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April 20, 2024, 08:04:49 AM

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World Racing Series beta14 available! :)


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Messages - Myst1cPrun3

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Paints / [SKIN] Jonas Folger Yamaha 2018 Valencia Test
February 02, 2019, 07:08:11 PM
A quick livery of Jonas Folgers yamaha in the end of season test at Valencia.
With the release of the yamaha official test suit, and the HJC helmets being available, The only part missing was the bike and its a fairly simple design to make.

The leathers can be found here: http://forum.piboso.com/index.php?topic=6424.0

Place in MotoGP 2018 Yamaha YZRM1
Bike: https://mega.nz/#!tDonUIgJ!DXjTMrputNFleIozjDnibJmjQ28W36O_D-837oQ2bPs
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Mods / SkyDomes and Track Scales?
January 28, 2019, 05:07:36 PM
Where do I get a sky-dome from, and how do I integrate this Into 3DS max?
Also, when I export a track and load it into trackED, the track itself is tiny, like in-order to make a corner with the center-line it has to be something like 0.001 length, and 0.75r. Is this normal or do I need to change the 3DS track scaling before the export?

Any help would be appreciated as I've finished the track editing now and am close to actually doing something meaningful with it in GPB. (I hope LOL)
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Tracks / Re: Help! Track conversion issues
January 26, 2019, 03:48:36 PM
Well I'm an idiot. After what was about a month of trying and fettling, and re-downloads and re-installs, It turns out there are 2 Autodesk 2010 directories, one in Program Files and one in Program Files x86. AS most of my other programs are in the x86 folder I hardly ever go into the other one, so I didn't realize that's where I needed to put the plugins, not in the x86 version. Idk why there are 2 directories for the same thing, but y'know.
FML
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General Discussion / Riding Styles
January 25, 2019, 09:44:03 PM
When Installing some rider paints I couldn't help but notice there was an 'Animations' Folder, with all the riding styles in it, and was wondering if this is a hint to the riding styles becoming adjustable, or if they already are to some degree?
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My head just exploded looking at that  :o its too late at night to try and read that my brain will end up like them old TVs that lose signal. thats a weekend job, but thanks for doing this as GPB seems to have some unique little aspects that are interesting to compare to IRL setups. My dad gave me an old Superbike Comprehensive Circuit guide which was co-developed by the ACU and features a load of these little tips and stuff, but I've never really delved deep into it, as its 17 pages long in total, and I don't have the time to read it properly ATM.
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Love the skin, its super quality, like all your work. Any plans for some more MotoAmerica Skins, maybe on the WSBK 18 pack when that releases?
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Quote from: Blackheart on December 05, 2018, 09:44:29 PM
Quote from: Myst1cPrun3 on December 05, 2018, 09:29:06 PM
I love the kawak, it handles really well, however it feels like the gears are too close together and the speeds in the garage settings dont seem to be relevant to what the bike can to before hitting the limiters and maxing out. for instance top gear maxes out at 206mph in the garage, but 198mph is the max the bike gets too before the limiter takes over, and it hits the limiter on the front straight at snetterton despite the max gearing. Other than this I am in love with the bike, and is a marked improvement over the 2017 mod. :)

thx,

So the top speed in garage is not "real" because there are other factors, for example:; aerodynamics resistace, tyres... and for sure other stuff  ;)

Anyway for sure will be improved also engine\gearbox in the final version.  :D

Upon re-reading I may have not been too clear, as its not that it runs out of speed with air resistance/drag etc, its that the electronic rev limiter kicks in.
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Javiliyors' Mods / Re: Road Atlanta V0.9
January 20, 2019, 02:00:06 PM
I utterly adore Road America, and this seems like a really good version of it. I particularly like T1 where the camber and GPB handling enables some nice satisfying slides ;) However I can't help but notice the version here is the car racing version, as the motorcycles use a different layout, to enable some larger runoffs. I'm aware the bike layout maybe a little bit slower, and possibly not as fun, but I was wondering if there was any plans to include that version as well?

Here's a vid to highlight what I'm on about:

https://www.youtube.com/v/JqQWTAnrZvQ
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Tracks / Re: Help! Track conversion issues
December 19, 2018, 10:21:53 PM
The 'EdfExp dles'? They go into the 3ds max plugin folder?