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Messages - Napalm Nick

4501
Bug Reports / Re: brakes problem
March 21, 2015, 04:06:10 PM
   Right then I've been out testing and these are my results. I record what I expected to see and whether or not it did occur based on my previous post.
    I tested on both a Moto3 and the Aprilia RSV4 both having the same results.
    Only assists on were Rider lean and Auto Clutch (I knew id be stalling a lot)
    No control Smoothing, Linearity 100% and Gain 100%
    I'm not rigged up to record the video but I analysed brake/wheel timing and reaction using the Orbit mode in replay at 1/5th speed in each case.

-Rear Brake Only full on at 60MPH TARMAC  - no lock -(Not Expected  should be no lock followed by a lock as weight transfers forward during deceleration) like below
-Rear Brake First then Application of Front Brake as well - no rear lock at first, rear lock as front applied (Expected)
-Rear Brake Only full on at 60MPH GRASS - Lock after 2 metres (Totally Expected - Low grip getting lower as weight transfers forward on deceleration).

-Front Brake Only Quickly Full on at 60MPH TARMAC - no lock but stoppie (Not Expected would of liked a quick lock up before the stoppie threw me 30 ft down road))
- Front Brake on Hard at 60MPH not reducing strength as bike slows - no lock (Not Expected would of expected a lock near to stopping speed)
-Front Brake on Hard on GRASS - front lock up - Expected  but the bike is too stable I could even steer with front locked up.

-Untested - Braking with forks bottomed out - couldn't reproduce.
-Untested - Does Auto clutch disengage the engine at low speed which would affect braking? hmmm I doubt it.
-Untested - changes in Linearity and Gain - think you already tested these?

Conclusion - better braking physics than I anticipated. Like everything in life there's room for improvement, and, of course this is based on my knowledge of braking physics which, also like everything, is debate-able.

I hope this helps you out with testing your observations a bit  tseklias.

Nick.
4502
Bug Reports / Re: brakes problem
March 21, 2015, 02:49:39 PM
I think I'm right saying a front wheel will only lock if the brake is squeezed very hard and fast ie: before the bike weight has been transferred fully forwards and therefore before grip has increased to compensate;  or when the front suspension has compressed to its stops, or if too much brake is applied at slow speed when more often a stoppy occurs due to the transfer of weight forwards being too quick.

A rear brake should lock easily once a front brake is applied because all the weight of the rear is transferring to the front - no weight = no grip.

Hence why the best way for a biker to brake is rear first followed by front and release of rear then releasing front smoothly as the bike slows - weight moving backwards, grip decreasing, risk of lock-up increasing.

So, in summary the front brake should lock if squeezed to the Max immediately / if the forks bottom out/ or if too much brake is applied at slow speed. The rear brake will probably not lock on initial application but as a deceleration starts occurring and the weight moves forward the risk of locking hugely increases.

I will have a play on GpB later I'm sure there will be another factor such as the bike being used?
4503
Off Topic / Re: RIDE videogame
March 21, 2015, 08:30:38 AM


I didn't want to chip in on this topic any more really but the Ghost of Superbike 2001 just went past me with a knife stuck in its back.

For anyone who missed the era please watch this, compare where we are 15ish years later, then reflect to a conclusion of your own making.

https://www.youtube.com/v/ALWgqCWntvY
4504
Off Topic / Re: RIDE videogame
March 20, 2015, 02:18:41 PM
I can't contribute to this topic any more I'm just too sad.

Yeh a bit cos of the disappointment of Ride, but I've also just found out Beibers not a musician.

Enough
4505
Off Topic / Re: RIDE videogame
March 20, 2015, 10:45:46 AM
 :) phew I knew it had to be a bad dream  :P
Hooray for Grindstone!
4506
Off Topic / Re: RIDE videogame
March 19, 2015, 10:39:40 PM
OMG Father DD, that was beautiful.
4507
Off Topic / Re: RIDE videogame
March 19, 2015, 10:23:15 PM
I left a review there Hawk but didn't mention GpBikes I regret to say. 

The truth is I'm a bit scared to.

I sure hope I don't sound like a bigot but I'm the first to say "Each to his own" or "some will love it and some will hate it que sara sara" and all that but I'm scared something as beautiful as GpBikes will be inundated with people who will give it a try, go "bah its too hard" and slag it off all over the place.

Maybe I wouldn't of been scared if I hadn't seen it happen to ARMA (Combat SIMULATOR) when it was introduced to Steam. I fear for iRacing (now on Steam) too.

The truth is a lot of people want a game they can pick up, do a few laps, win some races and feel good.  Ride will fill that gap. For the rest of us we are in a desperate search for a game like reality, difficult and satisfying. Maybe I will pop back in a minute and say "All those who hate Ride get GpB! All those who love Ride look over there - boobies!"

Bob and DD summed up my personal feelings - 15 years on and where are the bike games that have moved on since SBK2001? I'm hoping its GpB but I can't wait another 15 years or even 5. I'm getting old already  ;)
4508
Off Topic / Re: RIDE videogame
March 19, 2015, 08:41:25 PM
May I suggest if you don't like it and can't understand why anyone would then you don't read the Steam Reviews so far.

People are lapping it up and talking about how good the physics are and that they hope its all implemented into MotoGp15 to make the perfect bike game, and how they have waited all their lives for this to finally become realised as a dream and they can die happy now.

hahaha ok I'm exaggerating a tiny bit, but seriously, if you are passionately disappointed with RIDE stay away from the reviews or your blood pressure will go POP!


4509
Off Topic / Re: New tyre markings for MotoGP
March 19, 2015, 02:41:45 PM
Great! This year we should be able to see who's got what a bit easier.

Thanks Doc (Worlds best team-mate).
4510
Moto3 Championship / Re: How do you take this corner
March 19, 2015, 09:32:53 AM
2nd or 3rd for me, off the gas, wide, upright as possible, certainly not cranked right over. 

I usually know before it happens when its gonna drop, strangely???

Hope that helps you its the best noob GpBiker advice I can offer

regards,
Nick.
4511
Moto3 Championship / Re: ROUND 4: BRNO
March 18, 2015, 11:05:35 PM
I see one there for you Hamish - in #26 place 2 days ago. Has it stopped working?

Nick.
4512
Off Topic / Re: RIDE videogame
March 18, 2015, 03:55:38 PM
<Chortle> Sore bum on DVD lol.  :o

OK here's my 1st impression. I must of been lucky no install problems and no crashes seen.

CONS:
1. Its an arcade game - I took the time to tweak the graphics, bike settings and difficulty in the hunt for realism on the CBR600. I still couldn't do anything wrong on track even with no TCS or anti-wheely on and only Joint brake assist.
2. I don't like the graphics one bit.

PROS:
1. Didn't lose the front end on the slow corners.
2. Not a single Core.EXE seen.  :P

Conclusion:
Personally its not for me - I'm always hunting for realism (hence GBP). However, it is another bike game to add to the small pot of bike games that some people will like. Milestone have their hearts in the right place - I heard the developers say they looked hard at SBK2001 when creating MotoGP.
But I ask - that was 14 years ago and bike games have just gone backwards since then.

Anyway, take it, leave it or wipe yer bum with it.
4513
Off Topic / Re: RIDE videogame
March 18, 2015, 10:54:17 AM
Downloading now!
But I am not holding my breath, it looks boring but I am keeping an open mind.
Will let you know 1st impressions.
4514
Moto3 Championship / Re: Suggestions for M3 Champ
March 17, 2015, 10:42:55 PM
Here are my Noob thoughts on getting everyone to ride.

Firstly, roughly how many people don't get to ride each race so far? One or two or a lot?

If its enough to make 2 races on two servers or 2 races on different nights then that would be great for us all to get a race.

Totally appreciate it is more work for someone of course.

Hope that helps,
Nick.
4515
Tracks / Re: Daytona 200 Circuit....
March 17, 2015, 10:01:50 PM
Hello Hawk,

this is beautiful work and I thank you indeed. The Daytona video is a great watch too thanks for posting it.

I ride a Honda VF1000R which is the road version of the  FWS1000 race bike in the video ridden by Mike Baldwin, and this racing is really my era - I mean what I grew up watching.

When I get a clue about how to do such things, I would like to model a VF for GPB. Much like some great guy did back in the day for MotoGp08 https://www.youtube.com/v/Wd41uPeMiWw

Anyway, just wanted to say thank you.
Nick.