• Welcome to PiBoSo Official Forum. Please login or sign up.
April 18, 2019, 11:17:39 pm


World Racing Series beta13 available! :)

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Mace-x

so 14-06-2017 and i dont see krp on steam, where is it pibs?  ;D
Off Topic / Honda issues?
June 05, 2017, 05:41:12 pm
What´s up with honda factory?

Mclaren/Honda: Engines blowing up and not enough power.

Honda in indy: Same stuff, 4 blew engines in a weekend

Honda Hrc Motocross: Tim gajser and Ken roczen eating shit, seems to be a chassis design issue?

Honda fireblade sp2:
John McGuinness at the The International North West 200 crashed because a stuck throttle, they havent confirmed anything tho.

and now Guy martin eats shit after a false neutral, he seems so pissed about the bike.


Honda has always been on top of engineering and performance but they are failing a lot lately, toughts?
Off Topic / Re: Unreal Engine 4
June 02, 2017, 11:31:01 pm
Quote from: tchemi on June 02, 2017, 08:52:33 pm
I think that GPBikes is multi-platform, Windows / Linux / Mac.

The day PiBoSo will (or not) abandon the idea of cross-platform, It could switch to any famous engine. The problem is that all those engines, unreal, cry, frost etc... are all more or less devoted to Windows.


QuoteWhat platforms are supported?
Unreal Engine 4 enables you to deploy projects to Windows PC, PlayStation 4, Xbox One, Mac OS X, iOS, Android, VR (including but not limited to SteamVR/HTC Vive, Oculus Rift, PlayStation VR, Google VR/Daydream, OSVR and Samsung Gear VR), Linux, SteamOS, and HTML5. You can run the Unreal Editor on Windows, OS X and Linux.

and without changing the freaking code, awesome right?  ;D
Off Topic / Re: Unreal Engine 4
June 02, 2017, 07:44:08 pm
Quote from: Hawk on June 02, 2017, 04:14:29 pm
I personally don't understand why Piboso doesn't switch over to using the Unreal 4 Engine SDK for his projects.... Surely a lot better foundation to work with than starting from scratch on projects?
I'd happily pay the 5% extra on the price of GPB to cover the cost of doing so.  :P ;D


you still have to program all the physics in the engine, unreal engine 4 car physics sucks!

also ue4 works with dx while piboso uses opengl, i dont know if it´s similar in therms of coding.
ue4 uses C++, i dont know wich language does piboso uses.

altrought ue4 have a integrated track editor that would be so awesome to use for pibs games, along with speed tree, pbr materials and a lot of usefull stuff already done.

i dont know, but i´d love to see that for sure!
Cars / Re: Cross Kart
May 31, 2017, 04:30:10 pm
looks awesome, really digging the weight shift...
add some jumps to it and we´re talking!  ;D

i know is nothing like it, but what about a polaris rzr, it´s pretty similar but wiith higher suspension lenght, if you do that i can help you with tracks  ;D
awesome, looking forward to the truck!  :)
Tracks / Re: Rally stage (WIP) and info
December 30, 2016, 03:30:01 pm
Looks nice Fats!, gotta get a license for wrs, hopefuly soon hahaha
Cars / Re: Stadium Super Truck ( WORK IN PROGRESS )
December 23, 2016, 02:19:42 pm
Nice, hope the suspension reacts like a real one, they rock!
Plus we can use them on mx bikes tracks hahaha
Cars / Re: Stadium Super Truck ( WORK IN PROGRESS )
December 22, 2016, 02:36:07 pm
the suspension seems a bit of, it needs less height, a little bit wider and more camber.

but overall the basic behaviour is there, cant wait to see how it evolves!  :)
Cars / Re: Stadium Super Truck ( WORK IN PROGRESS )
December 21, 2016, 02:33:43 pm
Would love to see a video and some jumps  ;D
Cars / Re: Stadium Super Truck ( WORK IN PROGRESS )
December 16, 2016, 03:00:43 pm
Awesome, if this gets a proper stadium super truck i promise to do some stadium Orr tracks  ;D
sorry, i mean, do i smell the monster truck release?  ;D
Rear tyre steering?
Do i smell monster trucks?  ;D
Off Topic / Re: PIBOSO around the world
November 26, 2016, 04:40:22 pm
Preferred game; Mx bikes and gp bikes.
Santiago, Chile.
General Discussion / Re: Questions about daily development
September 13, 2016, 09:15:31 pm
Quote* MXB: added a new control that allows to place a track marker, and reset the bike to it

So, now we can practice any track part over and over again? Freaking fantastic!  ;D