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April 28, 2024, 02:47:18 PM

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World Racing Series beta14 available! :)


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Messages - Stout Johnson

106
Quote from: vini97 on September 27, 2017, 11:30:16 AM
Quote from: Stout Johnson on September 27, 2017, 07:11:13 AMThe only gripe with trail braking in GPB from my perspective is, that the virtual rider does not seem to be able to find a steady state where the slide is countered by counter-steering and the bike remains relatively steady while sliding into the corner (like you see esp. in Moto2 or with M.Marquez).
I haven't found this to be true and I think Tosteetos was more talking about braking at the limit of the front tyre, not sliding the rear supermoto-style.
I agree on the powerslides, they require quite unrealistic throttle input, although it has gotten better in this beta.

Funnily enough, I have also noticed that GPB has improved my real-life riding and confidence in my bike. ...Not a track rider, though.
You are right Tosteetos probably talked about trail braking in general. Btw, nice brake slide there in your video. Did you use the rear brake or did you do it with the engine brake alone. But you have to admit it is a mod bike, so that does not really count in my book. ; ) With the Murasama that is not really possible...
107
General Discussion / Re: Switching to 1P, the easy way.
September 27, 2017, 07:15:24 AM
Quote from: Warlock on September 26, 2017, 06:21:13 PM
Quote from: KG13 on September 26, 2017, 05:54:57 PM
Ha! And I personally prefer narrow FOV
Yes, same here.
I can barely see the cockpit when turning and looking to apex. Great inmersion.
Exactly. I would consider my FOV to be similar to what I can focus on irl. The only thing that's bad for me is, that I cannot see the cockpit instruments (as irl, but irl I can just adjust my head to see the instruments). I guess a head tracking device could help me in that aspect?
108
Quote from: Tosteetos on September 27, 2017, 01:22:33 AM
I have a question for all of you racers and track day riders that have truly pushed your machines to the limits. How well is tire behavior represented on GPB? My question specifically pertains to trail braking...
First off, I am not a real life motorcycle racer myself, I would consider myself a decent rider (similar to you medium paced group on track days) who reflects his riding style. In terms of trail braking I would say that GPB does a really good job (unlike on power slides where GPB is not very realistic imo). The only gripe with trail braking in GPB from my perspective is, that the virtual rider does not seem to be able to find a steady state where the slide is countered by counter-steering and the bike remains relatively steady while sliding into the corner (like you see esp. in Moto2 or with M.Marquez). The virtual rider seems to always 'overshoot' in terms of the steering corrections because (from my understanding) the virtual rider is not designed to slide into a corner. The virtual rider will always seek a situation without slides (at least this seems to be the tendency from what I see, only Piboso knows how the VR really is programmed). If one would be able to fully use the 'direct steer' method in GPB (e.g. with a realistic motorcycle controller) and therefore avoid the virtual rider, I think one could pull off trail braking like in Moto2.
109
Off Topic / Re: [SPOILERS] MotoGP 2017
September 21, 2017, 04:48:42 PM
For those who didn't get this yet, Rossi is medically cleared for Aragon.
http://www.motogp.com/en/news/2017/09/21/the-battle-is-on-fire-motorland-revs-up-for-motogp/240252

I take my hat off to him for trying...
110
General Discussion / Re: Leg swag?
September 21, 2017, 11:14:04 AM
Quote from: HornetMaX on September 21, 2017, 07:54:30 AM
Quote from: Stout Johnson on September 21, 2017, 07:47:12 AM
Quote from: HornetMaX on September 21, 2017, 06:52:58 AM
Two feet down coming soon, it doubles the extra braking force :)
Well but Pedrosa won't be able to do that  :P
Mark one down for L.Baz :)
Baz could probably slide both knees simultaneously  ;D
111
General Discussion / Re: Leg swag?
September 21, 2017, 07:47:12 AM
Quote from: HornetMaX on September 21, 2017, 06:52:58 AM
Two feet down coming soon, it doubles the extra braking force :)
Well but Pedrosa won't be able to do that  :P
112
Quote from: vini97 on September 05, 2017, 10:52:01 AM
although I think if MotoGP riders could crash as often as they like without any consequences they would (eventually) be able to ride without any aids over a whole race distance at similar pace.
Interesting idea... I would agree that they probably could be similarly fast for up to ~5 laps with fresh tyres. After that I would challenge your statement. I am pretty sure, they would either crash 99% of the time when trying to keep the pace or would have to be considerably slower. You would just eat up your tyre by trying to keep a pace similar to the pace riding with TC.

Quote from: vini97 on September 05, 2017, 10:52:01 AM
the main function of tc/aw in MotoGP is tyre/fuel management, not compensating for lack of rider skill in regards to finding the limit. after all, they were doing that for years with the 500s. sure, they had ~25% less power but also ~20% less weight, worse suspension, chassis and tyres and a very peaky powerband.
For tyre and fuel management there are different engine mappings than can be used. The TC itself (traction control) is there and has been developed in order to prevent uncontrollable situations due to excessive tyre slip. And of course it was and per se is still possible to have MotoGP without TC.
We can only guess how difficult it would be. I think both of us have ridden modern 1000cc street bikes. As they are they are scary as shit and riding fast, I would not trust 200hp without TC. And those MotoGP bikes are still a whole different animal, so for us proclaiming to be able to assess whether they are rideable without TC or not is presumptuous. Here is what motogp riders said concerning TC. They are the only ones that can be trusted to answer this question. Unfortunately, there is no unanimous view on that subject. But given the fact that not one of the MotoGP riders is really lobbying for a ban of TC tells me a lot to be honest ; ) talk is cheap...

Edit: Obviously Mr Rossi has more in-depth thoughts on it when really pushed to evaluate on that matter  :P
http://tractioncontrolinmotogp.weebly.com/valentino-rossi.html
113
From a realism point of view I can only second MaX' thoughts. One thing are the rider helps, the other things are bike ECU parameters and it would feel weird to have the bikes altered through server settings.

On the other hand from a general point of view, I can also see where Vin is coming from. The allowance of ECU is sort of part of the rules. And why not let the rules be changed via server settings (e.g. hypothetically in MotoGP ECU could also be banned ... hypothetically). Or let's just assume someone wants to hold an event banning all qualifying tyres for the Murasama because he feels in the qualifying practice there should only be tyres allowed which are practically an option for the race. This is similar to what Dorna did a couple of years ago. In my opinion it could be discussed to allow even alterations which somehow change the ruleset concerning the bikes.

Quote from: vini97 on September 04, 2017, 07:42:27 PM
Quote from: HornetMaX on September 04, 2017, 07:09:32 PMRider aids are one thing (brake help, traction help, best line, shift help) but the bike's TC and AW are not rider aids, they are part of the bike.
What's the difference? Both are fiddling around with player inputs in real-time to keep the bike under control and in doing so, taking away skill from the player.
Just to make it clear, if there was a realistic simulation of a modern MotoGP bike (and realistic simulation of tyre physics), riding a modern MotoGP bike without any TC competitively (at least for a whole race distance) would not really be an option. It would be a slide-n-slip highsider festival, especially with worn tyres it should not really be possible (unless you ride with wet mapping in dry conditions and take +10s per lap).
114
Racing / Re: Beta 12 Testrace
September 04, 2017, 12:45:12 PM
Quote from: Hawk on September 04, 2017, 07:19:06 AM
Hi Stout.
Have you got your "Bandwidth" setting in GPB set to "Very High"? Usually when riders don't see all competitors on the grid it's because they have forgot to set that bandwidth setting high enough.
Strangely enough I believe the default setting is still set at "Low" for some reason?  ::)
Yeah, that could be the reason, will check on that. Thanks Hawky.
115
Racing / Re: Beta 12 Testrace
September 04, 2017, 06:06:01 AM
Quote from: PeterV on September 03, 2017, 08:46:15 PM
Thanks for showing up too the race everyone.

Please in a next event try too not talk in Qual or Race sessions its very distracting !.
Thanks for the event Peter. Haven't been involved in a race for ages, but it was fun. Concerning the chatting, I also find it annoying. I remember back in the days of our 500cc Varese championship we used to have an extra chat room open for the gibberish ones. That would prolly be a good idea. In-game we would only have server and race related chat, and if someone feels the urge to discuss certain things, he could use the chat.

Overall, I think the online stability is great atm. We used stock Victoria (so it is dynamic track surface if I am not mistaken), but we did not have a single core crash and also no noticeable lag for me. This is great in itself and those events are really fun now. If we could get rid of the annoying jump start DQ's, it would be very good I think.

On a related note: I noticed that many riders were not displayed for me, especially in the starting grid (I assume in an attempt to minimize data usage only the nearest bikes are displayed). Did you guys also notice that? Is my data connection the limiting factor here (I assume so)?
117
General Discussion / Re: Bad injury for V.Rossi
September 01, 2017, 06:57:14 PM
Quote from: matty0l215 on September 01, 2017, 01:19:22 PM
Because all of the best riders spend a huge amount if time doing it and it keeps their kills up even during the off season. What else are they going to do? :P
Exactly, they practically are forced to engage in some kind of motorcycling during their spare time. You cannot expect to be an elite rider by riding bicycles, doing some cardio and riding the bike for 18 races and some tests.

On another note: It will be an extensive time off for Rossi until he is completely recuperated. I wonder whether it might even be the beginning of the end of his career. First of all, he will not be competitive right after coming back (maybe for Motegi). Then there will also be the major blow to his overall motivation since his 2017 campaign is pretty much over already. I wonder whether he will regain the motivation for another year. He has always stressed that he will only remain in MotoGP as long as he is competitive. With the problems of this year's Yamaha in connection with the Michelin tires, I think he might even contemplate retirement? I know he has a contract until 2018, but if his Yamaha does not make significant progress, I believe he might be out rather sooner than later.
118
General Discussion / Re: First person simulator server
August 22, 2017, 11:17:30 AM
Quote from: Napalm Nick on August 22, 2017, 10:42:36 AM
Personally i am still waiting for a 1st person only championship that more than about 3 people would take part in.
When PeterV and myself organized the Skeet Skeet onboard only events 'back in the days', there were more than 3 people participating ; ) so I think it could be possible. There are a few riders that can race onboard and 3rd person but choose to ride mainly 3rd person in order to be on equal terms with the 3rd person riders. The good thing about the onboard only events was, that it seemed to minimize the differences between riders, we had pretty similar paces among the riders, which made for more interesting riding imo.
119
Quote from: PiBoSo on July 27, 2017, 07:51:04 PM
I am using every spare minute to try to update the other projects as soon as possible. I'm also trying to give support to the customers ( hundreds of emails in a few days...  :'( ). Snappe is working on MXB, Kevin is busy with his real job, ...
In my opinion ALL your time atm should go to KRP. It is a great sim as it is and I think you would get a solid community in a short period of time, if only the online play would work. While you seem to have made significant progress concerning the smoothness of other driver's and the lack of core.exe errors, there are still 2 major issues:
1) major lags when other player's connect to a server, which makes it impossible to drive at times
2) the server just goes nuts over time, especially if many people are connecting and disconnecting; I had some major fun today in wet conditions with some other drivers, but like after 10mins the server just went out; other drivers disappeared, next session would not load; I had that happen 3-times in 4 servers... that is where new players just say "f..k it".

Get the online play stable and you will get a solid and active community of die-hard sim fans. All other sims can wait, but they will profit from that in the long run too. If you cannot get the online play stable, then KRP will be a flop and it will damage the brand "PiBoSo" and probably all other sims.

Quote from: Phathry25 on July 27, 2017, 04:17:40 PM
it only takes one spark to start a fire.
Exactly... if Piboso could only overcome the netcode issues, then he is over the hump in my opinion.

Edit: I can provide you with a replay file of one KRP session in the wet, where the server just broke down, if that is any help. Also you could host netcode debug sessions again. We sure would love to help you.
120
Off Topic / Re: AI
June 19, 2017, 07:08:38 PM
Agreed, AI that sort of behaves like humans is very hard to do. Another sim that had really good AI was Geoff Crammond's Grand Prix Series. It was really realistic, AI really felt human, had a realistic rate of errors, sometimes even small errors like just being a tad bit off line etc, very balanced aggrasiveness. It was pure joy. I did not even miss multiplayer.