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Messages - noss69

61
Tracks / Re: optimizing graphics
February 14, 2014, 07:45:26 PM
Quote from: LauZzZn on February 14, 2014, 02:32:15 PM
for your fence example: in krp, everyone who makes a track from scratch, uses a small texture and repeats it.

Thank you for the information.
62
Tracks / Re: Portimao
February 14, 2014, 07:44:48 PM
Rbp Hi, I have not yet had time to test this new system, I had started there some time back then I stop because of the altitude.
For helicopter apply an animation on the propeller with 4 different textures (I just find it you need texture) add its realism.

on the track that you think a smooth plug the holes that this creates between asphalt and grass or sand sticking vertex of these parts

63
Tracks / optimizing graphics
February 14, 2014, 01:15:31 PM
Hello piboso, could you give me information about the texture with an alpha channel for transparency ?

- What is the limit ?

for example a fence
is it better now use a small texture repeated several times or large repeated a few times

for exemple a tree
if I modeled the trees for a track, cene will not be too heavy in polygon which will give same result as a texture with alpha?

on my last track, I suffered drops fps yet my hardware (graphics card, processor, memory) are very few solicited
64
Tracks / Re: [Track] [WIP] NC - Suzuka
February 13, 2014, 09:15:10 PM
The output of Suzuka was postponed to next week, to optimize the track
65
Tracks / Re: Brno smoother
February 12, 2014, 02:15:27 PM
tested last night, great job
66
Tracks / Re: Sound
February 06, 2014, 12:05:16 PM
Quote from: PiBoSo on February 06, 2014, 11:29:44 AM
Quote from: noss69 on February 06, 2014, 11:22:39 AM
I made SEVERAL tests this morning, no positive, here is a screen of the configuration used

Thank you for testing. It will be fixed in the next release.

no problem! good new
67
Tracks / Re: Sound
February 06, 2014, 11:22:39 AM
I made SEVERAL tests this morning, no positive, here is a screen of the configuration used
68
Tracks / Re: Sound
February 06, 2014, 07:32:51 AM
I test, thank you
69
Tracks / Re: Sound
February 05, 2014, 06:44:06 PM
me he's missing this option perfect for Suzuka  ;D
70
General Discussion / Re: Track Tools
February 04, 2014, 08:47:14 PM
Not tested yet, I keep you informed
Wonderful no problem with the 32bit version
71
Tracks / Re: Sound
February 03, 2014, 12:59:02 AM
Quote from: Arvoss on February 02, 2014, 11:52:43 PM
Quote from: Hawk_UK on February 02, 2014, 11:49:01 PM
Quote from: noss69 on February 02, 2014, 11:25:40 PM
on the old forum we opened a discussion on the possibility of adding sound tracks is it possible to re write the codes?

Sound tracks? Your not thinking about music, surely? Hehe.... Just joking. ;D

I presume you mean to add maybe background sound files? ;)

If he means background sounds or track sounds, that would be epic! Hearing the crowd screaming when you pass the finish line would be awesome :D

Exactly what I want
72
Tracks / Sound
February 02, 2014, 11:25:40 PM
on the old forum we opened a discussion on the possibility of adding sound tracks is it possible to re write the codes?
73
Tracks / Animation
February 02, 2014, 11:17:49 PM
is it possible to integrate a physical animation on a track?
example: a plane that passes through the map ...
74
General Discussion / Re: Track Tools
February 02, 2014, 10:40:55 PM
excellent, thank you piboso, everything works perfectly, except the grass 3d found randomly in areas.


75
Tracks / Re: [Track] [WIP] NC - Suzuka
January 31, 2014, 06:28:04 PM
First teaser :
https://youtube.googleapis.com/v/egJ5xmB_jjI

Dev 80%
available 13 february