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August 24, 2019, 09:24:13 am

News:

GP Bikes beta15b available! :)


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Messages - Myst1cPrun3

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Suggestions and wishlist / Re: Audible Rider Aids
August 22, 2019, 10:16:24 pm
Quote from: Hawk on August 22, 2019, 03:25:05 pmYeah.... like the noise a 2 stroke makes when the throttles are feathered.... A tinny stuttering noise from the engine. ;)

Kinda. In fact (and I know you'll love the next words) it wouldnt surprise me if that was a similar effect, just electronically controlled throttle feathering.

Either way its a cool sound and would provide that little extra feedback to a user who perhaps doesn't have all the 'mod cons' available.

Seeing as the MaxHud TCS box lights up when you hit the TCS, I should imagine you could use a similar bit of code to play an audio instead of light up a box, but I'm not a programmer so I'm not sure if it works that way
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Suggestions and wishlist / Re: Audible Rider Aids
August 22, 2019, 08:49:04 am
Quote from: Hawk on August 22, 2019, 08:01:39 amI presume you mean an audible aid for TC similar to the engine limiter and knee scrapping on ground audible aids in GPB?

Pretty much yeah. Most modern bikes have like a 'bubbly backfire' (only way I can even think to describe it) when the TC Engages
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Suggestions and wishlist / Audible Rider Aids
August 21, 2019, 08:47:33 pm
Not sure exactly what is possible in GPB at the minute, so it may be a question for moddders as much as Piboso, but would it be possible to implement an option for 'Audible Aids'?

Most modern bikes use modified engine notes so allow the rider to know when he/she is hitting the tc engegement limit.

Would be so cool to have in gpb as the noise is pretty cool, and due to limitations in GPB being a computer program, and not giving the same 'tactile feedback' you get on a real bike, or even in some car sims with wheels, this could be a neat feature to help riders know just where the limit is.

Oh, did I mention the noise is cool too?  ;)

Here is a vid of the Hp4 race, (not me, and I take no credit for any of it), but you can clearly hear the noise on exit of some corners. (you may need headphones to hear it clearly)

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It's only a small point, but it would be cool for me if we could see everyone's Pitboards as we crossed the line, similar to real life.

Painting custom Pitboards skins similar to bike/rider skins would also be cool, having our own logos on there for all to see.

Another little feature would be the ability to see custom info, like if we're riding in a group, and how many are in it, and stuff like that.

I'm not sure what is possible in GPB at the minute in the files, and I'm not sure what the engine could support, but it'd just be a little bit of icing on the cake so to speak, and the crew hanging it out having animations would be a little bonus on top of this as well.






The f1 games do the pit board thing now and it's a really cool effect all being lined up.

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Quote from: lluisete on August 21, 2019, 01:21:46 pm
Quote from: Myst1cPrun3 on August 05, 2019, 04:30:14 pmThought I'd post here seeing as I've actually got some to post now :')
Only my second time on track so be kind 😂

Wow I really like that Honda CBR, what versin it is? Did you modified the handlebars to make it more confortable?

Here some pics of me :p







You looking good there lad. Than an r6?

And its the new 2019 cbr650r, just had lights off and a fibreglass fairing, comes standard with clip ons and adjustable suspension etc.

 
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You do get everything mind you, like you need literally no kit, as they let you rent everything for the price. Full insurance as well, but I'm deffo going again at some point 👍
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Custom hardware / Re: T300 RS WHEEL
August 20, 2019, 05:50:35 am
Providing you have all the wheels drivers and up to date firmware installed yes.

Can be found here:

https://support.thrustmaster.com/en/product/t300rs-en/
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UPDATE - 18/08/2019

- Added '92 NSR Textures
-Added RX-7 GP Link
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Support / Re: Beta 15b, only M2 available
August 18, 2019, 06:00:11 pm
Those are the categories. In those files should be the bikes.
Drag the bike files in those out into your bike folder.
You may need to do the same with tyres, stands and misc should the machines have them

Should like like this:

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Javiliyors' Mods / Re: GP 500
August 18, 2019, 11:39:06 am
Quote from: doubledragoncc on August 18, 2019, 11:31:54 amI have to think of everyone and newbees too lol

Fair enough, Can't say Know whats changed between versions, but maybe a changelog showing whats changed on all bikes would be better?
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Javiliyors' Mods / Re: GP 500
August 18, 2019, 11:20:40 am
They can get it from the discord server for now, IK there is a load of people in it
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Javiliyors' Mods / Re: GP 500
August 18, 2019, 11:16:11 am
Quote from: doubledragoncc on August 18, 2019, 10:52:26 amThanks J

Man it is a lot of work to change on the database though lol.............no lol
Would really help me if you told me what I dont need to upload again

Thanks m8

DD

Would it not just be easier to wait until he has a final release?
Not many bikes left now.
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Quote from: Hawk on August 17, 2019, 12:37:01 pmPersonally, I can't imagine this generation of Milestone MotoGP players/fans wanting bike damage? They'd complain like crazy that they can't just reset back onto track after a crash without any possibility to win the race.... Many would just quit races once their bike was damaged. Lol!

That's unless your all talking about superficial damage that doesn't affect the bikes performance, in which case what's the point of including damage simulation?


That's what the point of having different options is. Forza used to have awesome options and damage model, back in forza 4 era, with;

'off' being no damage, even visual
'visual' only visual damage, and not affecting performance (Granted it may not have been 100% or even 50% realistic but it was cool af and added another layer)
'simulation' which was the same as visual, but had huge performance impacts.

Milestone doing quite simply 3 options, which I think there are already, (Although they are s**t) would be killer, and cater to anyone.

I still remember back in SBK X when you could quite literally injure your dude as well as badly damage your bike, and if I remember right it could force you to miss a race. The leathers and fairings used to get permanently scuffed up as well, (at least until a new session and suit change) which was cool.

Point being, Milestone have had all these cool Ideas, but seemed to lack the budget/time to implement them right, and as a result they were buggy and not well done, everyone complained and they got dropped. Now however, I've seen a tonne of comments regarding the realism of the machines, on FB + YT, and Milestone seem to want to make it more realistic, and the takeover should hopefully mean they have that ability.

The only Racing title that I can think of that doesn't have any options at all for damage is iRacing. Even 'hardcore' sims like rFactor 2, and Assetto Corsa have options for damage being off, and arcade titles like Grid, Gran Turismo, and Forza have options for having it on.
(I think somewhere there is even a damage option for GPB, not 100% sure though, however its still in beta so we'll let it off if it doesn't)



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Support / Re: Beta 15b, only M2 available
August 17, 2019, 12:16:36 pm
Bikes and tyres go in the directory,

Program files x86 > GP Bikes > gpbikes,

not

documents > Piboso > GP Bikes

The correct folder should already have the .pkz's in, and should NOT have your profiles in.
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