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April 28, 2024, 05:32:57 PM

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GP Bikes beta21c available! :)


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Messages - Stout Johnson

676
Bikes / Re: [BIKE] Suzuki GSVR
January 24, 2014, 02:32:49 PM
Quote from: iVolution on January 24, 2014, 12:11:55 AM
Quote from: HornetMaX on January 23, 2014, 07:54:16 PM
http://forum.piboso.com/index.php?topic=432.msg3135#msg3135

MaX.
Why does life have to be so complicated ? :o ;D

;) it really isn't that complicated once you have digged into it.... also, making a spreadsheet as MaX proposed, helps a lot understanding the dependencies...
677
Bikes / Re: [BIKE] Suzuki GSVR
January 23, 2014, 06:05:40 PM
Quote from: JamoZ on January 23, 2014, 05:27:34 PM
And Davide is right, i was thinking about using this sound for the M1, but Stout was working on that so i`ll let him do that :D

thnx buddy ;) but use the sound for M1 if it fits it - people are gonna use the sound the way they want anyway... so make a M1 sound out of it if you want... I will try to do an M1 sound from a different source also - if I am able to do one (I am not even sure I will get a decent sound done anyway ;) ), people can use whichever sound they prefer ...

PS: if you want to have an excel sheet that calculates the engine.scl automatically send me a pm ;) I built myself one to make testing easier - you only need rpms that sounds were recorded at.
678
Media / Re: SCREENSHOTS GP BIKES
January 21, 2014, 04:25:36 PM
Quote from: Juju on January 21, 2014, 03:36:35 PM
Quote from: Stout Johnson on January 21, 2014, 03:05:28 PM
the cockpit you did for the GSVR is sooo great! please also make a good one for the GP12 - it is vital for those of us that ride in cockpit view!

Don't worry my friend ! ;)

For the helmet, it will be available but not in same time. ;)

great news! in the future it will be hard to decide which bike to ride and which helmet to wear :D
679
Media / Re: SCREENSHOTS GP BIKES
January 21, 2014, 03:05:28 PM
Quote from: Juju on January 21, 2014, 02:29:04 PM
Ducati GP12 - Available mid-February
- 5 skins
- Murasama Physic
- Sounds _Odi_ GP8 modified
- Arai helmet not included

Gosh... this looks so f...ing beautiful!!! Don't know how you do that - looking forward to it!  ::)

btw, the cockpit you did for the GSVR is sooo great! please also make a good one for the GP12 - it is vital for those of us that ride in cockpit view! 
680
Quote from: HornetMaX on January 20, 2014, 08:49:27 PM
Quote from: Seajay on January 20, 2014, 08:38:03 PM
Surely the answer must be that a time switch of some sort could be implemented into the GPB system.
Not that surely. The proper answer is to modify something in order to avoid having a bike that is THAT stable when no rider is on: that's not realistic.

Putting a timer, a button, invisible walls or whichever other trick is not a solution, is a workaround.

Exactly right MaX, I am with you on that! It is just not realistic to have sooo much stabilizing effect like the bikes have in GPB atm. It is there since beta3 if I remember correctly - it wasnt there before. Dunno, if it is related to the simulation of the steering damper Piboso introduced?

If this over-stabilizing effect gets sorted out we will not have to talk about a reset-timer... which imho does not correspond to the simulation approach of GPB at all - therefore it should be avoided.
681
Quote from: HornetMaX on January 20, 2014, 03:17:50 PM
Quote from: Stout Johnson on January 20, 2014, 02:19:26 PM
I would make one small adjustment though. I would propose that ...

*if you fall and hit the ground/barrier with an impact above a (to be defined) "impact threshold", then you go straight back to the pits (in a race --> DNF (did not finish))

*if you hit relatively slightly (with an impact that would not necessarily mean you could not continue) then you can continue by re-spawning, but from off the track like Max proposed

I kinda like this. Of course it could be made optional (under hardcore options maybe).

yeah, good idea to make it optional (so you wouldn't scare off the "a-bit-less-realism-enthusiasts" ;) ) the "impact threshold" value could also be defined in like 4 preset values that allow different difficult settings. So in aggregation an additional setting called e.g. "crash realism" could be defined like for example:
- "easy" (the way it is - maybe with reset off track instead of on the track)
- "medium" (with reset at pits "if crash impact exceeds g-force level of 40*")
- "hard" (with reset at pits "if crash impact exceeds g-force level of 30*")
- "hardcore" or "realistic" (with reset at pits "if crash impact exceeds g-force level of 20*")

*  g-force level estimated (I am not an expert in this field) ;)
682
Quote from: Hawk_UK on January 20, 2014, 12:44:09 AM
If we're talking reality here, most bikes that fall are in no condition to continue the race anyway, so lets be real and solve the problem by the incident ending your race, period. Maybe then riders wouldn't race like kamakazi riders knowing that if they fall off then that's the end of their race. :P
As for practice, qualy, warm up, or sighting lap, if you fall off then you go straight back to your garage, were you can then decide to go back to track as usual.

I know it will at times be frustrating with the some of the crap track surfaces that are around at the moment, but they are and will be slowly fixed.
+1000! thank you Hawk, glad to have others here promoting that approach, too  :) I would make one small adjustment though. I would propose that ...

*if you fall and hit the ground/barrier with an impact above a (to be defined) "impact threshold", then you go straight back to the pits (in a race --> DNF (did not finish))

*if you hit relatively slightly (with an impact that would not necessarily mean you could not continue) then you can continue by re-spawning, but from off the track like Max proposed

I would go even as far as saying that it would make all of us better riders if we knew that falling meant to be starting out of the pits again... we would ride much more consciously.
683
Quote from: iVolution on January 19, 2014, 08:47:41 PM
As I think this option is available on the real MotoGP machines (SBK as well?), it would be nice to be able to adjust the traction control while driving similar to the engine mapping atm. As tyres wear or circumstances change during a race it might be good tg be able to adjust the TC accordingly. Aside from this I sometimes want to pop some wheelies and with TC on its just not as nice  ;D

+1
684
Tracks / Re: [GPBikes][WIP] Hockenheim 79
January 19, 2014, 12:11:42 PM
Quote from: janaucarre on January 19, 2014, 02:10:14 AM
Next release will be very more rideable. I smoothed the track and test this night, great grip now, i will retexture the asphalte and starting grid and the probably final version will done.
Really smooth track but the original bump like in real, i guess.

sounds good Janau! it is good when the surface overall is very smooth and at the same time the original character of a track with all its bumps is also recognizable :) nice!
685
Bikes / Re: [BIKE] Suzuki GSVR
January 19, 2014, 11:52:44 AM
Quote from: PeterV on January 19, 2014, 10:12:48 AM
I was way ahead of you, if suzuka gets released when Noss is done ill do a cold turkey on suzuka with multibike mod 1000cc.

8) THIS is gonna be legendary!
686
Bikes / Re: [BIKE] Suzuki GSVR
January 19, 2014, 11:46:07 AM
WOW! thank you Juju - the quality of your mods is mind-blowing. We all bow to you ;)
687
Media / Re: SCREENSHOTS GP BIKES
January 18, 2014, 10:18:34 PM
Quote from: Toomes1 on January 18, 2014, 09:26:22 PM
[...] using the m1 for its corner attributes and feeling confident but then having to really throttle up quick cause you know that bloody Honda is now ready to chew your butt down that straight...GOD BLESS ALL MODDERS (for this direction).
nicely put in you lively words ;)

Quote from: C21 on January 18, 2014, 09:44:25 PM
It is Not that difficult to do that. But it should be as close to Real as possible and that's the difficult Point. No One i know of has ever ridden a MotoGP in Real Life. Some can Tell how a Superbike Feel.
yeah, it will definitely not be 100% on the money in terms of realism of driving a motogp bike - if only for the fact that we do not have 100% of the data of those racing prototypes. but it won't matter as (like you stated already) we will not be able to tell - we never rode a MotoGP bike and most likely never will. the thing that matters is that it feels like we all (or at least the majority) assume it would feel and that the known characteristics of those bikes are resembled (e.g. the cornering of the M1)

Quote from: C21 on January 18, 2014, 09:44:25 PM
This Time will come, i promise but please be Patient.
yeah no need to hurry. we all understand that this is a complex undertaking... it's just nice to know that this will come eventually down the road :) if I dream of a whole MotoGP field pretty much realistically resembled in GPB, with all the tracks in a quality like Paul Ricard for example - I know I won't be spending my free-time other than racing in GPB ;)
688
Tracks / Re: Le Mans Bugatti WRS & GPB
January 18, 2014, 08:57:29 PM
Quote from: Alby46 on January 18, 2014, 02:11:58 PM
Quote from: Stout Johnson on January 18, 2014, 01:22:37 PM
Quote from: LauZzZn on January 17, 2014, 11:06:52 PM
Anybody recognizing this track?
pictures, videos and all you can get would be very helpful

oooh - nice! I like that track and miss it very much here.... maybe a conversion from a famous motorcylce arade game (not stating names here ;) ) would be an option?!
you mean a game named after the world championship? :P

yes Sir!  ;)
689
Media / Re: SCREENSHOTS WRS
January 18, 2014, 08:56:37 PM
Quote from: HornetMaX on January 18, 2014, 03:55:25 PM
Quote from: Stout Johnson on January 18, 2014, 01:24:24 PM
nice pic!

(is that the new hot-chick-attached-to-the-car MOD? :D)
Car ? Which car ?

MaX.

LOL  ;D
690
Media / Re: SCREENSHOTS GP BIKES
January 18, 2014, 08:46:02 PM
Quote from: iVolution on January 18, 2014, 07:39:58 PM
Yes agree 100%. It will be hard though keeping the bikes competitive and not having everybody choose the same bike because it is faster/handles better.

It's a valid point, but I tend to disagree here.... if we would be able to produce realistic physics every bike would have its pros and cons. An M1 for example would have its advantages on a handling course and a rcv213 would have its advantages on a course where you can take advantage of the power... so in a championship it would be very interesting, which bikes people would choose - it would be quite heterogeneous I think depending on the preferences of each and every rider. I would even go as far as assuming that some might even pick a bike that is a bit less competitive like a GP12 because they simply like the looks of that bike or because they are a Ducati enthusiast.

So the field will look heterogeneous enough I think and having different bike physics would make it so much more interesting to drive all those different bikes, at least that's my humble oppinion ;)