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Messages - Wimp #97

61
Moto2 Championship 2018 / Re: [Round 5] Hockenheim
March 31, 2018, 09:11:59 PM
Quote from: Olaf Lehmann on March 31, 2018, 09:10:53 PM
Exists for the first corner a check point?
It seems it's much faster to drive outside from the curbs.  ???

If people cut too much and gain time with it they will be penalised for it.
62
I like how a big company like milestone release screenshots but puts in the bottom right "liveries to be updated" like its not that much work to update them... 1 person can easily do it.

Also they should at least model the winglets....
63
Moto2 Championship 2018 / Re: Upcoming tracks
March 29, 2018, 11:48:31 AM
Quote from: Hawk on March 29, 2018, 08:08:48 AM
Quote from: Wimp #97 on March 28, 2018, 07:05:28 PM
Quote from: Grooveski on March 28, 2018, 04:50:57 PM
Oh good - Hockenheim's been growing on me too in practice.   :)

Was glad the server was empty my first time out.  Rolled out the pits and started on up through the gears...
...thinking it was ye olde layout.   
The tyrewall at turn 2 came as a bit of a surprise.   ;D

Showing my age.    ::)

Indeed showing ur age, I didn't even know there was an old layout  :o

You'll find a good few old layout tracks, "Classic" tracks,  in the track database...... Personally I prefer the old layouts.... They've ruined most of the "Classic" GP circuits with their safety conscious rebuilds over the years.... Don't get me wrong, I'm all for safer tracks, but what they've done to these Classic tracks like Assen and Hockenhiem and Monza, Catalungya etc, etc, is an abomination in my opinion.  :)

"old monza" rip everyone  :P

I do agree that safety things changes so many things. Old assen was amazing. Also I feel like they shouldve change the sandtraps in catalunya instead of changing the layout... Just make sandtraps go slightly uphill so the bike and rider get slowed down more. The crash of luis salom was that devastating because the sandtrap didn't do anything. He just slid across it without slowing down.
Oh and I want to see less asphalt like in the old days. You don't slide as far and you can't go freaking offtrack and gain time. So they could just stop doing the stupid penalty rules when you go over the curbstones. I remember they would just fly through the grass and get back on track, that was an automated time loss system if you went over the curb  :P. Now they just cancel laptimes and give penalties...
64
By penalisation system I mean a system that has a team review incidents that happend during race/quali ,... and give penalties to people that deserve it.
I can agree on a scaleable/adjustable damage system although I still think it has too many negatives in a game where you have lag spikes, super slippery curbs, unclear track edges, connection lag and a lack of feedback. Too many things you have very little control of that do not exist in real life.
Quote from: Stout Johnson on March 29, 2018, 09:14:21 AM

That is why the lap times irl would also be much faster if players could never be injured, had unlimited amount of bikes available if they crash. They would risk so much more. So your argument concerning the difference between realistic gap between Q and Race times does not apply. We would have the exact same as irl, if we could not go all out at all times in GPB.

If you really believe that without any injuries, unlimited bikes, these guys would go much faster than I think you don't grasp how skilled these guys are. They are always ON the limit, if they go over it, they feel it/ catch the bike most of the times. Its not because the bike is sliding that you crash. If there was no risk in what they were doing I doubt they would even be going 0.2 faster than with risks.

Quote from: Stout Johnson on March 29, 2018, 09:14:21 AM
Not sure whether "fear" is the right word. But a risk-reward-relation is always part of racing. You can clearly see that real life riders often could be faster, but they don't try to push it in order to be able to finish the race. Just look at Dovizioso last year. He was a master at this. He could hold off for the 3/4 of a race, not doing more than he needed to do. Then he would do a push within the last laps to seperate himself from the pack. Real life racing is always not only about all out racing but also about risk management. And those guys we see on TV are the absolute best of the best. Many of those you see in a GPB server are just casuals at best.

I doubt Dovi was doing that because he didn't want to risk it. I think its more of a tyre conservation strategie.
If a rider is all out faster than the rest, he will try to break away and take the necessary risks with it. he wont stay back untill the end of the race to minimize the risk.
For example, do you think Rossi  in this years first race in Qatar wasn't going 100% when he saw marquez and Dovi get away?
Dovi and Marc for sure were giving it 100%, same as all other riders behind them. The only reason they stayed behind eachother at the start was because all their pace were pretty similar (max 0.5sec difference) and they knew tyres would be an issue in the end.

The only thing stopping these guys to go faster is the amount of grip there is, not the amount of risk they are willing to take. They only start limiting their risk when a championship end is in sight and they are competing for the top spots. This has more to do with securing points than actually caring for themselves.


I do agree that the average person in gpbikes rides too reckless.
65
If you want to simulate real life things you might aswell make the simulation so that the result is the same as in real life, what i mean by that is that the fastest guy propably wins the race if he is consistent and doesn't try to run qualifying laps. Just like in real life, the race pace should be about 1 - 1.5 seconds slower than qualifying lap (assuming ur running harder tyres in the race).

In real life the riders are able to do this pace without crashing, the one that can do it a bit better than the rest will win. So therefore we should try to simulate the pace of the racers as that would be most accurate and to be honest the pace we run in game compared to quali laps is pretty similar in difference than in real life. Its just that real life gives more control of situations whereas the game there is much more that can go wrong.

If we would implement a damage system it could cause that pace to drop even more to a point where people are riding just in fear of crashing and not flowing on the track. In real life you don't "fear" crashing when you are racing especially not when you feel comfortable.

Making a damage system will make people much slower than they are right now. Which would actually get us further from the realistic pace simulation...

The whole point is to make people drive less reckless, a penalty system should be designed, not a damage system.

Anyway, a damage system should be at the bottom of the priority list right now as its difficult to design properly and brings lots of negatives with it in my opinion.

And i'm not saying all this because I crash during races, I actually don't crash that often...
66
Moto2 Championship 2018 / Re: Upcoming tracks
March 28, 2018, 07:05:28 PM
Quote from: Grooveski on March 28, 2018, 04:50:57 PM
Oh good - Hockenheim's been growing on me too in practice.   :)

Was glad the server was empty my first time out.  Rolled out the pits and started on up through the gears...
...thinking it was ye olde layout.   
The tyrewall at turn 2 came as a bit of a surprise.   ;D

Showing my age.    ::)

Indeed showing ur age, I didn't even know there was an old layout  :o
67
General Discussion / Re: TT game announced...
March 28, 2018, 11:09:42 AM
Don't get me wrong, if i like it, i'll buy it for sure. Just wanna test it first and the 2 hours refund sometimes is quite short.
68
Moto2 Championship 2018 / Re: Upcoming tracks
March 28, 2018, 10:09:12 AM
Quote from: teeds on March 28, 2018, 09:36:32 AM
We did some testing on Hockenheim last night and I can't see any reason not to race it. Did a bit of racing last night and it was a good blast.

Perhaps we can vote for the last 3 tracks. Not sure about Assen yet, it's got some holes that could cause problems in a race.

Agreed on hockenheim and also good call on assen, we don't want anyone to fall through the map... Hopefully its ready soon :)
69
Quote from: Tommaso Levato on March 28, 2018, 09:49:09 AM
I disagree. It is possible not to crash even in a long race, I've done it in almost all the ufficial races I've taken part in. It is just a skill that needs to be developed (which, unfortunately, doesn't seem to be that relevant to most riders). Now, I realize that the "Crash and you're out" mode is extreme, and that we should find a middle ground. In this regard, the "Full crash" idea suggested by Piboso a couple of days ago seems fair to me.

But, just to reiterate, the idea that it's inevitable to go to the ground at least one in a race is questionable.

I also have raced without crashing but it seems unlikely, especially on some other tracks than victoria or something, Try Johor...
There are many more things in gpbikes that make you crash than i real life. Therefore a crash is much more likely to happen in gpbikes than in real life.

To avoid crashing in this game 100% and never crash, I would have to go 5seconds slower than what I can do (with only risking 1 -2 crashes in a race) because of these extra "dangers" in gpbikes. I real life you drop like 1second a lap maximum compared to the absolute limit to avoid crashing.

This 1second going slower seems to also be the difference for me between the a quali lap and my race pace (which I average 1 or 2 crashes over 20 laps and dependant on the track).

I feel like making a comparison from gpbikes to real life is difficult. Doing a 20lap race on a difficult track at decent pace with racing and lapping traffic seems fairly impossible.
70
General Discussion / Re: TT game announced...
March 28, 2018, 09:22:37 AM
I'll first try it while having my pirate costume on, if you know what i mean  ::) :-X
71
Quote from: matty0l215 on March 28, 2018, 09:15:17 AM
Yes but in real life you also dont have people going kamakazi into the first corner. Smahing into the barriere and then picking the bike up and going on with their race.

1 crash and you're out is a silly idea but a progressive damage would be better (just low siding the bike wont write it off but you cant keep doing it)

And as with most things in the simulation settings it should be able to be turned off like people are asking for

i completely agree with that statement, although just having a good penalisation in a structured championship will also improve the quality of riding in most races. I feel like the crashing thing is also going to penalise the people who get unlucky with a bug or connection or something, whereas a good organised penalisation system will not. And by good penalisation system I mean a team watching the replays and reviewing incidents.
72
Does everyone forget that fact that in real life you have more control, feedback than in game? A mistake can more easily be avoided in real life than in gpbikes. Not to mention just crashes because of connection or some bugs, slick curbs, track edges... .

If we would implement the "1 crash and you're out" rule than nobody would be scoring points in championship races. Even if I ride carefull there is a 90% chance over a 20 lap race that i'll have that stupid crash where you clip the edge of a curb or maybe just a front tuck because you don't have any feedback and the amount of control that you have in real life.


I'm all for a penalisation system for crashes just not a drastic one as this one. I don't think it would have the desired effect.
73
Again on the Ducati at assen. Crazy lean angle because of the suspension compression and no crash :D

74
Moto2 Championship 2018 / Re: Upcoming tracks
March 27, 2018, 03:42:32 PM
Quote from: teeds on March 27, 2018, 12:56:20 PM
Only looking at 4 more races for this champ now, 8 in all - http://forum.piboso.com/index.php?topic=5627.0

Want to get something else going with a different bike, rules etc.

Sounds like a good plan
Get some more structure going.
75
Moto2 Championship 2018 / Re: Upcoming tracks
March 27, 2018, 09:24:28 AM
I think we should swap one of those tracks for the new assen track. It is too good not to include it.