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May 23, 2024, 10:32:01 PM


GP Bikes beta21c available! :)

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Messages - infected247

cheers mate, looks like I missed this one
General Discussion / Re: GP Bikes beta21
August 19, 2023, 07:23:47 PM
Is there some problem with the first download link? The file has a different hash code compared to the second link and the installer says it's corrupt.
Hmm, do you mean flickering instead of shimmering? Anyway, anisotropic filtering isn't relevant to any of them. My best guess is that it's probably a z-fighting issue which can be usually amended by either increasing z-buffer bit depth, or (since it's not an option in GPB) by reducing the max drawing distance. Btw, I use oculus for about a year now and haven't had any issues with GPB so far.

Try downloading the latest drivers for your gpu, and see if you can force 32-bit Z buffer in its control panel.
Myst1c's Mods / Re: MPR Setup Guide
December 28, 2021, 07:13:21 AM
Thanks for your effort and time man.
Virtual Reality / Re: Oculus Quest Setup
October 01, 2021, 07:16:17 PM
Does your headset work normally with other VR apps on the laptop? Or you're trying it with GPBikes for the first time? If the latter, make sure that both your oculus client and core.exe are allowed to use the proper GPU, (I suppose there is one, right? ) and not the integrated one. This is usually in your GPU's control panel settings.

edit: I've got a rift s and not using it with a laptop, but I thought I'd ask
Quote from: Oz555 on April 06, 2021, 04:03:39 PMQuick question on GP Bikes setup for my Reverb G2/3090, is there anything other than maxing out graphics settings I can be doing to futher increase clarity. I can't seem to see a Pixel density ini file in the main directory.
If I remember correctly, supersampling is only supported for oculus headsets, and I remember someone writing that they couldn't get it to work with Mixed Reality. (it was an old post though, maybe something has changed)
I've only used oculus, so other users may be more helpful
Quote from: -aGy- on March 21, 2021, 10:26:45 AMby the way i change some lines in streamingassets/camera/helmetcam.bse if somebody want to test.  "posY": 0.145, "rotX": -15.0, "fov": 85.0, "farClipping":4000.0,    dont know what farclipping does..maybe graphical thing..
far clipping is typically used to define the max distance from the camera, for any object to be visible in the viewport. Anything farther than that is rejected and not processed for rendering.
Perhaps you can use lower values to shorten the drawing depth of the scene, in order to increase perfomance. (if that's an issue of cource, and there is no such option in the menu)
Off Topic / Re: Photogrammetry from video
March 17, 2021, 11:03:28 PM
Quote from: Hawk on March 17, 2021, 03:06:23 PMIn it's current state, I'd lean on the fact that it would need so much work to clean-up the scene that one might as well create the scene properly from scratch in the first place.....
I agree with the clean-up part, but I think that the typical "build from scratch" approach won't have a place in the future, as newer technologies emerge. (at least with major sim racing projects)

How different would it be, with respect to man-hours of work and overall frustration ;D , to create a race track from a cloud of laser scanned points, than cleaning up something like that? Ok, the vegetation definitely has to go, but that can easily be replaced with stock models, it's irrelevant to the fidelity of the track.

Anyway, this method is obviously premature at this point of time, but it does look like a promising alternative in the future, doesn't it? I didn't know of any software that could pull this off, I'll go check out the one you mentioned too.
Off Topic / Photogrammetry from video
March 15, 2021, 09:41:54 PM
I was well aware of the concept of using still images of an object, in order to create a 3d model of it in CGI, but I stumbled upon a video on youtube and I think this takes it to a whole new level.
Definitely needs a lot of cleaning up, but even -state of the art- laser scanning requires a tremendous amount of post processing, plus you get all the textures baked in automatically. Have a look:

Copying from the video description:
QuoteI tried to use photogrammetry to create track mod for Assetto Corsa. Result is not perfect, but it is usable. Needs more ironing out.

00:00​ - Comaprison with real footage
01:26​ - One lap racing

The software used is Reality Capture. I recorded video with a gopro mounted on a bike. 4 directions are recorded, forward, backward, left and right. Every 10th frame, or so, is extracted from the videos, not every frame is used. There were about 4.000 images, but with later experiments I realised it could be done with much less. This reconstruction took about 5 days with the manual addition of many control points, and not counting numerous previous failed attempts. It was reconstructed in parts and then they were combined together into one whole track.

So, what do you think? Definitely needs a lot more work to call it perfect, but I think it's very impressive nonetheless. I'm very curious to see if this will catch on and most importantly what it will look like in 5-10 years from now.

Edit: I am in no way affiliate with, or trying to promote any of the software/developers mentioned.
I kind of make up for this in MaxHUD, with the suspension widget, (mainly to keep an eye on how wobbly the rebound is and if it can take the acceleration/braking without topping/bottoming out) but having such a feature would be really cool.
Virtual Reality / Re: Need help/advice from VR users
January 20, 2021, 11:05:17 PM
Quote from: Vini on January 20, 2021, 10:53:07 PMI guess you could use another program in parallel then, like FreeTrack.
Not quite sure what you mean. It worked in my case (unless I closed all instances of course), I just had to go and readjust all settings for both profiles after loading them, and then run GPB
Virtual Reality / Re: Need help/advice from VR users
January 20, 2021, 10:46:19 PM
Quote from: Vini on January 20, 2021, 01:01:31 PMDamn, just checked it and I get the same problems.
If it wasn't written with multiple instances support in the first place, it would be quite a long shot to expect it to work properly... It's been *very* long since I've done any win32 programming so take it with a grain of salt, but it looks like some windows messages posted by one instance, are somehow globally processed by all instances, without checking the handle of the window that posted the message in the first place. This would explain e.g. why loading one profile seems to screw the other, or why the window title bar always reads the last loaded profile name.
Virtual Reality / Re: Need help/advice from VR users
January 20, 2021, 11:51:42 AM
And there I was taking my coffee in the morning, trying to get my eyes open to read some news in my mobile phone, and the first suggested page is an "Gigabyte Geforce GTX 1070 for sale (used)", :o  with today's date and about 40minutes drive from where I live... ;D Don't you just love karma?  ;D (and google suggested articles? ) lol

Quote from: Vini on January 20, 2021, 09:39:14 AMI think you can do that, at least on an Oculus device, with the pixel density setting.
Used GTX970s or 1070s are pretty affordable. Used VR headsets also sell for very reasonable prices.
Like I said, I would go for the budget option right now and upgrade in a few years when 4K/120fps-capable hardware becomes affordable.
Right, I knew I had seen something like that in the forum, that's probably how I got the idea in the first place. That's good in case things don't work out that well.
As for the 1070, I already sent a PM to the seller, I hope it's still available.  :D I agree, sticking to the basics for now seems to be the most reasonable thing to do, at least in my case.

Quote from: Vini on January 20, 2021, 09:39:14 AMOpenTrack doesn't currently seem to support two parallel instances outputting to vJoy. This is a issue for me at the moment as well. I am looking through the source code to see if I can recompile it with a different vJoy device numbers hardcoded into the executable.
I am aware of that issue, I think I've read about it on the forum. In my case, I wasn't using two outputs to vJoy, I used one instance to split 3DOF (yaw, pitch, roll) from a 6DOF head tracking thingy I made, and send it to GPB as FreeTrack data to use for Freelook, and another two DOF (translation X,Z) that were routed to vJoy and used for rider leaning. The guy who runs the OpenTrack project in github seems quite active and open to suggestions, did you try to get to him?
Virtual Reality / Re: Need help/advice from VR users
January 20, 2021, 12:29:39 AM
Quote from: doubledragoncc on January 19, 2021, 06:20:46 PMDUDE!!! I am DD not Allan lol, only a few know my name here

Anywho I am thinking of setting up a VR club for regular meetings online to race so we can maybe help each other in realtime and just enjoy the great feeling of VR together, just an idea but will work on it.

Cant thank Piboso enough for making VR in GPB it is just brilliant

Hey man, I want to take the opportunity and thank you personally because I found out about GPBikes through your website, and because of all the hard work you've done with the databases and keeping things online and updated. I've seen the old topic with the Dorna people presentation and it's really amazing how you tried to promote GPB. So... THANK YOU!!!  ;D