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April 19, 2024, 07:30:12 PM

News:

GP Bikes beta21c available! :)


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Messages - noss69

16
Bikes / Re: RC213V 2014
January 29, 2015, 02:00:18 PM
Quote from: Klax75 on January 29, 2015, 05:25:03 AM
Good work. :)

Can I add this to the next release of the Bike MOD, and are you going to leave it as a GP1000 bike category? Because with it's own physic's it will most likely out preform the 990.

No problem you can add to "Bike MOD", the bike remains in class 1000 motogp.
17
Bikes / Re: RC213V 2014
January 29, 2015, 02:36:36 AM
Yes new physics, géom, 3d...
Track : Circuit Bugatti le Mans
18
Bikes / [BIKE] RC213V 2014
January 29, 2015, 01:55:27 AM
Hello, I invite you to test this new version of the rcv, feel free to leave a comment lil any comment is welcome.
There is still a lot of work, update in the next day


Screen :


Skin =  David74
Textures tyre = JC
Help for intégration : Tchoum, JC, Ricco

Downnload

29/01/2015 RC213V V0.7
https://mega.co.nz/#!bwkR2Tqa!_2Qewh_AWBnGnatleWQw79uD6Ezdy-1lzzazfJmEsas
29/01/2015 RC213V V0.6
http://www.mediafire.com/download/6tilbnyz91761au/Honda+RC213V+2014+v0.6.rar
19
General Discussion / Re: Graphics 2015 standarts
January 28, 2015, 02:03:17 PM
Quote from: PiBoSo on January 28, 2015, 01:08:10 PM
Quote from: noss69 on January 28, 2015, 12:06:46 PM
- Deformation field

Do you mean depth of field?

Deformation of the ground trace of grass and sand fall
20
General Discussion / Re: Graphics 2015 standarts
January 28, 2015, 12:06:46 PM
The only details that I would see would be better now:
- Motorcycle damage
- Exhaust flames
- Deformation field
21
General Discussion / Re: Graphics 2015 standarts
January 28, 2015, 10:38:29 AM
The graphics are more than adequate level. Most track creator does not try to work the textures.
22
Helmets / Re: Helmet Beta 6 WIP
December 04, 2014, 07:44:53 PM
Quote from: lotusmania on December 01, 2014, 05:03:39 AM
I still waiting for the public 3d of the helmet. I want to render it like I did with Shoei helmet from MotoGP Game



I have not had time to look into it.

Quote from: Harrytmj66 on December 03, 2014, 05:11:09 PM
Could anyone put all of the helmets in a zip file? Just easier to install them all as one block in my opinion

If I have to make updated on a helmet you have to load a complete package each time. This is not a good idea
23
Helmets / Re: Helmet Beta 6 WIP
November 28, 2014, 05:47:17 PM
Update :

Scorpion visor
Template suomy, scorpion, hjc, nolan, xlite
24
Helmets / Re: Helmet Beta 6 WIP
November 27, 2014, 08:59:41 PM
Quote from: Tert on November 27, 2014, 06:37:35 PM
Yes, thanks for my 802R  :)
Will it be possible to paint the visor? would be nice!

no problem for paint visor :D
25
Helmets / Re: Helmet Beta 6 WIP
November 27, 2014, 09:53:58 AM
Quote from: lotusmania on November 22, 2014, 04:41:04 PM
Are u modeling this 3d's from the scratch? Cause it looks amazing :D

No no :D

Quote from: rzeeh on November 25, 2014, 08:59:44 PM
Noticed a problem with the visor on the Scorpion


I will solve this problem thank you for the info

Add Nolan, X-lite, HJC
26
Helmets / Re: Helmet Beta 6 WIP
November 21, 2014, 12:00:40 PM
add "Suomy SR Sport"
27
Helmets / Re: Helmet Beta 6 WIP
November 20, 2014, 02:42:27 PM
Add Scorpion exo-2000 air
28
Helmets / Re: Helmet Beta 6 WIP
November 20, 2014, 02:41:55 PM
Quote from: Gzehoo on November 20, 2014, 12:35:26 PM
Shoeï helmet doesn't work; probably because game can't read this written as Shoeï. When I change it for Shoei, it works correct.

strange no problem on my side with this spelling
29
Helmets / Re: Helmet Beta 6 WIP
November 19, 2014, 11:54:25 PM
Quote from: lotusmania on November 17, 2014, 03:58:55 PM
Mate, do you have the .max of this helmets? It's a bit complicated to paint them just looking in the game. And of course, I would like to render it after done :P

I will pack in a readable gimp

Update AGP Pista GP
30
Helmets / Re: Helmet Beta 6 WIP
November 13, 2014, 02:58:51 PM
Thx all, update first post Shark Race R Pro