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April 20, 2024, 04:49:50 AM

News:

World Racing Series beta14 available! :)


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Messages - connorhall70

1
Safety is for people with tiny tiny bollocks.
2
Tracks / Re: Updated Cadwell?
June 25, 2020, 08:27:08 PM
just give us the track noobz!
3
Suggestions and wishlist / Re: Sounds
April 30, 2020, 07:26:36 PM
we already have bikes that sound identical to the sound played at 6:10
4
how do you get such nice preview screenshots?
5
CAWS Mod Team / Re: MV500 Triple update
March 30, 2020, 02:19:06 AM
oh my yes got a raging hard on right now gonna be hard trying to wank and ride at the same time, thanks for the challenge!!!
6
General Discussion / Big up Manu!
March 21, 2020, 06:54:17 PM
Manu is the true god of mods (don of mods, either one)!
So thanks manu. always making the sickest shit for the game. serious big ups.
u deserve to be thanked far more often than you are. the work on the rider models and animations are far better than i expected.

thanks for your work.
7
Paints / Re: Schwaben M2 Fictional Skins
March 08, 2020, 07:22:27 PM
Noice
8
Setups / Re: Schwaben_m2_18 Setup
March 05, 2020, 02:40:48 AM
i usually put the rear rebound from 5 to 4 or 3, it helps the rear with grip under braking which seems to be the biggest issue people have with the bike. not much else i do it seems to work for me. setup is subjective though.
9
At this rate there will be no racing anywhere lmao
10
Tracks / Re: Updated Cadwell?
February 29, 2020, 02:38:26 PM
Quote from: Hawk on February 29, 2020, 12:28:14 PMsurely as a dev, one gets the major issues sorted first before starting to do all the spit and polish work?

watch what you say, PEASANT! piboso's bum boys will come and report your post for shitting on their holy god developer piboso.

mate honestly ive been saying what you've just said for years now. ive complained about the state of development for years. you would think the customers would agree but it seems half of them just cant help but make excuses. i get hes more than likely one man developing an engine and making it work with 4 games.

i understand it is alot of time and effort and probably alot of stress too, but it seems like he doesnt really have the development mapped out well... release an update, fix bugs, work on the next release but have it fully planned out and make sure previous implementations are fully working before starting to adding new shit like you said. he does do this to a certain extent, but when we are left with broken features for 6 months with no fix and then another update comes and it still isnt fixed... i mean, he cant really expect anything other than complaints at this point. victorias tight corner still doesnt work properly and its been god knows how many years? a decade1? over that?? and yet elevation changes are still something we have to avoid... in a racing game... i do understand the frustration, but dont act like its worse than it is, yes its bad, but its not impossible. in fact it is quite easy, just not as easy as some would like lol. but hey, welcome to gpbikes. nothing here is easy. lol
11
Tracks / Re: Updated Cadwell?
February 29, 2020, 02:28:59 PM
Quote from: Myst1cPrun3 on February 27, 2020, 06:44:56 PMNo where have I ever said I was good :'D

But it's still true. GP bikes doesn't like any harsh elevation/camber changes in the physics. This area needs optimising imo.

There have been a few attempts as cadwell, even the AC conversion, but due to GP Bikes physics impacting the ridability and quality they were not released.

It has nothing to do with skill, just simple fact.
cadwell park's mountain is not really an issue for gpbikes. you just line it up so u have no steering input whilst you go over the hill... its literally like u would in real life. sure, carry too much speed and angle into the corner prior and when you hit the elevation the front will probably wash out, but the same happens on victoria. and that track is probably used more than any other on gpbikes. you just learn to ride around these things, the old version of cadwell was trash, but it was not unridable. i done plenty of laps there on multiple bikes and the mountain was never impossible. it might be clunky, but it works, if you're willing to learn how to actually ride around the elevation issues, we do it on every other track with elevation so i dont get why you make cadwell out to be impossible. thats what makes u look bad, the fact u look at it and without even trying ur basically going 'yeah nah cadwell is impossible on gpbikes'
12
Tracks / Re: Updated Cadwell?
February 27, 2020, 06:36:35 PM
Quote from: Myst1cPrun3 on February 27, 2020, 08:44:27 AMGP Bikes doesn't seem to like 'the mountain' physics wise. On anything above 125 it's virtually impossible. That's why there isn't one to my knowledge
no its not? ur just REALLY bad at the game???
13
General Discussion / Re: Why gpbikes needs AI !
February 27, 2020, 03:42:16 AM
gpbikes has far too many variables to take into consideration, i remember seeing him saying there are no plans to implement ai into this game and he probably never will... i mean, 13 years... no ai... i dont think we are going to see it soon lol.
14
Tracks / Re: Track- Anglesey, Wales (Trac Môn)
February 25, 2020, 12:11:23 AM
15
Bikes / Re: Old bikes update?
February 19, 2020, 06:39:25 PM
Quote from: VSMaster on February 19, 2020, 05:11:26 PMthe 996R it's in my discord server.

Made by JuJu, I only updated it to the latest beta


how long does it take to port to new beta? can i get discord m8?