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April 25, 2024, 06:07:42 AM

News:

GP Bikes beta21c available! :)


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Messages - HornetMaX

31
Plugins / Re: MaxHUD plugin
February 07, 2022, 11:22:21 PM
EDIT: the pdf had a wrong explanation of how rumble profiles work (thx to Saemon No Jyo for spotting that). I've ninja-updated the 2.2.6 zip with the corrected pdf. The relevant part is this:
  • _cogacc_rumble_map0/1/2, _tireslip_rumble_map0/1/2: each map is composed of 4 floats representing the two interpolation points translating the source value into a rumble value: [min driving value, max driving value, min rumble strength, max rumble strength]. E.g. for tire slip "{0.04,0.10,0.20,1.00}" means that at 4% slip rumble will be at 20% and at 10% slip rumble will be at 100%. You can modify the maps in the .ini file manually.
32
Plugins / Re: MaxHUD plugin
February 07, 2022, 11:22:13 PM
EDIT: the pdf had a wrong explanation of how rumble profiles work (thx to Saemon No Jyo for spotting that). I've ninja-updated the 2.2.6 zip with the corrected pdf. The relevant part is this:
  • _cogacc_rumble_map0/1/2, _tireslip_rumble_map0/1/2: each map is composed of 4 floats representing the two interpolation points translating the source value into a rumble value: [min driving value, max driving value, min rumble strength, max rumble strength]. E.g. for tire slip "{0.04,0.10,0.20,1.00}" means that at 4% slip rumble will be at 20% and at 10% slip rumble will be at 100%. You can modify the maps in the .ini file manually.
33
Plugins / Re: MaxHUD plugin
February 07, 2022, 12:56:42 PM
@Saemon No Jyo: Hmm I have to double check that, thx for spotting it.

BTW, if anybody has used the beta, it's probably safer to edit the .ini and remove the section dedicated to HUDRumble. It will be recreated next time you run the sim (with default values).
34
V2.6 out (2022/02/06)
  • Updates for MXB beta17 (only, no changes for GPB, WRS and KRP).
35
V2.6 out (2022/02/06)
  • Updates for MXB beta17 (only, no changes for GPB, WRS and KRP).
36
Plugins / Re: MaxHUD plugin
February 06, 2022, 11:14:11 PM
V2.2.6 out (2022/02/06)
  • Updates for MXB beta17.
  • New HUDRumble: this will overwrite your previous rumble settings. You need to reconfigure the settings (at least associate the right XInput device). Read the .pdf help for explanations.

EDIT: the pdf had a wrong explanation of how rumble profiles work (thx to Saemon No Jyo for spotting that). I've ninja-updated the 2.2.6 zip with the corrected pdf. The relevant part is this:
  • _cogacc_rumble_map0/1/2, _tireslip_rumble_map0/1/2: each map is composed of 4 floats representing the two interpolation points translating the source value into a rumble value: [min driving value, max driving value, min rumble strength, max rumble strength]. E.g. for tire slip "{0.04,0.10,0.20,1.00}" means that at 4% slip rumble will be at 20% and at 10% slip rumble will be at 100%. You can modify the maps in the .ini file manually.
37
Plugins / Re: MaxHUD plugin
February 06, 2022, 11:13:49 PM
V2.2.6 out (2022/02/06)
  • Updates for MXB beta17.
  • New HUDRumble: this will overwrite your previous rumble settings. You need to reconfigure the settings (at least associate the right XInput device). Read the .pdf help for explanations.

EDIT: the pdf had a wrong explanation of how rumble profiles work (thx to Saemon No Jyo for spotting that). I've ninja-updated the 2.2.6 zip with the corrected pdf. The relevant part is this:
  • _cogacc_rumble_map0/1/2, _tireslip_rumble_map0/1/2: each map is composed of 4 floats representing the two interpolation points translating the source value into a rumble value: [min driving value, max driving value, min rumble strength, max rumble strength]. E.g. for tire slip "{0.04,0.10,0.20,1.00}" means that at 4% slip rumble will be at 20% and at 10% slip rumble will be at 100%. You can modify the maps in the .ini file manually.
38
Plugins / Re: MaxHUD plugin
February 04, 2022, 02:29:57 PM
Quote from: HornetMaX on January 10, 2022, 11:29:52 PM@Vini (and any other willing to test): at the usual download link I've created a folder "2.2.6beta" containing the .dlo with the new rumble.

Could you please test it and let me know which map settings makes sense ?
Hi all,

is there any feedback on this new rumble feature ?
I haven't read anything here (aside Vini's comments).

I need to update the plugin for MXB beta17 and I need to know if we want to keep this stuff or not.
If only a few players actually care I'm tempted to revert back to the previous rumble (simpler, doesn't require to fiddle with the .ini etc).
39
Plugins / Re: MaxHUD plugin
January 25, 2022, 09:07:28 PM
Can you tell me the time of when it happens in the above video ? I mean, it's 15min long ...

I think there may be something to do in my code due to that: "The classification should now be updated after each split". Damn, more work.
40
Plugins / Re: MaxHUD plugin
January 17, 2022, 12:25:48 AM
Quote from: javiliyors on January 15, 2022, 11:52:12 PMI think the race times doesn't work fine. Durong the race the times going crazy in the standings

Video of when it happens ? Screenshot at least ?
41
Plugins / Re: MaxHUD plugin
January 15, 2022, 03:39:05 PM
Quote from: Vini on January 14, 2022, 02:50:16 PMReally liking those new modes. I can definitely push more on the brake and also avoid off-throttle highside when trailing rear brake into corners.

Nice ! Please post (or PM) your settings.

The little I tried the rear underrun (to rumble when braking) seemed useless as it basically kicks in as soon as you downshift.
42
Plugins / Re: MaxHUD plugin
January 11, 2022, 08:41:03 PM
That's weird. If you want to keep the leftmost point fixed at 9% slide -> 30% rumble, just say where you want to have 100% rumble. In your case, the equivalent would roughly be 100% rumble at 12% slip.
Want it steeper ? make it 100% rumble at 11% slip.

43
Plugins / Re: MaxHUD plugin
January 11, 2022, 02:42:58 PM
Just a note, this:

Quote from: Vini on January 11, 2022, 01:43:07 PM_tireslip_rumble_profile1={0.09,0.14,0.30,1.50}

is confusing as the max rumble value (when slip is at 14%) is set to 1.5 (which is above 1.00).
Rumble values are in interval [0.0 , 1.0] (anyway rumble will be capped at 1).
44
Plugins / Re: MaxHUD plugin
January 10, 2022, 11:29:52 PM
@Vini (and any other willing to test): at the usual download link I've created a folder "2.2.6beta" containing the .dlo with the new rumble.

Could you please test it and let me know which map settings makes sense ?

Notes:

0. Backup your MaxHUD.ini file and the new version will overwrite the [HUDRumble] section in the .ini, so that if you want go back to v2.2.5 you can put your original .ini back.

1. Each source (CoG acceleration, front wheel underrun, rear wheel underrun, rear wheel overrun) is mapped to a rumble level via a linear map described as [Xmin, Xmax, Ymin, Ymax] where Xmin,XMax are the source values and Ymin,Ymax are the corresponding rumble values.

2. Each source (with its associated map) can be sent to the heavy rumble motor, to the light rumble motor or to none (i.e. that source is not used). For example, you could send the CoG source to the heavy motor and the rear overrun to the light motor (leaving front and rear underrun off).

3. If two sources go to the same motor, they are simply added.

4. There are 6 predefined maps (3 for CoG-based rumble, 3 for tire slip based rumble): they can only be editet in the .ini. In the menu you can only say which map you want to use for which source.

5. There's also an option to show a widget on screen with all the relevant values, to help tune the whole thing. Note that the widget will only be shown in practice sessions.

If you can play around with that a bit, I'd like to set the default mappings to values that somehow make sense. In principle, one should test with different bikes and different track conditions (dry & wet).
45
Plugins / Re: MaxHUD plugin
January 10, 2022, 08:36:20 PM
Quote from: Vini on January 10, 2022, 05:05:30 PMGreat news!

Will there be dynamic mode/source switching, too?
It will work as described above.
I wouldn't call it "dynamic mode" or "source switching", but you can assign multiple sources to the same rumble motor. E.g. rear overrun and rear underrun to the light rumble motor. Each source will produce a given level of rumble according to the associated profile and both will be combined (added).

Not all the combos may make sense of course.