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April 26, 2024, 03:40:18 PM

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Messages - janaucarre

61
Tracks / Re: Track Release: JanjGrandPrix_3
May 23, 2018, 08:39:29 AM
Quote from: matty0l215 on May 22, 2018, 07:50:03 PM
Just out of interest.

How long does it take you roughly to make the changes in RTB then export, change the names of objects then export to game files??

Hi, things to do is not only to change the name in 3ds after import from rtb. You need to reapply all textures. Smooth certain things, look if it is driveable without changes in rtb and redo an export.
If the track is correct, well smoothed, all things you need are present in 3ds and textured =>
30min import in 3ds
30 min rename object (if there is no cutting to do for separate different object)
More than 1 hour in tracked for centerline, grid, pit, (racedata)

Also in reality:
Doing the track in rtb from 2 to 5 or 6 days
Export to 3ds
Separate and converting in poly and rename 3-5hour(depend of the length and complexity, number of object)
Building pits 3-6hours with texturing
Building other roads like pit road 3-4 hour with texturing
Delete all seats in the public area because million of polygons for nothing and my computer cant export more than 500'000, 3 hours
Delete many tyre wall for same reason, 2hours
Export to gpb=> collision 5 to 15min
Export to gpb=> map 1h30 to 6 hours
Export to gpb=> shadow 1h30
Tracked centerline => 30 to 1hour
Tracked racedata => 1h
Tracked marshalls=>2hours
Tracked camera => 2 or more, depends what you want and how do you remember hoq it works
Export 5min
Try i n gpb
So you can add time for white line like grid, start/finish
You can note that my track is very simple, no million of object.
In 8 days of work, 24/24 the track is about to be uploaded, but there is certain things to do like flattering the kerbs and see what it is in game and probably redo them.
62
Tracks / Re: Track Release: JanjGrandPrix_3
May 22, 2018, 06:59:32 PM
Another night with pleasure, because too late today for me.

63
Tracks / Re: Track Release: JanjGrandPrix_3
May 22, 2018, 05:04:32 PM
Who is intersted by an hour on this track this evening ? At about 8pm (7pm in england)
64
Tracks / Re: Several replay cameras
May 21, 2018, 07:11:25 PM
Thank you
65
Tracks / Re: Track Release: JanjGrandPrix_3
May 21, 2018, 07:10:10 PM
Thank you
66
Tracks / Re: Track Release: JanjGrandPrix_3
May 21, 2018, 02:28:23 PM
New version in first post, hope you will enjoy.
67
Tracks / Re: Track Release: JanjGrandPrix_3
May 21, 2018, 02:16:29 PM
Im uploadind ds and nds version with marshalls, cams, lights, and moved the wall previously described.
68
Tracks / Re: Several replay cameras
May 21, 2018, 02:14:23 PM
Hooo, im right uploading new janjgp3 with cam and other, if i saw earlier i added yours, if youre ok i put the link in my jgp3 post ?
69
Tracks / Re: Track Release: JanjGrandPrix_3
May 16, 2018, 08:37:00 AM
Ok thank you very much, will be corrected
70
Tracks / Re: Track Release: JanjGrandPrix_3
May 15, 2018, 06:02:52 PM
Ok thank you and a picture will be very nice
71
Tracks / Re: Track Release: JanjGrandPrix_3
May 15, 2018, 08:27:58 AM
Yesterday evening i decided to begin the flat kerbs, about 2 hours and only half done.
Add start and pit lights, you will SEE the green lights everywhere you will be on the grid ;-) (a bit special).
Ive found a hole (little) on the straight between the end and the start of the asphalt.
After that marshall and cams will be added.
NDS and DS will be made.
Perhaps 3d grass will be added.
Start line will be added.
72
Due to many years of building and converting track and test with multiple rider we found that is one of the first cause of crash.
One day, dont remember, piboso said that all surface must be connected without holes.
I'm very interested in multiplayer test on my last track(published one week ago) because its not a conversion(no polygons that i dont know how it is), but i will finish it as soon as possible with marshalls, green/red light and other little things. I wish to know the stability of this track. Maybe we can make an evening one day.
73
Off Topic / Re: 765cc of porn!
May 13, 2018, 02:07:22 PM
Nice, but why from 600cc to 765cc? In some years moto2 will be same as motogp cylinder. Strange for me.
Perhaps to make passage from moto2 to motogp easier for newcomers.
More power, more cc, more torque,(more rpm)     
More price because more electronic. Why more power if it needs electronic to not fall ? 
74
A bug on track can be due to a hole between two polygons, or more.
75
Quote from: matty0l215 on May 12, 2018, 11:37:36 AM
Why would we use an old version ??

Read the first post ;-)