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April 20, 2019, 07:21:49 pm

News:

World Racing Series beta13 available! :)


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Messages - Mace-x

16
Off Topic / Re: ACC Screenshots
May 08, 2018, 08:46:05 pm
looks amazing!

And they switched from their in-house engine to Unreal Engine 4 (hint hint cough* piboso!)  ;D
17
research a little mate.
no is not an update as it was mxgp2 mxgp3 and monster energy sx, this one was called pro because they redid the physics with help from cairoli, gajser and paulin, the suspension is according to real mxgp values and there´s a new whip mechanic being implemented so it´s super far from a update.

now, will it be awesome and a super sim?
doubt it, it´s milestone but under that same premise their games has a pretty decent standard, never shit but never awesome, hopefully this one steps it up!
18
Off Topic / Re: Next huge step in realtime graphics
March 28, 2018, 10:07:04 pm
To be honest i´m quite sure nvidia has that type of tech available today at a reasonable price, but why release it since there´s no competition in the market, nothing can even surpass the gtx 1080 wich is an overpriced turd, there´s a video by adored tv on youtube showing the increase on graphics performance and how it´s developing so fucking slow right now, nvidia is holding back big time, i´m quite sure, pretty much like intel, wich after amd released the ryzen processors they came up with some pretty good price/performance ones (8700k)
19
Off Topic / Re: Next huge step in realtime graphics
March 23, 2018, 03:47:57 pm
Quote from: connorhall70 on March 23, 2018, 03:02:52 pm
QuoteWhile this is super accurate it´s ultra slow because it calculates a bazillion rays each frame"


doesnt that translate over to games? so its gonna look brilliant... at 0.000001 fps?
hope u understand what im getting at bro lol...

to me, what i quoted contradicts "next huge step" lol.


well, if you see the videos you can see it running at 30+fps with realtime ray tracing, the big breaktrought is that they managed to vastly improve the ray tracing and denoise it to get a decent result and a good framerate (30fps+) so no, it wont run at 0.0000001 fps  ;D

Quote from: speedfr on March 23, 2018, 03:17:05 pm
it's a tease from nVidia to kill AMD a little bit more, to engage the manufacturer to follow them with their nVidia Partner Program and try to exclude more the slightest concurrence from AMD and Intel.
In other words, they tease us so next time we want to buy 2 GTX 2080 or new Titan XYZ and sell a liver or two to be able to play. The graphic cards already increased price 'round 30% (up to 42% for the 1080Ti) so they can keep up with developping this, we will only be able to look at it, like little kids in front of the bakery windows...
Hoppefully, only AAA games will be concerned and anyway for GP bike even if it goes 64bits and starts to have eye-candy graphics, it will run on any recent cards, meaning the 9x0 series or equivalent at AMD.


while it´s true that it wont help amd card sales, this technology is not a gimmick like nvidia gameworks or physx, this is a step forward in lighting simulation in realtime, helping to close the gap between pre-rendered cinematics and gameplay and mostly, is not a tech demo, is being implemented in unreal this year for us to use it!

and the prices are up because the freaking stupid bitcoin miners  :'(

Think it like this, actually if i need to render a 900 frames scene, in wich each frame takes 5 minutes we are talking about 75 hours of rendering time, assuming everything is perfect and there´s nothing to change.
if we can get a good quality lighting using ue4 and importing all our cameras and objects to unreal, we could render about 30 frames per second, reducing those 75 hours to 30 seconds, of course making some compromises but right now the major compromise is ray tracing, and now it´s being implemented so fuck it, i wont e rendering anything else!  ;D
20
Off Topic / Next huge step in realtime graphics
March 23, 2018, 01:20:05 pm
So, any nerds here?  ;D

As you know 3d rendering, more specifically rendering engines such as V-ray, Mental ray, Arnold, Renderman, etc. uses a tecnique called ray tracing, its roughly explained here.


A light source emits rays, they bounce off different surfaces and some of them get to the camera, voila!

While this is super accurate it´s ultra slow because it calculates a bazillion rays each frame, hence a 3d rendering looks awesome but it can take up to a couple hours/frame, while a game engine must push at least 30 frames/second.

Video games fake all that, it looks prety good but is a ton of work to do it right, well, say no more!

Nvidia released a new technology called RTX, and it´s to actually use Ray tracing on video games, this means that we can now have real global lighting illumination, light bounces, actual reflections instead of some crappy made up ones, soft shadows and a lot of overall improvements and ease of use!

ILM (Industrial Light and Magic) used it for a starwars short, everything is realtime or "gameplay" as you might call it.
btw, they are the ones in charge of every star wars and big hit movie visual effects.
https://www.youtube.com/v/J3ue35ago3Y

and a little tech demo on unreal engine 4
https://www.youtube.com/v/tjf-1BxpR9c
21
interesting format, never heard of it.
might be a good thing to implement.
22
Cars / Re: Physics Editor Style GEOM Preview
February 22, 2018, 02:17:38 pm
well, i do like wrs and i would rather buy wrs than gpb, seems to have more pontential, but to be honest, and being super sincere here.

While you sims allow modding and are good sims, the modding is a pain in the ass and a super tedious task, compiling  track can take a huge amount of time, there´s nothing straightforward, no much documantation, no error logs to see what´s wrong and overall a lack of how to and proper tools.

Take for example MxSim, it has an integrated track editor, a basic one but even a chump can make a track in a couple minutes, bikes are a bit harder but is quite straightforward and documented, and there´s a ton of mods in there to prove it.

Assetto Corsa has a shitload of mods aswell, and is quite accessible and fast to mod a car.
http://assettocorsamods.net/threads/your-first-car-in-assetto-corsa-basic-guide.1019/

i think that your games need, in this order:
1-proper netcode (top of the list, we want to play online, everyone does!)
2-proper editing documentation and better/faster mod tools. (maybe release the stock models so people can base their mods on those models, mxsim does it that way and it works quite good)
23
ooooh i feel like a retard now, i dodnt have a clue about that bike  ;D
then i´m sorry devs!
24


I like that there are more games but i think the scale on this is way off, bike looks like a pocket bike, cant wait to see a gameplay tho!
25
General Discussion / Re: Questions about daily development
September 07, 2017, 03:05:22 pm
Quote* MXB: work on the physics ( this may sound repetitive and meaningless, so here's the details: working to make the rider a lot less stiff on the bike, and to try to minimize the bike bounciness )




Awesome, rider stiffness and bike bounciness is the major issue in mxb physics, thank you mr pibs!

another major issue is the glitch where, the rear wheel goes to the inside in uphill/downhill, makes the game fel so weird, will this be issued aswell?

Quote from: doubledragoncc on September 07, 2017, 11:52:50 am
Your priority should be stability of your sims


i agree, but he has the right to work on something else from time to time, stability has been worked and improved already, is still far from perfect but i´m sure it will continue to be worked on.
the last fix to enable online deformation was pretty stable and the game was so much more fun!
26
General Discussion / Re: Questions about daily development
September 06, 2017, 01:13:30 pm
is the flag animations based on realtime physics or is a baked animation?
27
General Discussion / Re: MASSIVE News is coming Guys!
August 28, 2017, 03:25:09 am
we are dying here!  ;D
28
Quote from: davidboda46 on July 13, 2017, 09:32:42 pm
@Piboso: Is it better for you (commercially) if I by the KRP license from you or from Steam (when it is released)?

Cheers,

/David "Gonzo" Boda #46


From piboso, Steams cut around a 30% of a game´s price, not sure if a little lower or higher tho.
29
Krp released!!!  ;D

Steam release or just standalone?
30
Huge news, good luck guys!  ;D

Ps:
If there´s anything we can do let us know´m sure everyone is eager to help!