• Welcome to PiBoSo Official Forum. Please login or sign up.
 

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - neoraptor

31
It is still a '17 machine with '18 colors. ;)
New aero fairing is expexted after a few races + new parts for the tests.
32
Translations / Re: French translation
January 26, 2017, 03:49:07 pm
Le fichier est attaché dans le premier post ;)
33
Plugins / Re: MaxTM telemetry - put your comments here.
November 27, 2014, 10:28:23 am
Hi Max,
I have been quite busy with real motorcycle racing this year and didn't have time to play GPB since last year.  :'(

Your tool is a really nice start to analyze GPB data.  ;D
I use AEMData (= Gems Data) and here are few things that could be added to make your tool even more cool and usable !!
* Add a channel list where all channels are displayed with their values
* Drag and drop channel would be nice from this channel list to the graph

* Multiple curve on graph : allow to superpose 2 or more curves (example : RPM and speed on the same graph)

* Cursor line : Draw a line to show where the cursor is instead of displaying the box on the curve
* Channel value placement : Put the channel(s) value(s) in the corner instead of following the cursor so that it is easier to read while hovering the curve

* Allow to change channel colors : this would be really nice because for now you can end up with colors that are not really readable (red and black on grey background for example)

* Allow to add widgets instead only curves (as a basis : tachometer for speed, digit for gear would be enough)
* Add math channels with some basic functions (filter, add, difference, derivative)
* Add velocity histogram widget for suspension analysis (can be generated from a math channel for example)

* Highlight the zoom zone on the GPS track map to know which zone we are working on
* Add an overview bar to have a visual reference where we are when zoomed (total width is 100% of the lap, zoom might be between 24% and 49%)



Those are just a few ideas to improve the analysis tool.  ;)
Thanks for this already very nice tool !!
34
Bikes / Re: Moto 3 KTM
February 06, 2014, 09:20:07 pm
Everything you need is here : http://gpbikes-mods.wikia.com/wiki/Motor

Knowing Torque = Power/RPM, you can build the torque curve and use it to build your motor ;)
After, you can take care of the rest (explore a bit the wiki).
35
Bikes / Re: Moto 3 KTM
February 06, 2014, 09:10:17 pm
Take a look here : http://forum.piboso.com/index.php?topic=674.msg6442#msg6442
I posted a dyno from an IDM Moto3. It is a bit underpowered compare to the one from GP, but it is a good basis ;)
36
Bikes / Re: Moto3??
February 06, 2014, 03:17:37 pm
Not according to the WIP list : http://forum.piboso.com/index.php?topic=525.0
Interested?  :D
37
Paints / Re: SKIN - msm_125rr - Husqvarna MOTO3 AJO
February 06, 2014, 01:59:17 pm
As I stated, it is a IDM Moto3 dyno. The bike from world Moto3 are probably more tuned, but I didn't manage to find one.
This could be helpful to design a closer moto3 engine ;)

Also this is probably rear wheel power, so it is about 50PS at engine output (with 20% loss).
A real Moto3 is about 50PS for the Honda and 52-55PS for the KTM.
38
Paints / Re: SKIN - msm_125rr - Husqvarna MOTO3 AJO
February 06, 2014, 08:14:47 am
Great news !!   :D
You have some images of the frame here to help redesign the frame and the other parts :
* http://blog.ktm.com/deutsch-fertigung-des-moto3-renners-in-kleinserie-2/
* http://rideapart.com/2013/02/building-the-ktm-moto3-production-racer/
* http://www.asphaltandrubber.com/motogp/husqvarna-moto3-race-bike-teaser/
* http://supacustom.com/ktm-moto3/

It is mainly from KTM Moto3 (but it is the same as the Husqvarna)


And here is a dyno from a IDM Moto3:


Keep up the good work ;)
39
Physics / Re: Bike data (for real)
February 05, 2014, 08:48:30 pm
Thanks ;)
I will take a look.
40
Physics / Re: Bike data (for real)
February 05, 2014, 08:15:50 pm
Thanks for this ! Looks very interesting !!
Could you give the name of the forum as well?
I would like to see if there is other info there ;)
41
Setups / Re: Set-up to help with the bumps?
February 04, 2014, 06:26:05 pm
I also have a big coming week (and then a skiing holiday week  ;D).
After that I will continue to work on GPB (finish R6 geometry as it is too stable for now, and continue the geometry documentation and some other small projects that have been "paused").

I am aware of most of the problems of the R6 and I plan to finish it properly, don't worry ;)
42
Bug Reports / Re: Pit limiter doesn't work on the 125cc
February 04, 2014, 07:32:51 am
I just checked and there is a pitlimiter for both Honda and KTM (just look for pit limiter) Moto3:
* http://blog.ktm.com/deutsch-fertigung-des-moto3-renners-in-kleinserie-2/
* http://www.getdata.it/data/documentation/sito/Gestione_motore/KM3EVO/Download/Documentazione%20&%20Broschure/schede_tecniche/Moto3_ENG.pdf
43
Off Topic / Re: Superbike 2001
January 30, 2014, 11:12:55 am
Try copying the cd on your hard drive and then run the installer in compatibility mode.
It often works with old games ;)
44
Off Topic / Re: Can you hack a Google server?
January 23, 2014, 01:51:04 pm
Quote from: Arvoss on January 23, 2014, 01:24:23 pm
Quote from: neoraptor on January 23, 2014, 12:52:33 pm
I completed first the game without cheating. ;)
I then looked in the code to see how it was done, and it appears it was very easy to cheat ^^

Maybe you can check that there is no way to change the counter abruptly (check how fast the counter changes and see if it is correct)


I thought of that but once you're far in the game you can get like 1.000.000.000 per second :p

Yes, but you can't have 10000000 with one click. I would suggest you to check that when you increase your counter, it is possible (for instance: not possible to add a google server if you don't have enough bytes)
45
Off Topic / Re: Can you hack a Google server?
January 23, 2014, 12:52:33 pm
I completed first the game without cheating. ;)
I then looked in the code to see how it was done, and it appears it was very easy to cheat ^^

Maybe you can check that there is no way to change the counter abruptly (check how fast the counter changes and see if it is correct)