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April 22, 2019, 06:07:29 pm

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Messages - teeds

Off Topic / Re: Only in Austria ?!
April 19, 2019, 03:47:52 pm
Well they were thorough lol
Support / Re: Adjust Head Tracking Sensitivity
April 18, 2019, 07:35:36 am
+1 on this. Could with a gain slider on F/B and L/R lean tracking. I also hope at some point the head rotations will be reflected in the game.

Very nice
General Discussion / Re: VR: What's Best
April 15, 2019, 07:36:57 am
Yes, and although he is doing it primarily due to the AMD GFX card problem, let's hope it will improve the Open-GL performance on all cards.
General Discussion / Re: VR: What's Best
April 14, 2019, 09:57:13 am
Turning your draw distance down further will help, I have a similar problem in VR. Hopefully the games rendering engine will get an update soon.
Javiliyors' Mods / Re: Automotodrom Brno V1.1
April 05, 2019, 11:41:01 am
Quote from: teeds on March 12, 2019, 08:37:52 amhowever Pibosos tracks do run @ 90 constant.

Correction, I think Victoria runs well, but some Piboso tracks in MXB run the same 44 FPS in certain places just as this and other new high detail tracks do. There's some kind of object that when in view halfs the FPS in VR  :(
General Discussion / Re: Can we return gpbikes?
April 02, 2019, 07:33:28 am
As there's a demo, this seems an odd request tbh. But it's up to Piboso in the end.
Nice, look forward to trying this later  :)
Javiliyors' Mods / Re: Automotodrom Brno
March 12, 2019, 08:37:52 am
Beautiful track. I've had to turn down all GFX settings to minimum in VR on this to get it running without making me feel sick, the FPS was going down to ≈44 on most of the track before this without other bikes near. Others games can run way more detail and effects and keep 90 fps, however Pibosos tracks do run @ 90 constant.

16GB Ram
This sounds like the "Dab" feature in MXBikes, can't remember seeing it in GPBikes though?
General Discussion / Re: VR: First Impressions
March 04, 2019, 02:50:14 pm
Nice 1  8)

Do you actually use any of the Pitch, FOV or Tilt controls in VR?
Sweet looking track, thanks Manu. Only problem I get is low frame rates on about 50% of the track in VR. The problem is not unique to your track but not seen this problem on Pibosos tracks yet where the frames just drop by about half and then go back to capped @ 90 again depending on location. It's just about playable, but with several other bikes around it becomes unplayable, which sucks with such a good looking track. Not sure what, but some things on this track are really hammering the rendering engine in VR.
Thanks for testing  :) I must of had some kind of dodgy bike files on my server that I kept reloading.