits for Manu's Modern Rider 2

Also visit my website Adrmeisterwerk for more work by me ;D