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August 12, 2020, 12:33:43 PM


World Racing Series beta14 available! :)

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Messages - Stout Johnson

Bug Reports / Re: Close Quarter Engine Sound Drowning
December 22, 2013, 08:12:50 PM
Quote from: Hawk_UK on December 21, 2013, 09:03:22 AM
Hi Stout!
Thank you for your support on this subject... You obviously fully understand the realities of how important onboard and ambient engine sound and vibration is to the rider in order to race a bike to the best of a riders ability. It's good to know that there are others who understand the importance of this problem, and support a well intentioned change in the name of realism for GP Bikes.

Thanks Stout! ;D
:) same here Hawk!!! I am also very relieved to see others caring about this subject

Quote from: HornetMaX on December 21, 2013, 02:16:31 PM
Well Stout it depends ... if we assume that the sound originates mostly at the exhaust outlet, sometimes the exhaust of the other bike is closer to your ears than your own exhaust. When you are side by side, the other bike's exhaust is not much farther away than your own one. that might be an argument for introducing a other's bike engine sound slider
100% correct... the physical relations of sound I stated do imply that if you run side by side or very close behind another one's bike the other bike could be heard even louder than one's own bike ... and I want it to be resembled in the game as it is 100% like that. But that is only true for those very close situations, as stated in my little example - the conception of sound is reduced very much with growing distance and you should be able to distinguish between your engine and other bike's engines as soon as there is a bit of distance.... and that is not resembled right now in GPB.... just try it. a bike that is clearly ahead (and even more so if behind you, as sound will only be partially transported forward at high speeds) will be as loud as yours for quite some distance...

Quote from: HornetMaX on December 21, 2013, 02:16:31 PM
And I do agree that vibrations help in real life, but it's not because we have no vibration in GPB that we should alter other stuff.
I think I agree here.... although I wouldn't judge anyone who would want to tone down other bike's sounds even more than realistic, because he (maybe) would argue that he hasn't really a feeling for his bike when running wheel to wheel with others (cause then other's bike is as loud or even louder than one's own bike).... people that are used to run Ducati's might argue that because due to the vibrations they might have a feeling for own bike engine rev's even if they dont hear it ;)  that would be an argument for introducing an other's bike engine sound slider
Media / Re: GP Bikes vs Real life
December 21, 2013, 02:05:29 AM
great stuff! also gonna be a great way to promote GPB once it has reached final stages... there's many videos out there for the top car racing sims that show how they compare to real life videos... I think that will be jaw-dropping for those that have not heard about GPB then
Bug Reports / Re: Close Quarter Engine Sound Drowning
December 21, 2013, 01:53:15 AM
Quote from: Hawk_UK on December 20, 2013, 10:42:31 PM
Max, I do have track experience, and I can tell you now that the sound of another bike riding near you is there(You can hear other bikes close or next to you), but it is at a much lower tone than your own engine revs. In other words you should always be able to hear your own engine at all times no matter how close another bike is to you, and in GP Bikes you cannot hear your own engine revs when another bike is next to you. This is wrong in a big way and needs making a high priority to be sorted out, but not as high a priority as the core.exe problem of course :)

well put Hawk.... I have tried to promote this issue since the old forum - not much changed yet unfortunately  :-\

another reason for drastically being able to distinguish your engine from other bike's engine is motor vibrations that are being transfered via the bike frame into your arms and butt... AND the fact that sound pressure falls off to half with every duplication of the distance --> e.g. distance of my engine/exhaust from my ear: 0,5m VERSUS distance of another rider's bike from me:2m -->  so sound pressure is at 1/4... so one would have the feeling that the noise of the other bike is only 0.25x of one's own bike and therefore clearly distinguishable  ;)

so a way of either adjusting other sound sources or implementing a slider would be very helpful and indeed be more realistic...
General Discussion / Re: Server feedback and wishlist
December 20, 2013, 10:36:49 PM
Quote from: dibu on December 20, 2013, 03:49:34 PM
- how many servers are needed/usefull
- which tracks
- open, GP1000, ...
- training, race, ..., track conditions
- track rotating - how to choose the tracks
- how to handle the mods
* your professional way of providing "official servers" is invaluable for the community - so please continue! your effort is very much appreciated (though not mentioned regularly)
* number of servers useful: I´d say the way you used to handle it was perfect... focus on Victoria since this is more or less the only official track, and provide 3-4 more servers of popular tracks. hotlap event was pretty cool 'cause, as stated by Max, it was a nice little mini contest and it provided an incentive to learn new tracks
* in terms of track rotation imho it would be nice if the current track on the MotoGP-calender (during the season ofc) would be featured as a server
* in terms of mods I would say we need some(!), very few, sort of "official mods" to be labeled by the community and Piboso that should be featured in your "official servers" - speaking of mods that should only be quality mods for bikes/physics and they should be featured in your servers
* mod-wise the multi bike mod should be standard for all servers.... I dont see a reason why that should not be featured if there is a quality control for the bikes featured in that multi bike mod

hope that somehow resembles a policy everyone would be happy with