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April 19, 2024, 07:24:10 PM

News:

World Racing Series beta14 available! :)


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Messages - Torque

16
Cars / Re: Daily Development....CarEd?
June 28, 2016, 11:52:57 PM
Quote from: bison160 on June 27, 2016, 10:04:30 AM
My dirt latemodel model is getting close to complete

Lets see some screenshots!
17
Suggestions and wishlist / Re: Short course racing
June 23, 2016, 12:13:07 AM
Quote from: Phathry25 on June 22, 2016, 05:10:58 PM
When are you going to finish your street stock?

I don't plan on releasing the next version until sometime after the next WRS update.
18
Suggestions and wishlist / Re: Short course racing
June 21, 2016, 11:06:05 PM
I agree! When I finally get around to finishing my track and street stock this is next on my list.

If someone else is interested in doing this mod I will help out where I can.
19
Racing / Re: Street Stock practice
April 06, 2016, 02:38:03 AM
Create a cars folder in "E:\Program Files (x86)\World Racing Series\wrs" and drop it in there. It should be in the same directory as the cars.pkz file.
20
Racing / Re: Street Stock practice
April 05, 2016, 11:54:39 PM
Last call! Server will be up in about 30 minutes.
21
Racing / Re: Street Stock practice
April 05, 2016, 02:44:28 AM
Practice tomorrow will be at DIRT_OVAL_1_BETA_MED starting at 8:30 PM EST. We can run other tracks by request. PM me for teamspeak info.
22
Cars / Re: Street Stock Beta
April 04, 2016, 01:50:04 AM
Quote from: Wh1t34Gl3(SAS) on April 04, 2016, 01:41:41 AM
Where do these sound samples come from ? Sounds familiar.

They are the sprint car sounds with a few tweaks.
23
Cars / Re: Street Stock Beta
April 01, 2016, 01:10:36 AM
Quote from: h106frp on March 31, 2016, 12:36:21 PM
Really nice - adding the basic specular shader significantly improves the look of model textures in game though  ;)

I am far from done on the models and textures. Just looking for some physics feedback at this point.
24
Mods / Re: Dirt oval content
March 31, 2016, 03:03:50 AM
I have made some progress on the catch fence. Still need to work on the wall textures though.


Street Stock Action!
25
Racing / Street Stock practice
March 31, 2016, 01:40:14 AM
We are currently practicing with the Street Stocks at DIRT_OVAL_1_BETA_MED. Stop in and run some laps!

http://www.mediafire.com/download/7m3eiyvr76xhbeb/DIRT_OVAL_1_BETA_MED.zip

Tentatively, I would like to schedule another practice next Tuesday the 5th at 8:30 pm est. more details to follow.

26
Tracks / Re: TSF Raceway v0.6
March 26, 2016, 08:25:30 PM
I did notice the catches on the wall but I felt they could be a benefit because it would stop wall riding.

Technically we do have adjustable grip levels, but unfortunately they are set in the cars tire files. Until they are only set on the track side we should try and keep the layers consistent so the cars behave right at each track.
27
Tracks / Re: TSF Raceway v0.6
March 26, 2016, 02:19:15 PM
Track looks good so far! everything appeared to work right for me.
28
Cars / Re: Street Stock Beta
March 26, 2016, 12:43:21 AM
Good to hear!
29
Cars / Re: Street Stock Beta
March 25, 2016, 01:32:14 AM
There is a chase view available for those that prefer it vs the in-car.

30
Cars / Street Stock Beta (BETA 8 ONLY)
March 24, 2016, 02:35:17 AM
Well it's finally here!!! There is still a lot of work to do on the models and textures (I'm still learning). I would like to thank Phathry25 for all his help and Fauntleroy16 for the moral support.

There are paint templates in the paints folder.

Known issues:
Driver model shifts with the wrong hand
There are issues with some of the rear gear ratios
There is no shadow or temporary model.

Let us know what you think! We are open to everyone's opinion.

I plan on organizing a practice night in the next week or so.

Download link: http://www.mediafire.com/download/hv1rsjwqvn2spii/SS_BETA.zip

http://www.youtube.com/v/kIzuC2TzNvM