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May 25, 2019, 11:11:30 pm


World Racing Series beta14 available! :)

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Messages - uberslug

Racing / Re: What do people Ride?
January 31, 2019, 09:32:19 pm
Moto 3 and whatever track I fancy on a given day.
Paints / Re: [SKIN] Toni Elias (2010) Moto2 Kalex
January 05, 2019, 09:52:43 pm
I think the rider's neck is broken...
Off Topic / Re: FIM MotoGP/Moto2/Moto3 2018
November 29, 2018, 09:45:36 pm
Stick on a few lights, duct tap a license plate to your back, and cruise the canyons...
JOACKO172 Mods / Re: Moto3 2018 Mod
November 26, 2018, 07:05:41 pm
Will reapplication of the texture fix the double vision issue through the windscreen as well?
General Discussion / Re: Crowdfunding 2...
November 21, 2018, 11:21:15 am
Sort of off topic, but, why do sim creators have their own versions of tracks? Why don't owners protect the intellectual property that is their track? [I realize I am new to this but it seems kind of ridiculous that each developer has their own version of a particular track when it exists in macadam, concrete, and steel as a single, known, entity] One would think it would be in the best interests of all parties involved [track owners, racing organizations, participants, sim developers, simmers, and fans] if all tracks were identical across all simulators and were available for a nominal licensing fee. In reality, three dimensional data is three dimensional data, the application used to replicate the data is kind of immaterial. One of the more serious problems I see in the simulator world is Joe Schmoe's version of the Ring has slippery curb paint and no bumps while Jane Schmoe's has realistic curb paint and bumps galore, this is a problem because there is no room for interpretation of a track, it just is. If sim developers truly want their products to be taken seriously, then, just as in the real world, there should only be one iteration of a track, not countless numbers of interpretations. The same should go for the bikes, cars, etc.
General Discussion / Re: New here, have a few questions!
November 14, 2018, 07:17:42 pm
As far a Number Five goes, if you add the following to your c:\program files (86)\GP Bikes\gpbikes\gpbikes.ini file you will be able to watch tire temperature, tire wear, control positions, etc. while in Training Mode [offline single rider mode].


If you install the MaxHUD Plug In you will be have a number of metrics on screen.
Custom hardware / Re: Need help configuring controls
November 13, 2018, 11:48:35 pm
I don't know why it is doing this. Perhaps it is an issue with USB3? I only have two USB2 ports and my headset is plugged into one of them. I have found the GamePad doesn't work as well when plugged into USB3. This may be a motherboard component and driver issue.
General Discussion / Re: Ride 3 from Gamescom 2018
November 10, 2018, 12:02:06 pm
Quote from: connorhall70 on November 10, 2018, 06:27:46 am
cant wait to delete 65 gb gpbikes on november 30th.

The future is now so why wait?
There are two, one with the pedals first, and one with the wheel first.
Quote from: PiBoSo on November 03, 2018, 09:06:26 pm

Could you please upload the file "calib.txt", after calibrating the wheel and the pedals in World Racing Series?
The file should be saved in "My Documents"\PiBoSo\World Racing Series\profiles\"your profile name"\

Where should I upload the file to?
SRC600 / Re: SRC600 Championship 2018
November 04, 2018, 04:25:44 pm
I thought this was supposed to start today? Where is the server? I want to make sure I can be competitive before I commit.
Custom hardware / Re: Need help configuring controls
October 26, 2018, 08:57:52 pm
Having nearly the same issues with an AccuForce wheel and Fanatec pedals in WRS. WRS will recognize the pedals when I Calibrate the Fanatec inputs but it won't recognize the AccuForce input. When I calibrate the AccuForce it sees it just fine but doesn't see the Fanatec items. I can not get the two to work together. I think I need to connect the Fanatec pedals to the AccuForce controller via the supplied Analog Inputs so that the AccuForce controller is the only item listed under calibration.
General Discussion / Re: What if?
October 22, 2018, 10:10:42 pm
Quote from: PiBoSo on October 22, 2018, 10:06:27 pm
Quote from: connorhall70 on October 22, 2018, 07:15:04 pm
Quote from: Tosteetos on October 22, 2018, 05:14:24 pm
Hey, someone's gotta do the thinking.  :P

It's a serious question. What if PiBoSo is nomore tomorrow? What if we get stuck with Beta14? We got a serious issue at hand here folks... Nothing to joke about  :o.

simple answer really, nobody take over gpbike dies.

Even a broken clock is right twice a day.

Eliminating increments of a second that is a success rate of 0.0023148 percent...
General Discussion / Re: What if?
October 22, 2018, 09:20:17 pm
Quote from: PiBoSo on October 22, 2018, 07:29:39 pm

God is dead..

Like time, God exists only as long as humans exist...
General Discussion / Re: What if?
October 22, 2018, 09:17:48 pm
Quote from: speedfr on October 22, 2018, 06:13:18 pm
Nothing is eternal on the Universe. Except the Time...

Time is a human construct, it is not eternal...