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April 28, 2024, 03:07:09 PM

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Topics - Urban Chaos 2.0

21
Suggestions and wishlist / First-Person Camera Shake
October 05, 2016, 09:44:02 PM
An adjustable first-person "Camera Shake" feature, I feel would be a very welcome addition to the next GP Bikes release. I've included a video below as an example.

Start at 6m 14s


https://www.youtube.com/v/O48OJqet5Vg?t=6m14s
22
General Discussion / Yamaha R6
June 18, 2016, 07:20:49 AM
Hey guys. I saw a video of someone riding an R6 on an older version of GP Bikes. I'd like to know what's happened to it. Sometimes I just want to enjoy a street 600, and it's such a shame such machines aren't available.

Note: I'd asked the question before, in the wrong forum section, and didn't know a moderator had already moved the discussion, so I've up typed it up again.
23
Bikes / Yamaha R6
June 18, 2016, 06:47:38 AM
Hey guys. I saw a video of someone riding an R6 on an older version of GP Bikes. I'd like to know what's happened to it. Sometimes I just want to enjoy a street 600, and it's such a shame such machines aren't available.
24
General Discussion / Generation of High-Speed Wind
June 17, 2016, 06:46:47 PM
Hey guys. I've realised that different bikes have different types and intensities of wind sounds associated with them. Are the sounds generated by aerodynamic functions, or are they changed by the people who mod the bikes?
25
I'm wondering if it wouldn't be much trouble to ask Piboso to add animations for a rider highside and vertical movement of the rider's body from the seat when the bike goes over a bump. Currently the animations are very stale.
26
General Discussion / Ride 2
June 04, 2016, 06:53:57 PM
Ride 2's coming. And it's going to feature The North-West 200 as well as the Nordschleife


https://www.facebook.com/RideGame/photos/a.1496919290577817.1073741831.1479766265626453/1753676258235451/?type=3&theater
28
I'd like to know: Why has Piboso not yet included a telemetry viewer in GP Bikes. I understand third parties can access some of the data, but it seems the most that can be done with it, apart from a live telemetry view, is the storage of the info in a document somewhere. Being able to click a button in the garage menu and then having a look at the info would be a great addition.
29
Off Topic / MotoGP Physics Mod
February 05, 2016, 06:45:34 PM
What's up guys. I've released a physics and A.I overhaul for MotoGP 14 (MotoGP 15's physics is too poor to be improved upon). If any of you have MotoGP 14, be sure to check out the mod :). Here is a link to my mod at Race Department: http://www.racedepartment.com/downloads/2014-ultimate-physics-advanced-a-i-mod.8808/

Here are links to GIF image demos: http://gph.is/1nMtxNs
                                                        http://gph.is/1PZDyUr



This is by far the most realistic MotoGP video game experience available right now. If you like MotoGP and motorcycle physics simulation, you'll love this mod. ;)
30
Bug Reports / GP Bikes beta7 Keeps Crashing Constantly
December 29, 2015, 05:40:47 PM
The game keeps crashing. It's really severe.
31
Support / logitech f310 gamepad problem
December 29, 2015, 08:14:39 AM
Hey guys

For some reason GP Bikes doesn't recognise my left analog stick as analogue. It's treating it as if it were a D-pad. It does this, whether I tap the "mode" button (to swap D-pad with the stick) or not. What's going on? 
32
General Discussion / Ride vs GP Bikes
June 30, 2015, 01:00:03 PM
Not too long ago, Milestone released a motorcycle simulator called Ride, and biking enthusiasts every where love the game. People have been wondering which is more realistic... Ride or GP Bikes. I've read some comments here before, and some people have been calling ride an arcade game. I bought the game two days ago, and I must say two things: 1) Ride is a simulator, not an arcade game. 2) It's insanely addictive.

Let me point out why Ride is such an easy game to play, and yet is a simulator, while GP bikes is much harder. Firstly, GP bikes give you more control. You have more control over the clutch, throttle, rider position, and bike settings. Ride on the other hand, takes a lot of control away from the player. The game is constantly making subtle corrections and optimizations to player input. For example, as the rear starts to slide, there is some slight throttle management that makes it a bit harder to high-side. And as you lean left and right, the handling bar is kept stable (to prevent the constant wobbles that plague GP bikes). Low-sides are not common with Ride unless you're on the breaks too long, as rider lean is managed automatically.

GP bikes on the other hand gives you almost full control. However a bike in GP bikes is much harder to ride than a bike in real life for a few reasons: Firstly, GP Bike's motorcycles are unstable. The suspension mechanics are 'bouncy', and the steering input is too raw for a keyboard or a gamepad. This is why low-sides are so common with GP bikes. Especially if played with a keyboard. You see, modern motorcycles have advanced suspension systems, and highly stable chassis. GP bikes motorcycles however, have none or very few of the inherently stable attributes that modern motorcycles have been engineered to possess. So crashes in GP bikes are far more common than they would be in real life. If you watch SBK or Moto GP you'll notice how stable those bikes are, even though they're being ridden at their limits.

Ride is an emulation of real-world motorcycles, as Milestone used data that the bike manufacturers gave them for each motorcycles. This includes the stable suspension and chassis. Ride does need to improve in many areas. For instance, curbs and grass give too much traction, and walls are like ice. The overall collision dynamics are also unrealistic, but the bikes are well-simulated. Older bikes are less stable, and wobble more, while the modern bikes are much easier to handle.

So those are the main differences between Ride and GP Bikes. They're both simulators, but Ride caters more to the general population, and GP bikes caters more to purists. The main differences between the games are in the amount of control they give the players.