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March 28, 2024, 09:43:59 PM

News:

World Racing Series beta14 available! :)


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Messages - janaucarre

976
Tracks / Re: [WIP] TT Mini
January 15, 2014, 01:21:43 PM
hello, last night i have build the centerline for the TT, 24700 m long, many curves done many parts of centerline. After that i have to test it, i have waited 15 min for loading but nothing.
What is the limit of the number of part of the centerline?
977
Tracks / Re: Question: track for both GPB and WRS ?
January 15, 2014, 12:41:39 PM
hello,
I think the big changes are that gpbikes tracks can be rideable without all of things needed, not in wrs.
The pit entrance, pit lane and pit out must be well named before export to have no problems  to start engine with f3000, the grid is a little thing not really important for good timing, but its nice to make a good grid for wrs.
don't know exactly what other thing to do.
978
Tracks / Re: [GPBikes][WIP]Cadwell Park
January 14, 2014, 06:28:40 PM
thank you very much guys.
If you want to take time to rebuild it, take it, i am on other projects and i have passed so many many hours on this track that i'm a bit tired of working on it.
We have the luck to have a man living near cadwell park and give us information.
Thank you thank you and good luck.
979
Tracks / Re: [GPBikes][WIP]Cadwell Park
January 14, 2014, 11:28:59 AM
i have sent the track to hawkuk, and he will see if he can smooth it. If he cant we will wait for an entire new rebuild from scratch, but it's a big work and i am on other project and ever learning 3ds max.
980
Mods / Re: Edit Min/Max Line?
January 13, 2014, 02:11:27 PM
i have the same problem, and with the min max line in track folder, when you fall the respawn is out of the track, don't happens without max min lines. Is there a solution?
981
Tracks / [GPBikes][WIP]Cadwell Park
January 13, 2014, 01:23:13 PM
With the permission of the original modder Motorfx


Hello, i am rebuilding Cadwell Park, right textures at the right place, because it was my first convert track for gpbikes and it was a lot of bad things.
Now almost textures are well done. The problem is that there is so many bumps that is unrideable, i didn't remember that was so unrideable.
I have applyed 2 or 3 technics to smooth the asphalt but nothing changed.
If somoeone wants to try to smooth it or tell me how i will be pleased to give the 3ds max files.
It will be very nice to finally have this track rideable.
Thank you.
982
Bug Reports / Re: Shift light problem
January 10, 2014, 02:16:45 PM
there is no more shift light for anybody,  but you can install max plugin to see the rpm in yellow when the gear needs to be upgrade.
983
Tracks / Re: [GPBikes][WIP] Ulster GP
January 04, 2014, 02:26:51 PM
when it happens, don't let the bike falling, escape immedatly. It will happens no more in future update, i will add more invisible walls along the track. I work about 2 hours for the walls existing. be patient.
984
Suggestions and wishlist / [GPBikes] Shutoff
January 04, 2014, 12:46:18 PM
a great thing is to have a shutoff, like in real, when the rider fall the motor cut off. I think everybody would have this to counteract the bike going away during miles and miles.
985
Tracks / Re: [GPBikes][WIP] Ulster GP
January 04, 2014, 12:35:16 PM
1hour 30 with docfumi without any core exe, only harryjt66(i think) crash because he lets his bike falling out the track(i think).
986
Tracks / Re: [GPBikes][WIP] Ulster GP
January 04, 2014, 10:53:16 AM
thanks, it's aknowleged
987
Tracks / [GPBikes][WIP] Ulster GP
January 04, 2014, 08:53:09 AM
GPBikes WIP Ulster GP
NO REPLAY
If you don't want a crash

Long: real    =>11,91   km
         game =>13.603 km

The fastest road race of the world. Locate in Ireland, Famous names as Mc Guinness, Guy Martin, Dunlop and other race on every year.
Advice: Begin with the R6 to learn the route, put wind to 43 km/h direction Sud West to have the maximu speed on the first straight and set the gearbox to the maximum(i go to 294 km/h).

I ask you say to me only the sites where you fall out of the track in nothingness, thank you. For the rest there is still too much things to do, don't give me reporting. Good ride.

http://www.youtube.com/watch?feature=player_detailpage&v=MzmtvSlIE14

last version 04.01.2014
IMPORTANT REMINDER:
NO REPLAY If you don't want a crash NO REPLAY If you don't want a crash NO REPLAY If you don't want a crash NO REPLAY If you don't want a crash NO REPLAY If you don't want a crash NO REPLAY If you don't want a crash
Link:
https://mega.co.nz/#!Y81lxS4Z!HflCfknJA5do7ulgqBGMIlOhxPtJgrozYZsunNE6CA4
988
Tracks / Re: dragster track
January 03, 2014, 01:40:27 PM
speed trap at 400m, split time at 200m, 400m, 600m.
First post updated. For the next time i will make on 1km long
split time will be on 200 400, and1km.
989
Support / Re: Hosting Ping and Dedicated Server.
December 26, 2013, 02:55:15 AM
Hello i have had some online problems with beta4b:
I have made 3 or 4 install to see track servers in WORLD menu, now i can join server and host. The new problem(wasn't in beta3) is the ping moving from60 to 1700, it never passed 100 before.
I have win 7 64bits  all plugins and drivers are updated, nvidia gts250(i know it' a small graphic card)
I have made a fresh install of windows 1 month ago.
Only beta4b have been installed without bikes mods and my test were on victoria circuit.
I opened the udp ports 10500 to 10510.
Any changes have been done for the multi from beta3?
If someone has a solution please say it.
Thank you.
990
Bug Reports / Re: Core crash
December 18, 2013, 06:25:08 PM
you have only to copy the content of multibike in the bikes folder.
aprilia, m1, gp8 etc only. 
not the entire folder.
c/programmfiles86/gpbikes/gpbikes/bikes/ apriliaetc...