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March 28, 2024, 04:43:13 PM

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Messages - Mace-x

16
Cars / Re: Physics Editor Style GEOM Preview
February 22, 2018, 02:17:38 PM
well, i do like wrs and i would rather buy wrs than gpb, seems to have more pontential, but to be honest, and being super sincere here.

While you sims allow modding and are good sims, the modding is a pain in the ass and a super tedious task, compiling  track can take a huge amount of time, there´s nothing straightforward, no much documantation, no error logs to see what´s wrong and overall a lack of how to and proper tools.

Take for example MxSim, it has an integrated track editor, a basic one but even a chump can make a track in a couple minutes, bikes are a bit harder but is quite straightforward and documented, and there´s a ton of mods in there to prove it.

Assetto Corsa has a shitload of mods aswell, and is quite accessible and fast to mod a car.
http://assettocorsamods.net/threads/your-first-car-in-assetto-corsa-basic-guide.1019/

i think that your games need, in this order:
1-proper netcode (top of the list, we want to play online, everyone does!)
2-proper editing documentation and better/faster mod tools. (maybe release the stock models so people can base their mods on those models, mxsim does it that way and it works quite good)
17
General Discussion / Re: Questions about daily development
September 07, 2017, 03:05:22 PM
Quote* MXB: work on the physics ( this may sound repetitive and meaningless, so here's the details: working to make the rider a lot less stiff on the bike, and to try to minimize the bike bounciness )



Awesome, rider stiffness and bike bounciness is the major issue in mxb physics, thank you mr pibs!

another major issue is the glitch where, the rear wheel goes to the inside in uphill/downhill, makes the game fel so weird, will this be issued aswell?

Quote from: doubledragoncc on September 07, 2017, 11:52:50 AM
Your priority should be stability of your sims

i agree, but he has the right to work on something else from time to time, stability has been worked and improved already, is still far from perfect but i´m sure it will continue to be worked on.
the last fix to enable online deformation was pretty stable and the game was so much more fun!
18
General Discussion / Re: Questions about daily development
September 06, 2017, 01:13:30 PM
is the flag animations based on realtime physics or is a baked animation?
19
General Discussion / Re: MASSIVE News is coming Guys!
August 28, 2017, 03:25:09 AM
we are dying here!  ;D
20
Quote from: davidboda46 on July 13, 2017, 09:32:42 PM
@Piboso: Is it better for you (commercially) if I by the KRP license from you or from Steam (when it is released)?

Cheers,

/David "Gonzo" Boda #46

From piboso, Steams cut around a 30% of a game´s price, not sure if a little lower or higher tho.
21
Krp released!!!  ;D

Steam release or just standalone?
22
Huge news, good luck guys!  ;D

Ps:
If there´s anything we can do let us know´m sure everyone is eager to help!
23
so 14-06-2017 and i dont see krp on steam, where is it pibs?  ;D
24
Off Topic / Honda issues?
June 05, 2017, 05:41:12 PM
What´s up with honda factory?

Mclaren/Honda: Engines blowing up and not enough power.

Honda in indy: Same stuff, 4 blew engines in a weekend

Honda Hrc Motocross: Tim gajser and Ken roczen eating shit, seems to be a chassis design issue?

Honda fireblade sp2:
John McGuinness at the The International North West 200 crashed because a stuck throttle, they havent confirmed anything tho.

and now Guy martin eats shit after a false neutral, he seems so pissed about the bike.

https://www.youtube.com/v/8eCv-hnDCK0

Honda has always been on top of engineering and performance but they are failing a lot lately, toughts?
25
Off Topic / Re: Unreal Engine 4
June 02, 2017, 11:31:01 PM
Quote from: tchemi on June 02, 2017, 08:52:33 PM
I think that GPBikes is multi-platform, Windows / Linux / Mac.

The day PiBoSo will (or not) abandon the idea of cross-platform, It could switch to any famous engine. The problem is that all those engines, unreal, cry, frost etc... are all more or less devoted to Windows.


https://www.unrealengine.com/faq

QuoteWhat platforms are supported?
Unreal Engine 4 enables you to deploy projects to Windows PC, PlayStation 4, Xbox One, Mac OS X, iOS, Android, VR (including but not limited to SteamVR/HTC Vive, Oculus Rift, PlayStation VR, Google VR/Daydream, OSVR and Samsung Gear VR), Linux, SteamOS, and HTML5. You can run the Unreal Editor on Windows, OS X and Linux.

and without changing the freaking code, awesome right?  ;D
26
Off Topic / Re: Unreal Engine 4
June 02, 2017, 07:44:08 PM
Quote from: Hawk on June 02, 2017, 04:14:29 PM
I personally don't understand why Piboso doesn't switch over to using the Unreal 4 Engine SDK for his projects.... Surely a lot better foundation to work with than starting from scratch on projects?
I'd happily pay the 5% extra on the price of GPB to cover the cost of doing so.  :P ;D

Hawk

you still have to program all the physics in the engine, unreal engine 4 car physics sucks!

also ue4 works with dx while piboso uses opengl, i dont know if it´s similar in therms of coding.
ue4 uses C++, i dont know wich language does piboso uses.


altrought ue4 have a integrated track editor that would be so awesome to use for pibs games, along with speed tree, pbr materials and a lot of usefull stuff already done.

i dont know, but i´d love to see that for sure!
27
Cars / Re: Cross Kart
May 31, 2017, 04:30:10 PM
looks awesome, really digging the weight shift...
add some jumps to it and we´re talking!  ;D


i know is nothing like it, but what about a polaris rzr, it´s pretty similar but wiith higher suspension lenght, if you do that i can help you with tracks  ;D
28
awesome, looking forward to the truck!  :)
29
Tracks / Re: Rally stage (WIP) and info
December 30, 2016, 03:30:01 PM
Looks nice Fats!, gotta get a license for wrs, hopefuly soon hahaha
30
Cars / Re: Stadium Super Truck ( WORK IN PROGRESS )
December 23, 2016, 02:19:42 PM
Nice, hope the suspension reacts like a real one, they rock!
Plus we can use them on mx bikes tracks hahaha