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October 17, 2019, 03:08:26 am

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Messages - poumpouny

31
General Discussion / Re: New Game Engine
February 15, 2019, 06:31:17 am
Max : if you watch the replay video on their website (Monterey USA) in the 2/3/4th plan it's seems like bike don't have suspension at all, it's like sliding on ice track when the track has lot of denivelation change  :o,  also leaning start remind me arcade game in the 90's when moto bike start leaning way to soon before the rider even start to move his little pinky, i don't even talk about wheelie .........
32
General Discussion / Re: New Game Engine
February 14, 2019, 07:52:49 am
I still see this video's physics not realistic at all, even Milestone's Moto gp game move way lot better even the TT game .........
33
Don't forget that the main reason constructor is into Moto GP is 1st for advertising and 2nd for testing technologies which will be applied to normal stock bike that will be sold to we, normal people so i don't think there is a point for they doing moto gp with your restriction. I think we just need to add more "Normal" but popular motorbike race, and why not vintage "non assisted" bike race where we will see the good old GP 500 for exemple .....
34
General Discussion / Re: VR: What's Best
February 13, 2019, 07:20:02 am
Sims use more CPU (physics + AI) than normal game (just AI, physic is just approximation) and vice versa with GPU, Sims tend to be less GPU intesive that Normale AAA pop corn games ... But if you can Affrod and the CPU and the GPU then .......  ;D
35
General Discussion / Re: New official track
February 13, 2019, 07:14:40 am
So what was the point of the poll ? lol  ???
36
General Discussion / Re: GP Bikes beta15
February 08, 2019, 11:43:21 am
QuoteThere have been Various videos and reviews on how the bikes handle, and while I do not have any firsthand experience in riding them, there is a general consistent opinion of what should and shouldn't happen.
As for correct values, putting in the correct physics values when compared to the real world actually very rarely gives a 100%, or even a 50% accurate simulation, and most machines, even the large team owned F1 simulator's, are a best guess scenario. If you really wanted the values to be 100% accurate in terms of use, then you'd have to start programming air density and gravity at that specific track, elevation, etc.
The feeling from the front is the larger issue for me, as I can solve the downshift issues with earlier braking and practice. it seems inconsistent, one line one lap is fine, next lap is a crash on same line same inputs etc. Maybe if the negative camber issues are fixed then that may help with the overall feel of it.


Why the hell are we calling it a simulation if it is not 50% correct hahahahah  ??? :o ??? . And how can F1 team using software like Rfactor 2 or RFactor Pro no only for driver training but also for new parts/setting testing if it's not 50% accurate ? I'm lost then ..........
37
General Discussion / Re: GP Bikes beta15
February 08, 2019, 07:36:29 am
Since nobody (or very few people) ride a moto 2 here IRL, in what are you referring when you're saying that a physic is bad or good, i think if the physics engine is correct and the data putted in is correct (which I think Piboso has done) the physics should be correct, it remind me when they interviewed Marco from Kunos about what pilot thinks about their physics and the answer is always :

If they make good lap, they say the physic is perfect, if not they blame the physics .....

And if Pib already put correct value but the bike still have wrong behaviour then let me go back to Milestone game  ;D
38
General Discussion / Re: rFactor2 & rFPro
February 04, 2019, 01:30:58 pm
Just read the whole thread and just want to ask, when you Piboso said "their replace the physics engine by their own" you mean the whole thing (Tyre model + other physic (chassis flex, motor engine ....) as Rfactor is made of lots of software (pMotor, Gmotor ... etc) ?

If yes, why the hell are they using Rfactor if they don't use the physic (which is the best thing about RF2) ?  ;D
39
General Discussion / Re: New Game Engine
January 02, 2019, 06:55:57 am
I mean GP bikes would only benefit UE4 Graphic engine (probably netcode also) but the rest should stay the same as now .... !
40
General Discussion / Re: New Game Engine
December 31, 2018, 08:33:41 am
UE4 is only a graphic engine, the physic is done the same as always on C language, you may talk about some nvidia physic preset such as "Physx" or something like this when you talk about frequency limit etc ....
41
As far as I know, GPbikes doesn't handle yet non flatted kerbs, so this guy came with a solution to that, and instead of asking piboso to fix the physics, we are complaining about him to flatten the track  ;D. Personnaly i'm for flattening all kerbs on all track until piboso fix the kerb physics problem, Mugello first lol  ;D
42
General Discussion / Re: New official track
December 10, 2018, 12:16:24 pm
janaucarre : not really, with the Gpbikes case, the demo will be indispensable to really test the physic engine (wich need more time than 2hour to really understand) , when the steam refund is to be sure that the content you have worth the full game price ...... that's why i sayd 80% of people will refund it with only 3 bikes and 1 track .... i think that was already the case when Piboso lauched KRP on steam .........
43
General Discussion / Re: New official track
December 10, 2018, 11:59:19 am
@Myst1cPrun3 - that's exactly why steam refund exist ...... to not waste time searching other people opinion and try the game yourself for 2hours, then refund it if you don't like  ;).
44
General Discussion / Re: New official track
December 10, 2018, 11:40:13 am
My first impression with gpbikes :

I'm a geek, wich love to hack things, i'm doing 3D modeling and compositing as my job, i'm making DIY simracing accessories etc .... that to say you that i'm not really a guy who is afraid of installing mod but :

i've discovered Gpbikes through youtube, just by searching moto gp simulation for PC (cause i played milestone moto GP 14 on Play Station 3). I'vre tryied the demo and i literraly fall in love, then i see that the demo only offer 1 bike and 1 track. So i immediatly buy the full liscence and big was my surprise when i realised that i only had 2 more bike in return of my 29 Bucks. Then i start searching the internet if there is mod for gpbikes etc ... found this forum / found the thread / download thing ..... It takes me aprox 2 to 3 day before i was able to play ..... and the first track i was serching was mugello, i don't know why ......

80% of normal people would just let it down and ask for refund if gpbikes was released on steam .........
45
General Discussion / Re: New official track
December 10, 2018, 08:51:59 am
So i totally miss the point of this thread, it seems that everybody is just telling what's his favorite track ! i thought that this thread was created to add "some" official track to the GPB cores, so one who will buy the game (new customers) will be ready to play on 3 official track without being forced to dig into the mod installation/download nightmare ..... and then make a better first impression
to GPbikes, it has nothing to do with wich track is good or not, it is a Marketing thing ......... so What's wrong with the current Mugello track ? then it's a ripped version from Assetto Corsa ..... just that simple......