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August 24, 2019, 08:57:25 am

News:

GP Bikes beta15b available! :)


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Topics - Myst1cPrun3

41
Off Topic / MotoGP19
March 12, 2019, 10:35:58 am
Announcement trailer released for MotoGP19
It seems to promise to fix all previous issues with the games, and seems focused around esports?..
I hope they get it right, as a full mgp game is fun but I doubt they will
42
Tracks / Terrain Height Data?
March 10, 2019, 04:23:42 pm
I've been debating making an attempt at modding a track, and was wondering where I'd find height data from? Is it something I'd need to pay for or is there a decent free site/location out there?
Any help on how to get started would be great.
Thanks.   :)
43
Here is the skin I plan on running in Julix's R3 Cup championship together with Alvaro, providing all goes to plan. May be changed or updated in future.

09/03/2019: Quick Update: Changed the logos on leathers from Michelin to Pirelli


LINK Full Pack - https://mega.nz/#!teo1najR!jKzEdP1Hi_HKO2BIY2LgpxHYM5md3l-amuErF2rpHgM

Or download the individual leathers on their own here:

Alvaro250 Leathers:     https://mega.nz/#!1bhFUI7C!65klJ0uEsQcT5wS6KbM_sMIorOnVjDRb_VhsurO9rrU
Myst1cPrun3 Leathers: https://mega.nz/#!kLhnAAiZ!_sM8csiL7HQmKqk6TdFESrglzUp2zkjxryxDV4vW1K4
























44
Support / What are Adobe Photoshop 3d models?
March 08, 2019, 02:03:25 pm
I've seen with the IMT WSSP 300 that there is a 3d model that can be imported into Photoshop. I was wondering what the reason was for this, and whether it's be possible to edit and save the bikes livery on it? If so that would make it so much easier lining up stripes if you could.
Just debating whether it's going I be beneficial finding a link for a Photoshop or a similar program, as I've been using paint.net with a psd plugin.

Any advice on what's possible in the 3d Photoshop model would be great thanks.  :)
45
Virtual Reality / 1/2 Rider Tracking
March 08, 2019, 08:16:58 am
The rider tracking option for using a great headset/trackIR to control rider weight is a great idea, and would be perfect and intuitive. However there are a few things that I've found that could be improved/changed.

1) Options to control how far I have to move my head irl compared to how far my rider moves in the SIM. A sensitivity option would be nice, as often a 1:1 ratio is not practical. I don't know if this can be changed in the files with parameters, but it'd be nice to have some sliders in the menus.

2) Rider tracking moves the top half of the body only upon request. I think this option would be a nice little middle ground, whereas using the auto L/R lean controls only where the rider is located on the seat, and the headset controls where the top half/head appears, both visually and in the body positioning for tuckin/braking. To me it like seem more natural that way rather than moving my head to the left and the rider moving his lower half first, as in my chair I don't have that option.
Combined with the first suggestion this could be a lot more natural, although in the grand scheme of things, maybe not more realistic when compared to hanging off ones chair.
Although for me, something that feels natural and intuitive, (But is still with comparable inputs to the real world) is much more immersive that something that is designed to be 100% realistic, but awkward to use. Its the reason why I don't use the current option for rider tracking, despite me using VR in GPB
46
Suggestions and wishlist / VR Hand controls
March 07, 2019, 09:04:37 pm
So I've got my VR and I love it, GPB is brilliant, and the sheer immersion in this and other games is just awesome.

I've been playing something called VTOL VR, which is basically a flight simulator that utilizes the Oculus touch handsets, (and others) instead of a mappable solid joystick/gamepad. It's quite an intuitively done, and is awesome to use. So satisfying actually seeing your in-game hand push buttons and start the plane, as well as using the gyros to move the joystick/throttle etc.

I was wondering if there's ever going to be something similar implemented in GPB, as having the option to manually move your arms on the bike would be pretty cool, as well as actually pushing the pit button and grabbing the bars.

VTOL VR is developed by a single person, (I think), and it's implemented really well, and really smoothly, albeit the game is built completely around this concept.

It'd be a fun little thing to see in GPB, and while I doubt it'd be as good as a full handle bar setup, it'd be a nice little gimmick, and could open up so many different development paths.
Imagine actually having to crouch in your room and pick up the bike manually. You've been framed would have a field day
47
Paints / [SKIN - Personal] MPR YAMAHA CLASSIC R3 #93
March 07, 2019, 07:14:02 pm
Here is my updated personal skin for the IMT Yamaha R3 SSP machine.
Not sure if I like it so may do a new one for Julix R3 championship.

LINK: https://mega.nz/#!FCJ3gYxD!T_dHpaRIQKOjgHWmTPHo-tZTJHivVXhIamoSpSQ_WuM

48
General Discussion / VR: First Impressions
March 04, 2019, 02:00:47 pm
Soo I got my VR Running today, and holy crap GPB is amazing. I was close to vomiting after about 3 laps, but I was laughing all the way LOL
Not set up 100% yet, so still tweaks to make to it to improve smoothness etc.

I've found a few Dos and dont's for first time users:

DO: Make sure its setup correctly, (I have the Oculus, and even though the oculus app can be a pain its quite helpful for the setup.
DON'T: Test on a hilly track. This is a mistake I made, and let me tell you, the corkscrew on a 600, with a headset thats not setup 100% will make you sick. (Although it is fun while it lasts)
DO: Test with a Bike that's smooth, I used the WSSP2018 bikes by Julien
DON'T: Whip out a ducati Panigale on Macau. That is again, vomit inducing, and quite frankly, in a 1:1 3D Visual Ratio, F**king Scary.
DO: Get some custom lenses if you need Glasses. While you can get some glasses behind it it can be awkward, and custom lenses are more natural. Going to look into mine soon.
DO: Make sure the motion sensors are setup right. A jagged movement/losing connection will be vomit inducing.
DON'T: Crash.
DO: set your ingame FOV, PITCH and TILT adjusters right

Overall VR seems to be a good purchase ATM, Just got to set the thing up right. The more you seem to put in, the more you seem to get out of it.

Everything is in 3D, and that's a weird sensation to get used to, especially the sense of speed, however once I did, i actually found It more intuitive, even with a gamepad. I could judge slides, both on the entry and exit of turns, and was able to recover from running wide, relatively smoothly, rather than just launching myself into orbit.

Overall, VR I'd reccommend VR over a flatscreen, should you have the space and PC to use it with.  :) :) :) :) :) Can't wait to jump online for a session later :)

50
Mods / Skin Creation - Logo Alignment
February 24, 2019, 06:25:45 pm
is there a sneaky/quicker way to align logos on paint skins over various parts?
The bike I'm creating a skin for has a long screen, that has a number board plastered over it, and some parts overlap w/the fairing. I was wondering if theres a quicker way to align them, or if its just trial and error?

Base Profile Screenshot 2019.02.24 - 18.17.58.42 by Myst1cPrun3

Base Profile Screenshot 2019.02.24 - 18.10.39.64 by Myst1cPrun3
51
Paints / [SKIN - Personal] MPR 93 Suit
February 17, 2019, 12:02:09 am
Following a quick look, the previous links to my rider/helmet skins didn't seem to work, so I'm re-uploading them.

Suit (For the OG Modern Rider) - https://mega.nz/#!RLwx1aqb!aNrh6Bi_RDAPizG6_bKfjwVoyYLAnhZxJRkPCLWNdB4
52
Paints / [SKIN - Personal] MPR 93 Helmet
February 17, 2019, 12:00:08 am
Following a quick look, the previous links to my rider/helmet skins didn't seem to work, so I'm re-uploading them.

Helmet (For the Arai RX7-GP) - https://mega.nz/#!QShxHCTL!XsAxeowkLZsq8klqy7NFJnfd7NevK6oZ7vIBQRtiaEE
53
Support / TrackIR not registering
February 16, 2019, 06:30:33 pm
I've got a new PC and installed GPB on it, and got the latest TrackIR software, and it doesn't seem to register that there's a game running, despite the fact that I've got all the relevant settings selected in the game. Is there a file to edit, or have I missed something else
54
Bikes / Where are the 125s?
February 15, 2019, 08:17:32 pm
In Beta 15 whenever I try to go for a default 125 they don't show up in the menu and the game CTD's whenever I try to start a session. Has the 125 been removed, and if not, does anyone have any suggestions as to how to fix this, whether It is a new download for the 125s or something else?
55
Suggestions and wishlist / Pit Lane Penalities
February 12, 2019, 09:57:32 am
While not necessarily a large issue, penatlies for speeding in the pit lane and riding the Wrong way down it would be nice. I get people do it to get a timed lap quicker etc, and in a qualifying session I can sort of understand it, as it removes the outlap thus saving time, but if you're coming round near the entry on a fast lap it can be off putting to see people screaming onto the track that way, and I've had several collisions with people doing this. It's only a small thing, but it'd be a step into introducing accurate pit/race rules into GPB? Or is it just me that feels this way?
56
Paints / [SKIN - Personal] MPR elf Racing M2
February 10, 2019, 01:37:50 am
Personal skin for the M2 bike released by Piboso in b15, also works for the 765 moto2 bike, found here:

http://forum.piboso.com/index.php?topic=6471.0

UPDATED 14/02/2019 -Modified Rim texture for beta 15,
Removed black centers when rotating

Bike Skin - https://mega.nz/#!ISYTjA5S!BY7Li8hIFAgo4_l4dXNtEMx_zhpXsH2Z6kium2nDk24

Base Profile Screenshot 2019.02.09 - 22.18.02.95 by Myst1cPrun3
57
General Discussion / VR: What's Best
February 05, 2019, 10:28:36 pm
My PC has been due an upgrade for a while now, and is finally giving up, resulting in me wanting to go with a high end vr capable machine.
As a result I was wondering what VR headsets are compatible with GPB, and which ones are best? Was going to go with a Vive, but the oculus seems to be the most common one for GPB?
58
Paints / [SKIN] Jonas Folger Yamaha 2018 Valencia Test
February 02, 2019, 07:08:11 pm
A quick livery of Jonas Folgers yamaha in the end of season test at Valencia.
With the release of the yamaha official test suit, and the HJC helmets being available, The only part missing was the bike and its a fairly simple design to make.

The leathers can be found here: http://forum.piboso.com/index.php?topic=6424.0

Place in MotoGP 2018 Yamaha YZRM1
Bike: https://mega.nz/#!tDonUIgJ!DXjTMrputNFleIozjDnibJmjQ28W36O_D-837oQ2bPs
59
Mods / SkyDomes and Track Scales?
January 28, 2019, 05:07:36 pm
Where do I get a sky-dome from, and how do I integrate this Into 3DS max?
Also, when I export a track and load it into trackED, the track itself is tiny, like in-order to make a corner with the center-line it has to be something like 0.001 length, and 0.75r. Is this normal or do I need to change the 3DS track scaling before the export?

Any help would be appreciated as I've finished the track editing now and am close to actually doing something meaningful with it in GPB. (I hope LOL)
60
General Discussion / Riding Styles
January 25, 2019, 09:44:03 pm
When Installing some rider paints I couldn't help but notice there was an 'Animations' Folder, with all the riding styles in it, and was wondering if this is a hint to the riding styles becoming adjustable, or if they already are to some degree?