• Welcome to PiBoSo Official Forum. Please login or sign up.
 
April 18, 2019, 11:17:39 pm

News:

World Racing Series beta13 available! :)


Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Mace-x

31
so 14-06-2017 and i dont see krp on steam, where is it pibs?  ;D
32
Off Topic / Honda issues?
June 05, 2017, 05:41:12 pm
What´s up with honda factory?

Mclaren/Honda: Engines blowing up and not enough power.

Honda in indy: Same stuff, 4 blew engines in a weekend

Honda Hrc Motocross: Tim gajser and Ken roczen eating shit, seems to be a chassis design issue?

Honda fireblade sp2:
John McGuinness at the The International North West 200 crashed because a stuck throttle, they havent confirmed anything tho.

and now Guy martin eats shit after a false neutral, he seems so pissed about the bike.

https://www.youtube.com/v/8eCv-hnDCK0

Honda has always been on top of engineering and performance but they are failing a lot lately, toughts?
33
Off Topic / Re: Unreal Engine 4
June 02, 2017, 11:31:01 pm
Quote from: tchemi on June 02, 2017, 08:52:33 pm
I think that GPBikes is multi-platform, Windows / Linux / Mac.

The day PiBoSo will (or not) abandon the idea of cross-platform, It could switch to any famous engine. The problem is that all those engines, unreal, cry, frost etc... are all more or less devoted to Windows.



https://www.unrealengine.com/faq

QuoteWhat platforms are supported?
Unreal Engine 4 enables you to deploy projects to Windows PC, PlayStation 4, Xbox One, Mac OS X, iOS, Android, VR (including but not limited to SteamVR/HTC Vive, Oculus Rift, PlayStation VR, Google VR/Daydream, OSVR and Samsung Gear VR), Linux, SteamOS, and HTML5. You can run the Unreal Editor on Windows, OS X and Linux.


and without changing the freaking code, awesome right?  ;D
34
Off Topic / Re: Unreal Engine 4
June 02, 2017, 07:44:08 pm
Quote from: Hawk on June 02, 2017, 04:14:29 pm
I personally don't understand why Piboso doesn't switch over to using the Unreal 4 Engine SDK for his projects.... Surely a lot better foundation to work with than starting from scratch on projects?
I'd happily pay the 5% extra on the price of GPB to cover the cost of doing so.  :P ;D

Hawk


you still have to program all the physics in the engine, unreal engine 4 car physics sucks!

also ue4 works with dx while piboso uses opengl, i dont know if it´s similar in therms of coding.
ue4 uses C++, i dont know wich language does piboso uses.


altrought ue4 have a integrated track editor that would be so awesome to use for pibs games, along with speed tree, pbr materials and a lot of usefull stuff already done.

i dont know, but i´d love to see that for sure!
35
Cars / Re: Cross Kart
May 31, 2017, 04:30:10 pm
looks awesome, really digging the weight shift...
add some jumps to it and we´re talking!  ;D


i know is nothing like it, but what about a polaris rzr, it´s pretty similar but wiith higher suspension lenght, if you do that i can help you with tracks  ;D
36
awesome, looking forward to the truck!  :)
37
Tracks / Re: Rally stage (WIP) and info
December 30, 2016, 03:30:01 pm
Looks nice Fats!, gotta get a license for wrs, hopefuly soon hahaha
38
Cars / Re: Stadium Super Truck ( WORK IN PROGRESS )
December 23, 2016, 02:19:42 pm
Nice, hope the suspension reacts like a real one, they rock!
Plus we can use them on mx bikes tracks hahaha
39
Cars / Re: Stadium Super Truck ( WORK IN PROGRESS )
December 22, 2016, 02:36:07 pm
Nice!
the suspension seems a bit of, it needs less height, a little bit wider and more camber.



but overall the basic behaviour is there, cant wait to see how it evolves!  :)
40
Cars / Re: Stadium Super Truck ( WORK IN PROGRESS )
December 21, 2016, 02:33:43 pm
Niice!
Would love to see a video and some jumps  ;D
41
Cars / Re: Stadium Super Truck ( WORK IN PROGRESS )
December 16, 2016, 03:00:43 pm
Awesome, if this gets a proper stadium super truck i promise to do some stadium Orr tracks  ;D
42
sorry, i mean, do i smell the monster truck release?  ;D
43
Rear tyre steering?
Do i smell monster trucks?  ;D
44
Off Topic / Re: PIBOSO around the world
November 26, 2016, 04:40:22 pm
Preferred game; Mx bikes and gp bikes.
Santiago, Chile.
45
General Discussion / Re: Questions about daily development
September 13, 2016, 09:15:31 pm
Quote* MXB: added a new control that allows to place a track marker, and reset the bike to it


So, now we can practice any track part over and over again? Freaking fantastic!  ;D