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March 29, 2024, 06:25:12 AM

News:

GP Bikes beta21c available! :)


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Messages - CapeDoctor

31
yes, LOOPA, that's something i was meaning to ask awhile back, but forgot until now, was to ask about the possibility of rider head movements made via mouse/trackIR/freetrack to be visible in replays.
is this doable?
i'm pretty sure it doesn't happen currently. i've used both mouse and trackIR, and while they work well ingame, they don't appear in the replays.
it'd be really nice if they did :D

ps: Blackheart, just say if you don't want me to hijack your thread, i figured i'll just ask in a sort of nearby topic, lol, instead of making a new one.  ;)
32
i wonder if it might be due to me fiddling with the bike settings in BikeEd?

what i did was, i opened the bike in BikeEd (first time using it),  and adjusted the little light blue cross a little that i assumed represents the rider's eye view-point. it seemed to make a little difference in-game, and i made no other changes.
other than that, i can't think of any reason it won't work.
33
sure, i can make a video clip (i use bandicam, much nicer than fraps, imo)
the only drawback is that you won't be able to 'investigate' it properly via the replay cams, slo-mo, etc.
in essence, what you'll see is me coming through a right-hand corner, the second-last corner of A1 Ring /Red Bull Ring, +- 130km/h.
i am past the apex and begin lifting the bike, and i also start to accelerate - i mean, it'd be silly not to, lol - then, what you see from outside, is that the front wheel turns in to the right as i accelerate, and tips me over. it looks as if i am pushing the bars to the right, but i can assure you i am not, it is the acceleration that is literally 'dragging' the tire back down.
the crazy thing is i can take the corner in pretty much the same way, and most times the doesn't happen.
okay, i'll find some time over the weekend to post up a clip to my YT account ;)
34
Paints / [SKIN]RGV Paint Options - GP250 and GP500
June 22, 2017, 11:43:49 AM
two different livery schemes each for the RGV250 and RGV500.
alternate color options from the standard Suzuki blue scheme, with a bonus matching set of leathers included with the GP500's, iirc.
;)







enjoy!  8)

d/l: https://www.mediafire.com/?mctul0si1yo2swf
35
Plugins / Re: MaxHUD plugin
June 22, 2017, 11:20:01 AM
umm ....dunno.  that's why i'm asking, lol    :D
36
Plugins / Re: MaxHUD plugin
June 22, 2017, 06:58:09 AM
Hi Max
loving the new version, although i have noticed something i want to ask about.
taking my beloved RGV500 out for its weekly spin around Mugello, i notice that initially on the inputs overlay, there is the new warning symbol, in fact two, one on either side of the rear brake input.
the warning symbol on the left side soon goes away, and seems to function as it come son when i crash, but the one on the right side stays on all the time.
hope that is explanatory enough. can post pics if needed.   :)
37
hmm...that is weird.
let me think on that a while....  :)
38
General Discussion / Re: GP Bikes beta11b
June 21, 2017, 08:14:08 AM
i can safely respond in advance with this: it will be released when it's ready.  :)
39
hi guys
for what it's worth, i got a short replay where this front end issue i suffer with the RGV250 happens.
in the replay, you can see i am on my line, past the apex and starting to lift the bike and accelerate. as i accelerate, it looks like the front wheel turns in to the right.
i can assure you, i am NOT turning it in, it is the acceleration that is making it happen. i am essentially not steering here, simply letting the bike lift naturally with minimal input. adding throttle just forces it over to the side, and this makes no sense.
well, there's a short replay you can watch and judge for yourselves. maybe i am doing something inherently wrong here, but please remember, it doesn't happen that often - which makes it all the more frustrating when it does, lol.
replay: https://www.mediafire.com/?3wnbrz7ppkrjdt7

p.s: best way to watch the replay clip is to use the 'Free' cam., and rotate around so that you are looking at the front of the bike, then watch the clip. this is probably the easiest way to see what's happening. ;)
40
Helmets / Re: [PAINT] HJC Helmet - MARVEL EDITION
June 20, 2017, 04:45:36 PM
definitely gonna do the Boba Fett one....  ;D
41
Helmets / Re: [PAINT] HJC Helmet - MARVEL EDITION
June 20, 2017, 04:31:21 PM
lol, let me see.... good thing i haven't made any concrete plans for next year yet, cos it might take me that long...  ;D
no worries, i'll store some of those pics and see what mood strikes me to do....
don't expect them all, but i'll see about doing some of those. at some point.
42
Paints / Re: SUIT + HELMET - IRON MAN
June 20, 2017, 09:55:44 AM
it'd be awesome if we could get to a point where there can be individual rider models, as well.
that would be pretty epic.
the current rider is sometimes a little 'alien' looking in his movements, i must admit....  ;D
43
Paints / Re: SUIT + HELMET - IRON MAN
June 20, 2017, 08:29:25 AM
Quote from: HornetMaX on June 16, 2017, 11:11:31 AM
Catwoman next ? :)

make the 3d model, and i will do Catwoman for sure. in every conceivable costume, or otherwise, lol...  ;D
44
Plugins / Re: MaxHUD plugin
June 20, 2017, 06:16:25 AM
great!
thanks Max, will try it out as i find time during the day   :D
45
Helmets / Re: [PAINT] HJC Helmet - MARVEL EDITION
June 19, 2017, 07:49:48 PM
i wasn't planning on any, but if you can find me any decent pics, i'll see what i can come up with  ;)