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Messages - Myst1cPrun3

1351
General Discussion / Re: New official track
December 11, 2018, 08:00:39 PM
I believe MotoGP used the Older layout for the last time in 2005, which its obvious its in the middle of redevelopment as there are construction site looking objects around, and is quite dusty and unpainted



idk how to embed videos sorry XD

https://www.youtube.com/v/h9IxPEZIWPY

EDIT LOOK MA I DID IT
1352
General Discussion / Re: New official track
December 11, 2018, 06:30:03 PM
Quote from: h106frp on December 11, 2018, 06:26:49 PM
Cambered turns are something else that needs fixing, currently the bike will tend towards a lowside as if the camber is being added to the the lean angle.  :(

TBF, shell oil hairpin at Oulton Park doesn't seem to bad for the low siding thing, it just seems very understeery compared to the real world, although that may be me not doing it right. The issue seems to arise when the camber ends, and the tracks go relatively flat, the front just washes along the floor, at that weird point between a wheelie and losing the front. Then it goes down. That's just my experience, I can't think of another track aside from Daytona that has banking that's noticeable in GPB?
1353
General Discussion / Re: New official track
December 11, 2018, 06:11:08 PM
Aside from the externals, such as kerbing and advertising I personally can't notice much difference, except it looks like in the 2002 layout the 'Strubben' hairpin, as well as the back straight has had some adjustments and re profiling, namely the kinks being sharpened, and one being added towards the end of the Veenslang/Ruskenhoek section it looks like. I personally prefer the 2002 layout, as that style of Assen, such as the one in MotoGP 4 is where I started watching MotoGP so its what I remember. I do think the 500s need some love in GPB however, so the older version would make more sense to me to add in, and isn't really different enough to warrant 2 versions, unless one is modded in should Piboso decide to develop a version. It also seems like the kinks in the first part are tightened as well especially in this vid, although this being the '05 layout it sort of looks like its in between the old and new version, as its mid development I should imagine at this point:

https://www.youtube.com/watch?v=h9IxPEZIWPY

I personally would love to see the REALLY old version (which is the first pic I've attached), before they shortened it into the pre 2006 version, for the Norton's which don't seem to get used enough IMO.

The second pic appears to be a map that shows how the track changed between 2002, which is vid you shared and 2006 which was the last version before it was shortened, and I find it quite interesting to see just how many changes there were in the time, as I never considered the re-modeling a transitional phase, I just assumed they did it all in one go, which would show that if Assen was introduced as an official track then Piboso would have to be quite picky with the year, as the 2002 variant differed from the 2005 variant quite a lot in the last couple of sectors, and the kerbing/runoffs are very different also.



1354
SRC600 / Re: Week 6 - Donington park
December 11, 2018, 04:07:11 PM
Can I just ask how come we're using this version of Donnington? The Donnington DS from the bike mod feels much better to ride and seems to be more accurate IMHO, jw if there was a vote for this version or if its a test for Javiliyors as its one of his new tracks?
1355
General Discussion / Re: New official track
December 11, 2018, 03:29:32 PM
I can't really say how accurate or inaccurate it is compared to the real world version, as I have never ridden it, and was only 8ish when it was changed. There are definitely worse tracks available and it is quite rideable with a decent flow, if it is in need of a texture/bump map/3d update. As for this update, I've only tried a handful of things with track modding and was catastrophically unsuccessful, so I can't say if it's worth updating or would be less work to start from scratch? I'll leave that decision to the people that know what they're doing lol. But it's definitely rideable, and there are very few bugs that I've found, so it's been well tested at least.

EDIT: What I will say is that I've been playing MotoGP 4 on PCSX2 a load recently, and I've just done the Assen round of career mode there, and that version seems much more 'lived in' shall we say, and with a texture boost of x8 in the PCSX settings it looks startlingly good, and not like a 13-14 ish year old ps2 game. Again I can't vouch for accuracy, but would it be possible to rip that version and import it over, just as a stop gap until its either remade or updated. As far as I can find the MGP 4 game is abandon ware as of now, (don't quote me on that tho, ans I'm not 100% sure), so it shouldn't be so much of an issue providing it can be done? Or even rip the older version from a milestone game, believe it was in VRTG the game?
1356
Support / Camera Settings Help
December 11, 2018, 03:14:11 PM
I've recently started using first person in GPB, and to get it to where I'm relatively comfortable I've hooked up my TrackIR with a custom sensitivity/movement profile for GPB, and it works really well for the most part. However I have noticed a few 'oddities' here and there and was wondering if there was any way to overcome them or more fidelity in the camera controls in the files somewhere?

The main issue I have is the automatic camera movement, for instance when I tuck my rider forward or back, the first person camera moves up and down automatically, which often puts me inside the fuel tank, or miles in the air, which is a slight issue when it comes to seeing where I'm going. I was wondering if there's any way to turn it off, as I can't see any in the menus?

To combat this, I use the second-first person view (if that makes sense), which works a treat with TrackIR, and is actually really immersive. Well as immersive as I can get without VR and one of those fancy handlebar controllers. The issue I have with this view is that there seems to be a vertical limit on movement, (I think the view is supposed to be a static camera w/out TrackIR?), and the result is I can't sit out of the screen on most sporty/racing bikes. Again I was wondering if there was any way to edit this, as again I couldn't see any in the in-game menus?

The only solution I've found so far is to use the 'rider tracking' option, which uses the TrackIR (or other Tracking software) to control rider lean. I'm not a big fan of using this as I struggle to set it up, as the rider only seems to respond to very extreme head movements.

Any tips would be appreciated :)
1357
General Discussion / Re: New official track
December 11, 2018, 02:58:37 PM
The current-old version of Assen, (that's a confusing one) that I have installed seems to be a decent quality, although it could do with some updating in terms of kerbing and some textures, but overall seems a good little mod, I would say comparable in quality to the Victoria track. (Not the worst by any stretch)

However it would also open the door to having multiple layouts of it, such as the modern version, the pre '06 layout, and if Pibosos feeling brave, the Old OLD layout, which would be cool for the Norton Manx and 'Legends' Riders imo. They're in the sim so why not use them for me anyway.

I have a vid on the current-old version of Assen up on my yt, it's certainly not the 'worst' quality mod out there imo

Link if anyone is interested:

https://youtu.be/Jdb74XJCz5A
1358
SRC600 / Re: Week 6 - Donington park
December 10, 2018, 09:41:08 PM
Ofc the one time I was actually semi-competitive on my race setup, and able to make the 5 seconds cut on it, the track changes. I don't know whether to laugh, cry or panic.

Think I'll settle for a combination of all of them
1359
Wow, I was literally just talking about this track in Pibosos 'official track suggestions' thread, and how much I loved it back in MotoGP 4. Thanks for making this available look forward to a good few laps later 👍
1360
General Discussion / Re: New official track
December 10, 2018, 12:29:37 PM
And even then most of the negative reviews are because of crashes, not because of content, so again your point is kind of not accurate. And buying a game for 2 hours and then refunding it is kind of a s****y thing to do imo, as it's messing with people's livelihoods, which isn't really a good thing to do especially for a small dev.

I've refunded about 4 games on my account all together, and that's only because they don't work, and/or aren't being developed anymore to make them work

EDIT: At the end of the day, the original question was which track do we want to see in GPB, not which one do you think will make GPB more marketable, or which one will do better on Steam, and if your desired track does that then great.
Any more official content is good for GPB in my book, especially if it's done to a high, well raceable quality. Whichever tracks Pib chooses will be beneficial to the sim and great fun to use
1361
General Discussion / Re: New official track
December 10, 2018, 12:26:58 PM
Again +80% of people will do their research before they buy it, reviews are there for a reason. (Which KRP has mostly positive despite the things your saying, so really this highlights that it's kind of the there way around to what your saying) As KRP has mostly positive reviews, (Even with the content) I would hazard a guess that it's 20%, maybe less who'd refund it because of the reasons your suggesting.
1362
General Discussion / Re: New official track
December 10, 2018, 11:45:33 AM
Over 80% of people do research and know what they're buying before splashing out 29€

I know before I bought it I had watched over 10 reviews on GPB, and spent a good few hours on this forum before buying the sim, as I'm a bit of a cautious person when it comes to buying things on the internet, especially from a relatively unknown site.

As a result I knew exactly what I was buying, and what I was getting for my money, and how to improve upon that, and I bought it based upon that. Not a presumption that it'd be full of 20+ tracks and  bikes etc

I don't mean to disregard your experience, but out of all the posts I've read, (and I've read a load more than I've posted)
so far it's only you that seems to have these issues/views
Sure there are improvements and streamlining to be made in terms of modding, but they completely change the game.

TLDR: Do your research before buying something off the internet
1363
General Discussion / Re: New official track
December 10, 2018, 09:33:14 AM
Quote from: PiBoSo on December 03, 2018, 04:46:18 PM
Soon, hopefully, work will start on a new official track.

Which one would you prefer?
Please vote ( you can choose two! ) and please write your opinion, too.

Quote from: poumpouny on December 10, 2018, 08:51:59 AM
So i totally miss the point of this thread, it seems that everybody is just telling what's his favorite track ! i thought that this thread was created to add "some" official track to the GPB cores, so one who will buy the game (new customers) will be ready to play on 3 official track without being forced to dig into the mod installation/download nightmare ..... and then make a better first impression
to GPbikes, it has nothing to do with wich track is good or not, it is a Marketing thing ......... so What's wrong with the current Mugello track ? then it's a ripped version from Assetto Corsa ..... just that simple......

We were asked which ones we'd like to see in the sim, as for the reasoning nothing was confirmed to my knowledge so its just a debate as to what people would like to see in the game officially. The likelihood the tracks are licensed is slim to none anyway so if Mugello was put in the game it would have to be renamed so a prospective buyer may not look into a purchase anyway, negating the point of something that's already available to a high quality in mods anyway. That's my take on it anyway.

And installing Mods is literally just copying and pasting the right files into the right folders, not what I'd call a nightmare, and most championships post links to the versions they use in their topic. Workshop support on steam launch would be a nice addition saying that, but its nowhere near a nightmare.
1364
General Discussion / Re: New official track
December 08, 2018, 10:03:57 PM
Quote from: h106frp on December 08, 2018, 09:57:04 PM
After some thought and considering the effort required to build tracks;

Assuming people do not really care where the content comes from as long as it looks and plays well would it not be better to use the effort to improve the engine?

Just my (personal) list of priorities;
Lighting model; its difficult to make tracks look better without better lighting, HDR and dynamic shadows would greatly improve the look with the possibility of time of day lighting.
Fix the outstanding issues with transparency - trees and track overlays.
Fix the 3D grass issues (pop up and floating grass)


I agree completely. Especially if its something that's already in the game, (through Mods Admittedly), such as Mugello and Brno. If it was a completely new track that hasn't had a version of it previously modded then for me it would be more justified.

I personally would like to see a day - night cycle, toggle-able headlights, and refueling/tyre changes for some endurance racing, as some real night racing would be awesome, especially for those with the VR privilege, (not me as I'm poor LOL). Time trial rules and hill climb support wouldn't go amiss either, but at the end of the day that all depends on how far Piboso wants to come away from the GP racing side of things, (would be nice for the engine to support this however even if there is no official content for it). Night racing and multiple light sources would be cool for simulating Losail however.
1365
General Discussion / Re: New official track
December 08, 2018, 09:16:50 PM
Spa isn't a bad Idea, and is quite different to modern GP tracks, but I'm possibly a bit biased, as again its a fairly common track in most racing games these days, and one which I've done a load of laps in, and I'm not sure how GPB physics handle Eau Rouge/Radallion either.
If it was put in however, I'd like to see a period version as well as or instead of the modern version, so like late 80's early 90's, lined with catch fences and hay bales, and again could be a great track for the GP500s, which could do with some love as they don't seem too popular these days sadly. (I could see the track also suiting the GP250s as well if its not too long)

https://www.youtube.com/watch?v=_cLV0czIQxA

https://www.youtube.com/watch?v=M9SJCE7XuFc

Lined with armco and hay bales ^^   :D

EDIT: Based of these videos Old Spa would be very cool, but I'd like to see the in game grip of the wet tyres reduced, certainly across the older GP500 class, and maybe remove the lean limit when your on the brakes, as I seem to do backwards braking, where I'm light on the entry and heavy when I'm leaned toward the Apex, its sort of backwards. And if there is a way to increase wet weather spray that would be cool too.