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April 24, 2024, 09:54:17 AM

News:

World Racing Series beta14 available! :)


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Messages - Napalm Nick

76
General Discussion / Re: TT game announced...
March 28, 2018, 10:22:37 AM
I really hope 'motorcycle enthusiasts' are buying the game to support the genre. No money means no development and more abandoned projects.
77
Moto2 Championship 2018 / Re: [Round 4] Vallelunga
March 25, 2018, 09:58:04 PM
Ha I like it! Of course, I would be dead before the end of each race but I wouldn't kill anyone else (much).  :P
78
Moto2 Championship 2018 / Re: [Round 4] Vallelunga
March 25, 2018, 08:48:51 PM
That's a shame GZ. I wanted to say I am enjoying the choice of tracks. Many we didn't race before and surprisingly nice. I know some say they don't like them but if you are a racer you adapt and overcome.  ;)  So thanks !

Yeh you was really fast in the early rounds! Shame to stop.

I must just say that the quality of racing is pretty bad. Its a bit unfair to pick on Jorge S so forgive me but in the livestream just about every rider you tried to pass you knocked off. Other passes were very hard blocks and when rejoining the track you never check if anyone is coming!  Smacks of too much previous arcade racing to me :D  Sorry to pick on you I not seen any other replays yet.

Its pretty dangerous out there  :D

79
General Discussion / Re: Any TrackIR user around?
March 20, 2018, 05:28:22 PM
Does this help?


Pitch - Look up and down
Tilt - Roll - put ear to shoulder
Lean - X- move side to side
80
General Discussion / Re: Any TrackIR user around?
March 19, 2018, 04:43:48 PM
Quote from: PiBoSo on March 19, 2018, 04:01:10 PM

Thank you very much.
Very weird that the vertical movement is the only one not inverted.
Improved TrackIR support coming soon to GP Bikes, too, with the option to link tracking to rider movement.

Wow thank you very nice  8)
81
Hmm I thought the same to be honest. I assumed Olaf was working with you Gzehoo! 

I try to ride the 15:00 race to allow more room in the 20:00 race as some people couldn't race the first round as there was not enough room.

For me the choice is ideal. Sometimes I cannot make the 15:00 race either.

I didn't know how to vote as the question is ambiguous tbh. So I didn't.
82
Tracks / Re: Zolder V0.5 - Track release
March 19, 2018, 03:24:12 PM
Just tried it very nice Wimp. My Belgian buddy will be very happy he spends some time there every year. hehe.

I get a lot of flickering textures in kerbs and signs and boards etc but its not too bad.

Don't forget the marshals  ;) Good work!

Edit: spellos
83
General Discussion / Re: Any TrackIR user around?
March 19, 2018, 03:03:06 PM
Hmmm never checked vertical movement as such - (Y axis?) I didn't think you could implement the 6Dof? So I check again...

Let me try to clarify (using TrackIR default profile):

Left and right - Yaw - good translation but inverted
Up and down - Pitch - good translation but inverted
Rolling - Roll - good translation but inverted
Side to side - X - good translation but inverted
Forward and back Z -- good translation but inverted
Higher and Lower - Y  - good translation NOT INVERTED

As far as Y axis movement goes you can hunker down under the steering wheel but there is little extra upward movement you can do (much like real life). But the movement of hunkering down and returning translates very well.

Hopefully I am understanding what you are after.
84
General Discussion / Re: Any TrackIR user around?
March 19, 2018, 02:14:56 PM
Yes all of them. Rechecked to be sure to be sure.
85
General Discussion / Re: Any TrackIR user around?
March 19, 2018, 02:07:33 PM
It all works Piboso,

left and right, up and down and forwards and back and rotation  8)

But...each is inverted (goes opposite direction as input) for me.  :( I can sort it out by Inversing all my axis but....  ;)

86
Moto2 Championship 2018 / Re: [ROUND 3] Bugatti
March 17, 2018, 10:07:02 PM
Even though I have said twice in this thread that those results are wrong due to the track missing laps no one else seems bothered so maybe it just affects me. I should be only 1 lap down and my race time should be used to work out the subsequent position.

We will see this again no doubt  ::) bloody game.

Cheers Gz.
87

Please don't let it be me  :'(
88
Server is loaded with the latest GP350 version at the moment for pre-release testing sorry if you cant join. Bike will be in the BikeMod tomorrow or you can get it now here http://forum.piboso.com/index.php?topic=5747.0
89
Moto2 Championship 2018 / Re: [ROUND 3] Bugatti
March 15, 2018, 08:00:19 AM
But it was between the lights going off and coming back on before the sequence starts.
But let's hope so.

Last rider to grid getting bounced sounds ominous. Nothing reported in champ yet. Touch wood.
90
Moto2 Championship 2018 / Re: [ROUND 3] Bugatti
March 14, 2018, 07:35:08 PM
Exactly  ;)

I always join the track with rear brake already on. Stops rolling and any creeping. Until PiB simulates foot grip I suggest everyone does.

Ultimately we have to remember its a game so there will be compromises to make. And until there are enough people to make league style tables of riders with the pro's at the top and newbs at the bottom we have to realise we race together with the best and the worst in the name of fun. You can see why Gzehoos idea of splitting the racing between the fastest and slowest was a good idea

Just try and enjoy it for what it is rather than what you wish it to be or you will have eternal disappointment.   :)
Quoted from Coeus, Titan of intellect