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April 25, 2024, 09:44:53 AM

News:

GP Bikes beta21c available! :)


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Messages - Myst1cPrun3

1126
Bikes / Re: Disengage Max Torque Settings
March 22, 2019, 11:30:35 PM
GP500 Nortons: (Manx and Manx Sprint) DMT: 425



1127
Bikes / Re: Disengage Max Torque Settings
March 22, 2019, 11:26:19 PM
GP 500 2-Strokes: (Excluding Varese as I don't have that in the Sim yet in B15) DMT: 425

Update: GP500 2-Strokes New DMT: 30/03/2019

1128
Bikes / Re: Disengage Max Torque Settings
March 22, 2019, 10:45:44 PM
Cagiva Mito 125: DMT unchanged
1129
Quote from: Blackheart on March 21, 2019, 01:48:03 PM
Marquez vs Dovizioso?  ;D (me and Joacko final corners in Race 2)

https://www.youtube.com/v/xyA9VOA9mOE

Haha, awesome moves, good awareness and clean racing.  :)

Is the next race this week or next week?
1130
Bikes / Re: Disengage Max Torque Settings
March 21, 2019, 01:41:35 PM
Quote from: Myst1cPrun3 on March 12, 2019, 08:49:55 PM
2005 Honda CBR600RR cup: DMT 300

UDPATED 18/03/2019:


This bike is not equipped with a quickshifter, so to simulate this effect use DMT 200.
To remove the need to lift on the upshifts use DMT 300
Quote from: Myst1cPrun3 on March 12, 2019, 06:47:17 PM
SSP 2012 Pack: 200

This may change as I've not tested all the bikes, and the 749 ducati's big vtwin seems to be a little different

300 correct values

UPDATED 18/03/2019 - 749 skipped some gears on Mugello, correct value for pack now 300

Quote from: davidboda46 on March 21, 2019, 12:55:42 PM
Quote from: Myst1cPrun3 on March 18, 2019, 08:32:34 PM
18/03/2019 UPDATES:

Honda CBR600rr Cup 2005: New DMT Options with/without autoCutOff option

SSP2012 Pack: New DMT to accommodate the V-Twin 749

I might have misunderstood but I can't find the mentioned updates.

On another note, tried 600 DMT setting on the Yamaha MotoGP17 (I prefer the 17 ahead of the 18 pack), so I would guess that it works on the rest of the 17 MotoGP bikes as well.

Cheers,

/David "Gonzo" Boda #46 


Here ^^
1131
Media / Re: Gpbikes videos ;)
March 19, 2019, 07:00:39 PM
Yamaha R3 World Champion ship Round 1: Termas De Rio Hondo. Races 1 & 2.

(Still Processing quality should improve later)

1132
My Perspective of the Races:

(Still Processing Should Improve in quality over time

https://www.youtube.com/v/0asEKiVJVio&feature=youtu.be
1133
Tracks / Re: Oliver's Mount
March 19, 2019, 12:12:02 AM
Seems good so far, Loving the paddock details, which are often neglected in Mod Tracks with simple garages or just tarmac.
And after a close inspection I could see no game-breaking issues with the hedges  ;)

1134
Tracks / Re: Oliver's Mount
March 18, 2019, 11:18:36 PM
Yeah safety wasn't great for spectators, but then again, what did they expect standing on the outside of a 180 degree hairpin with a difficult curved braking zone? I personally think they'll just move spectators back or stop them watching there all together.

As for the airbags, hitting the cafe, mountside and farm is where I have my largest offs, and where there are large blue sofa foam thingy's IRL, but I'm fairly certain I've crashed everywhere in GPB XD

Gonna get on this now tho :)
1135
Tracks / Re: Oliver's Mount
March 18, 2019, 10:36:42 PM
Quote from: Grooveski on March 18, 2019, 10:23:22 PM
Upoading now. (slowly - half an hour to go)

The main pit object has a couple of problems.
Know how to fix the normals problem(model all broken up in places) but the other is the wierd shadow glitch that you get on all sorts of walls/buildings/bridges...
...where the shadow of the bike appears on the object that's supposed to be casting a shadow onto the bike.

Had the same problem with the hedge up at the top of the track.  As you were riding alongside it the shadow of the bike was showing on the top of the hedge(towards the sun position, where no shadow has any right to be  :( ).

Fixed the hedge by removing everything but the nearest face from the WLL selection(putting it on a layer that didn't receive shadows).
...but if a bike goes up and lands on top of the hedge I don't know how GPB will react.   :-\
It's only the long hedge from the Esses to Memorial that this was done to.  Feel free to land on top of any of the others.  :D

I'd haven't ended up on the fence from the esses to memorial yet, and I don't intend to start now, but first time for everything.  ;)
The cafe is  a favourite stop of mine however, so I hope the windows are Reinforced lol.

As for shadows, I should doubt its a big issue, and I'd just turn them off if its distracting, but I can't say I pay much attention to them in VR, as I'm a little busy trying to not die. FYI, when you get the entry to farm wrong in VR that's not fun.

Can't wait to try this! :D
1136
Bikes / Re: Disengage Max Torque Settings
March 18, 2019, 08:32:34 PM
18/03/2019 UPDATES:

Honda CBR600rr Cup 2005: New DMT Options with/without autoCutOff option

SSP2012 Pack: New DMT to accommodate the V-Twin 749
1137
Tracks / Re: Oliver's Mount
March 18, 2019, 06:51:51 PM
https://www.youtube.com/v/gOwiLOsw-MI




Seeing this clip does make me wonder if GP Bikers would even make it to Mere... XD

Quote from: Grooveski on March 18, 2019, 06:39:04 PM


Can't go much worse than some of the real races have.    ;)



I love road racing, and I love OM, but sometimes, particularly with how fast bikes are these days, sometimes I think it just takes the p**s safety wise. tEspecially considering a modern super-sport 600 is faster than a super-bike was only 15 years ago.
But they ain't forced to do it, and it isn't gonna stop me having a bash at it later in life should the opportunity present itself like but still  ;)

1138
Tracks / Re: Oliver's Mount
March 18, 2019, 06:02:57 PM
Quote from: Grooveski on March 18, 2019, 05:50:24 PM
More liberties taken with the start lights.   :-[



In the real world it's a dude with a flag that starts the race...
...but sod it - I want lights. 

Figured I'd point out the deviation to save anyone else having to.
Exporting V0.2 now.  Should be up later.

NEW VERSION UP LATER???!!!!

WAAAAAHHOOOOOOOOO

As for the Lights, as long as they look natural with the track and aren't just stuck on haphazardly its not a big deal for me personally :)

I'm just looking forward to the online carnage at Mere Hairpin in the races... If people are brave enough to do them in GPB Lol

1139
Suggestions and wishlist / Trainers - More options
March 17, 2019, 11:05:15 PM
I'd love the ability to hear trainers bikes when running with them, as for me personally the noise of being followed adds a whole new layer to lapping in GPB, and would get newer players used to it before they jump online.
Also the ability to see trainers in replays would be awesome, it would allow for mod packs such as MotoGP packs to be showcased all at the same time on track, and if its combined withe the sounds it could be awesome to see and hear. Especially if it can load separate paints
1140
Circuit Nelson Piquet or Interlagos for the Brazil Round?

Also Rain races going to be a thing?