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Messages - doNico

61
General Discussion / Re: GP Bikes beta8
February 21, 2016, 09:26:41 AM
Yes, it only works on low Rev for me aswell. It sounds like a lock up of the gearbox... I think there's something like a down shift limitation to not over Rev the engine...

~doN
62
Support / Re: "ode Internal Error"
December 14, 2015, 06:31:33 PM
Heya...
Thanks for the replies first.
It happened in jerez, Sachsenring, aragon and sepang... Always online, no problems while testing

~doN
63
Support / "ode Internal Error"
December 14, 2015, 01:58:29 PM
Hey there,

not sure if im in the right place for this topic BUT latley im getting this core crash ...

what is it about?? :S

~doN

64
Off Topic / Re: *** Motorcycle-Video-Thread ***
December 11, 2015, 09:24:45 PM
https://www.youtube.com/v/NsZKmbXJdcw

yay ... there we go...

btw, this one is built like 90km far from me ;)

https://www.youtube.com/v/xX6_LlXtt48
65
Off Topic / Re: *** Motorcycle-Video-Thread ***
December 11, 2015, 07:21:00 PM
https://www.youtube.com/watch?v=NsZKmbXJdcw

Suter mmx 500... The real deal. Lovely aye??!!
66
Plugins / Re: MaxTM telemetry - put your comments here.
November 20, 2015, 02:22:43 PM
Yes, your totally right... Hopefully your able to fix it

~doN
67
Plugins / Re: MaxTM telemetry - put your comments here.
November 20, 2015, 12:12:52 PM
allready did it without Avast, no chance :/
68
Bug Reports / Re: Front Fork Oil Level
November 20, 2015, 12:12:17 PM
Quote from: h106frp on November 20, 2015, 11:31:55 AM
Once PiBoso has the gameplay and core issues sorted i think the garage is an area that needs some attention especially to appeal to a wider audience of casual players.

I have been trying to get my head around the bump and rebound setting and i am still not completely sure how exactly if effects the bike. I take all the rebound off and the bike seems more settled add rebound damping and i get oscillations - seems back to front  ???.

A better graphical representation (maybe sliders on a graph type thing) of what is happening would be nice, a picture really is worth a thousand words

+1 as i mentioned before... there should be a bike image next to the slider in which you can see the difference. It would be much easier to see whats happening. Preload, air gap, softer-, harder springs, rake angle, swingarm lenght and pivot should be "easy" to animate i think. Bump and rebound is harder and should be pointed out in MaX Telemetry i think. Also, someone pointed out the fact to change the position of the yokes to adjust the front high "more effective" ..

~doN
69
Plugins / Re: MaxTM telemetry - put your comments here.
November 20, 2015, 12:13:52 AM
QuoteProblemsignatur
Problemereignisame:   AppHangB1
Anwendungsname:   MaxTM_Viewer.exe
Anwendungsversion:   0.0.0.0
Anwendungszeitstempel:   54a81f37
Absturzsignatur:   483d
Absturztyp:   134217728
Betriebsystemversion:   10.0.10240.2.0.0.768.101
Gebietsschema-ID:   1031
Zusätzliche Absturzsignatur 1:   483d3109d22ce8fde1afb7154e4c8cdd
Zusätzliche Absturzsignatur 2:   cce7
Zusätzliche Absturzsignatur 3:   cce74607c92bd929166d38d581900c68
Zusätzliche Absturzsignatur 4:   483d
Zusätzliche Absturzsignatur 5:   483d3109d22ce8fde1afb7154e4c8cdd
Zusätzliche Absturzsignatur 6:   cce7
Zusätzliche Absturzsignatur 7:   cce74607c92bd929166d38d581900c68

Weitere Informationen über das Problem
Bucket-ID:   e5482c63be82a1524e397233481d51d5 (50)

finally got someething useful

~doN
70
Plugins / Re: MaxTM telemetry - put your comments here.
November 19, 2015, 04:20:12 PM
Hi,

The old 1.10 exe is working just fine, having problems with. 11. Yes, the plug-in works and collects data, no trouble with that. Mvc++ is installed and up to date...  I'm on win10

~doN
71
Plugins / Re: MaxTM telemetry - put your comments here.
November 19, 2015, 01:19:50 AM
Hey MaX ...

just did some laps at Castle Comb ... i tried to open the program but nothing happens :( theres no error shown or anything. I used to put it on my desktop, didnt work ... used to put it somewhere else .. didnt work ... used to download it again .. didnt work ... mhmm?? Its shown in Task Mngr but im not able to close it ... "Permission denied"

~doN
72
General Discussion / Re: Which view do you use?
November 19, 2015, 12:57:38 AM
Quote from: h106frp on November 18, 2015, 08:28:38 PM
I also noted that the 3rd person view does not give a better track view, the corner entries are visible at the same distance away on the track even on uphill turns.

Strangely i get a better feel for the bike with onboard, especially bumpy sections, but obviously less warning if losing the rear. It is strange that 3rd person is generally reported to give faster lap times though, still trying to work out exactly why.

Nice to see we have a few other committed first person riders  :), like Matty i just find 3rd person a bit 'dull' compared to first person view  ;)

I guess the fester lap times are possible because of the rear wheel view. Onboard, as you mentioned before, your not able to control the rear wheel "directly" because you dont feel how far you can go (my opinion).
I tired onboard every now and than and i dont get a good feeling ... ok, im one of the guys stepping up from Milestone games to a simulation, i never got used to onboard do ...  i also have a better feel for the apex .. somehow ... i never hit the points i wanted with onboard... (dont laugh, im not hitting them in 3rd person anyways) but the feeling is just better.

~doN

73
Bikes / Re: Question to GpBikesItalia
November 12, 2015, 02:44:00 AM
Im aswell looking forward for this B-)
~doN
74
THANKS FOR THE TEMPLATE! ... cant wait to do a custome
75
well, i noticed it on every bike ...just try to not downshift and use the brake as long as you can ... try to shift down while turning for the corner.

~doN