Quote from: matty0l215 on May 22, 2018, 07:50:03 PM
Just out of interest.
How long does it take you roughly to make the changes in RTB then export, change the names of objects then export to game files??
Hi, things to do is not only to change the name in 3ds after import from rtb. You need to reapply all textures. Smooth certain things, look if it is driveable without changes in rtb and redo an export.
If the track is correct, well smoothed, all things you need are present in 3ds and textured =>
30min import in 3ds
30 min rename object (if there is no cutting to do for separate different object)
More than 1 hour in tracked for centerline, grid, pit, (racedata)
Also in reality:
Doing the track in rtb from 2 to 5 or 6 days
Export to 3ds
Separate and converting in poly and rename 3-5hour(depend of the length and complexity, number of object)
Building pits 3-6hours with texturing
Building other roads like pit road 3-4 hour with texturing
Delete all seats in the public area because million of polygons for nothing and my computer cant export more than 500'000, 3 hours
Delete many tyre wall for same reason, 2hours
Export to gpb=> collision 5 to 15min
Export to gpb=> map 1h30 to 6 hours
Export to gpb=> shadow 1h30
Tracked centerline => 30 to 1hour
Tracked racedata => 1h
Tracked marshalls=>2hours
Tracked camera => 2 or more, depends what you want and how do you remember hoq it works
Export 5min
Try i n gpb
So you can add time for white line like grid, start/finish
You can note that my track is very simple, no million of object.
In 8 days of work, 24/24 the track is about to be uploaded, but there is certain things to do like flattering the kerbs and see what it is in game and probably redo them.