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Messages - bison160

31
Plugins / Re: Max's Plugins for sticky please.....
July 04, 2016, 03:39:42 AM
Have you considered converting these tools over to work with WRS. Would be a real big help!
32
Although I don't agree with you on the fact that sprint cars don't lean that much...it is still pretty early and TON of changes have been made physics wise from the release that we are using to the upcoming release.
33
Cars / Re: Daily Development....CarEd?
June 29, 2016, 11:12:41 AM
34
Cars / Re: Daily Development....CarEd?
June 29, 2016, 11:04:27 AM
All I have on my phone are a from a couple weeks ago when I only had the front done. And I can't post them because they are too big I gues. I'll put a post up in the next few days when I can get a render set up again.
35
Cars / Re: Daily Development....CarEd?
June 28, 2016, 05:13:50 AM
Awesome, Thank you sir. Looking forward to it.
36
Cars / Re: Daily Development....CarEd?
June 27, 2016, 12:25:10 PM
By geometry you are talking about physics I assume? Like a visual suspension tool?
37
Cars / Daily Development....CarEd?
June 27, 2016, 10:04:30 AM
CarEd? Is this something that is out there now? Or is it something that is still in the works. My dirt latemodel model is getting close to complete and I am about to attempt putting it in game but I'm still a little confused on how to do it. Will CarEd be of use to me? Thanks for all the hard work PiBoSo.
38
General Discussion / Re: WRS issues on 4K tv
May 05, 2016, 09:39:27 AM
correct. it does seem that the higher the resolution, the smaller the area on the screen i can get to with the mouse.
39
General Discussion / Re: WRS issues on 4K tv
May 04, 2016, 09:41:22 AM
Quick update. By editing the Ini file I was able to change the res but the problem persists. However by running it in windowed mode I am now able to move the mouse around the entire screen. The only bad part is the blue box around the outside😕
40
General Discussion / Re: WRS issues on 4K tv
April 30, 2016, 07:00:41 AM
The card is linked to tv only. I have not tried setting up both I guess. I'll play around tomorrow and see what happens.
41
General Discussion / Re: WRS issues on 4K tv
April 28, 2016, 11:20:02 PM
No ideas?
Would it be terribly hard to create an external graphics configuration separate from the sim that then applied those settings the next time you open the sim?
42
General Discussion / Re: WRS issues on 4K tv
April 26, 2016, 05:59:50 AM
Hardware specs are Win 8.1 Intel i7 PC gtx970 card connected with monster HDMI to 43" Vizio TV. The PC was hooked up to and working fine on a Sony 24" monitor. At 1080x1920.
43
General Discussion / WRS issues on 4K tv
April 24, 2016, 11:56:41 PM
So I have been using a 1080 native monitor and resolution for WRS. I built a cockpit that uses a 43" 4K screen and hooked my PC up to it. It seems to switch the TV over to 1080 when WRS starts up. However, I can only move the mouse over a small rectangle on the screen. The pointer will not go low enough on the screen to get to settings. WRS is running in full screen mode.

Most other games have a "config" you can run outside of the app and set the resolution but I can't find such a thing with WRS. Any ideas?
44
General Discussion / R.I.P. RFactor, Hello WRS?
April 22, 2016, 05:01:11 AM
Well Rfactor is seeing people leave like no other thanks to a cheating vulnerability that has been exposed. Not going to go into it but to s of people have been caught using it. It has caused quite the stir in the RF community and many are saying they are done. Now is the time to make WRS a viable option for THE dirt sim moving forward.

Looks like you may have finally caught a break PiBoSo! Let's do this!
45
Tracks / Re: TSF Raceway v0.6
March 27, 2016, 01:29:11 AM
Not sure what the track maker an do about "grippy walls"? I just used the default conc wall material. If it's too "grippy, it's either an issue hard odds into the material or a collision model issue with the vehicle. I've only tested with sprint and if you put the right front tire into the wall, bad things are gonna happen in real life too. I have not tested with a closed body car.