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August 24, 2019, 11:13:44 pm

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Topics - Myst1cPrun3

61
Tracks / Renaming Track Objects
December 14, 2018, 05:53:52 pm
I am attempting to convert a track, and there are so many individual objects that have to be renamed, I was just wondering what happens if they don't get renamed? Do they bug out or just not show up in game eventually?
62
Racing / What do people Ride?
December 13, 2018, 10:13:00 pm
Just curious as to people's fav bikes/tracks to ride in GPB, and if people would be interested in a championship with the most popular bike and tracks?
personally I like the British tracks and a decent 600, but that's not to everyone's taste and it'll be interesting to see what people actually want to ride for others to see
63
Suggestions and wishlist / Jump Start penalties
December 12, 2018, 12:50:40 am
Proper penalties for jumping the start, such as a ride through would also be a lovely addition, rather than instant DQ, as it kills the immersion and just wouldn't happen IRL. This has to be my biggest gripe.
I can recall the last SRC 600 race at Jerez, I was in N, with the brake pressed, and apparently I jumped the start as I clicked it into first, despite the brake being held and the clutch fully in, and didn't move at all. A ride through would have been reasonably acceptable, rather than a DQ and missing the entire race :/
64
Suggestions and wishlist / Race Numbers over 99
December 12, 2018, 12:46:09 am
Most club race series race with numbers up to around 999, and maybe more. (There's someone at my local track who uses something like 1691)
I personally would like to see the option to have more numbers officially in GPB, sure you can put whatever number you want on your bike skin, but adding the ability to have this supported in game menus and on result sheets would be awesome.
I'm also aware that modern GP's don't use this format, so can understand the reluctance to put it in, but it would be a nice touch and shouldn't be to hard to do?
65
Support / Camera Settings Help
December 11, 2018, 03:14:11 pm
I've recently started using first person in GPB, and to get it to where I'm relatively comfortable I've hooked up my TrackIR with a custom sensitivity/movement profile for GPB, and it works really well for the most part. However I have noticed a few 'oddities' here and there and was wondering if there was any way to overcome them or more fidelity in the camera controls in the files somewhere?

The main issue I have is the automatic camera movement, for instance when I tuck my rider forward or back, the first person camera moves up and down automatically, which often puts me inside the fuel tank, or miles in the air, which is a slight issue when it comes to seeing where I'm going. I was wondering if there's any way to turn it off, as I can't see any in the menus?

To combat this, I use the second-first person view (if that makes sense), which works a treat with TrackIR, and is actually really immersive. Well as immersive as I can get without VR and one of those fancy handlebar controllers. The issue I have with this view is that there seems to be a vertical limit on movement, (I think the view is supposed to be a static camera w/out TrackIR?), and the result is I can't sit out of the screen on most sporty/racing bikes. Again I was wondering if there was any way to edit this, as again I couldn't see any in the in-game menus?

The only solution I've found so far is to use the 'rider tracking' option, which uses the TrackIR (or other Tracking software) to control rider lean. I'm not a big fan of using this as I struggle to set it up, as the rider only seems to respond to very extreme head movements.

Any tips would be appreciated :)
66
Tracks / Help! Track conversion issues
December 05, 2018, 10:34:53 pm
Conversion Issues:

I am tyring to convert a track from rfactor to GPB, and after I do the export from 3dsimed and load it into blender/3ds max it removes all the textures completely, and 3ds max crashes upon loading the dae file, so i had to use the 3ds file just to get it to load.

Ive been attempting to follow this tutorial, however Idk if its a difference in software or what, but it doesnt seem to like anything I do.

Suggestions are always helpful.
67
Support / Connection Timeout
December 05, 2018, 06:21:47 pm
I get a connection timeout whenever I try to click the button to load the 'world' servers. It was fine yesterday, so I was wondering if anyone has this issue or if the master server is down etc etc. any solutions would be nice
68
I was reading the Isle of Man TT thread in the Track mods, and sort of got onto a train of thought about attempting to port over the tracks from the Jester Interactive games into GPB.
I have managed to extract the files from the ISO I downloaded, and think I have narrowed it down as to which files are for which tracks.

I have entered the 'LUMPS' folder, which is an acronym for LMP files, which are 3d CAD files from what I can see, and require opening using a 3d modeling software, the recommended one being 'ARCHICAD'. This seems to be the format for the models and tracks in the Jester Game.

I was wondering if there is an extension for 3ds Max or Blender to use those instead, as I have even less of an Idea about ARCHICAD.
Should this be possible surely it wouldn't be that difficult to add in some extra alterations to allow it to function in GPB?

The jester version, while it is old, lacks some of the tiny details that the modern game has, which should help with compatibility and FPS?

If someone can get this to open in either 3ds Max or blender it could open up the entire Jester games for both Bikes and tracks, completing a reborn nostalgia trip, and giving some relatively well done road race tracks into GPB.

Any advice or offers to look into it for me would be absolutely Lovely  :-*

Until then, I'll keep looking into it a little more.

Link to the original thread:

http://forum.piboso.com/index.php?topic=379.0
69
Bikes / V5 Sounds?
July 16, 2018, 11:59:48 pm
I was wondering if there's a sound mod for the stock gp1000 bike to make it into the v5 configuration?
70
Mods / Race Track Builder
July 08, 2018, 07:05:10 pm
Just wondering when creating a track in race track builder, do I select the target as 'Assetto Corsa', 'Rfactor 2', or 'None'. Would I need to convert it from Assetto Corsa or RF2 and if so how does one do that as well?
Thanks  :)
71
Mods / Track Creation
May 03, 2018, 11:18:45 pm
I have been wanting my local track in any game for a while now, and gpbikes seems the best option, as I prefer bikes over cars. I started to make the track, but after several wrubbish squiggles in race track builder on Steam I got absolutely nowhere. I was wondering if someone would be so kind as to make the track, or at least a tutorial as to making a track, which I can follow along to. It's only a small track, less than a mile, so I should imagine the work needed to be still significant, but not as large as many of the GP circuits. The track is three sisters in Wigan if any one is interested 😁 like I said I would do it myself but I'm not very good at this whole doodle track thing
72
Tracks / Core.exe on some tracks
November 03, 2017, 09:40:52 pm
I have been having issues loading Donnington NDS and Oulton Park NDS with a core crash on any layout. i have tried both with the stock bikes and riders, so it is definitely the track mods that are causing the issue. I have had this issue since beta 11, and was hoping it was going to be fixed with the new update. I have no idea if certain files need adding/editing/moving, and really want these tracks to work as I love them. I have re-downloaded the latest versions from the track MOD database several times and this doesnt seem to fix it. Any advice would be welcome.  :)
Thanks in advance
73
Bikes / Core Crashes on loading
October 26, 2017, 09:43:37 pm
I have been having issues loading into the sim, after selecting any modded bike. The bike doesn't appear to load in the background of the menus, and then when I click start I get a Core Crash. I don't know what would be causing it, and am looking for any suggestions, or should I just do a clean install of all the bikes?
Thanks in advance
:)
74
Support / Suit and Helmet Issue
July 22, 2017, 02:35:14 pm
I painted my own skins for the leathers and helmet. I then saved them as a TGA file and converted them to a PNT file as is required with PaintEd, however, when I put the file in the relevant paints folder, they are selectable in the menus, but the paint doesn't show up on the rider, just keeping the last selected skin or the default one. I'm really confused as to what is wrong, as I had already tested them in game, and they were working fine before this, and I've not changed my method.