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April 26, 2024, 03:42:33 PM

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Messages - Myst1cPrun3

796
Bug Reports / Re: Oculus VR Flicker Bug
July 01, 2019, 11:19:43 AM
Tried this fix. Hasn't fixed the FPS issue, but it has pretty much removed the flicker, making it at least useable now. Still can't use Javis Donnington however, but that was the same before the update, so I think that's a track issue not a GPB/oculus issue. Still hoping for the update soon to completely fix the issue. :)

797
Off Topic / Re: MotoGP19
July 01, 2019, 09:14:23 AM
New patch, fps option now works on console,
And there have been a few little gameplay updates.

Notably the addition of pit boards, and marshals waving flags, the checkered one at the end being the main one.

Quite surprised tbh...


https://motogpvideogame.com/news/motogp19-new-patch-available-01-07-2019/

798
Bug Reports / Re: Oculus VR Flicker Bug
July 01, 2019, 08:47:41 AM
Quote from: poumpouny on July 01, 2019, 06:41:59 AMI don't understand how the hell can you get such a fps on RTX 2080ti hahaha, i was you i already commit suicide hahahahahha.





I was like, 'I'm GONNA get a PC that'll last me for several years, that's as good as I can get, and GPB should have no frame issues as its easy to run...

NOPE

Quote from: poumpouny on July 01, 2019, 06:41:59 AMGPB on my ancestral setup run solid 90 fps (don't even need asw or motion reprojection) an all that with higher resolution than occulus cause i'm on Acer Windows Mixed reality (1440 x 1440 per eye).




From my testing the issue is the Oculus Home software that HAS to be running in the background. They've updated it and now games run like crap.

It seems Oculus are trying to make anything that's not on the oculus store run like crap, as anything launched through Steam VR is similar.

I have found some files for an older version of oculus home, so I'm going to try that later, hopefully it works.
Failing that I've got to wait for an update from Pib, but it seems he's already updated Jr I his daily Dev reprise thread.
Hopefully this becomes a b15c update cos I'm impatient to use GPB Lol
799
Bikes / Re: whats the best controller to use
June 30, 2019, 06:36:24 PM
From my testing, no a different controller wont help.

Just practice, and learn the setups for the bikes.
That's all really.
You can't 'speed up' gaining speed.
800
Bug Reports / Re: Oculus VR Flicker Bug
June 30, 2019, 11:39:23 AM
Quote from: teeds on June 30, 2019, 10:32:31 AMI know you said you had the latest but have you tried swapping out your video card drivers since the Oculus update for older ones?

Yep. I was initially about 5 video card /gpu updates behind when it started doing it, so I thought the new oculus update was not working with that, so I updated, and backdated it when that failed,
and it made 0 difference either way.
NDS/DS tracks make 0 difference too
801
Bug Reports / Re: Oculus VR Flicker Bug
June 29, 2019, 10:17:18 PM
I did initially think a background process caused the fps issue, however the only program I've changed is the oculus app update.

Not as if I've opened up any more programs in the background as to before, which is why I think it's the way GPB seems to Interact with some game settings vs oculus app
802
Can we please get point to point race support?

For hill climbs etc.

Found a vid on YT recommended (omg it's doing something right) and it got me all riled up, the enthusiastic frenchies did

Not shy are they :o

803
Bug Reports / Re: Oculus VR Flicker Bug
June 29, 2019, 10:05:52 PM
Quote from: PiBoSo on June 29, 2019, 09:58:17 PMAre you getting 22 fps on a RTX 2080?  :o



Precisely my thinking and yes I am, lowest settings too X)

Quote from: PiBoSo on June 29, 2019, 09:58:17 PMHow does GP Bikes run without VR?

Runs perfectly, no fps/graphical issues whatsoever
804
Bug Reports / Re: Oculus VR Flicker Bug
June 29, 2019, 09:51:47 PM
Quote from: PiBoSo on June 29, 2019, 08:42:12 PMIs the framerate solid at 90 fps?

It would appear not no, at the worst the fps counter says 22 at the worst stage.

However turning all the settings onto minimum allows for 25 at the worst stage.

System specs for reference:

i9 9820 Skylake
RTX 2080 Ti
32GB Corsair Vengeance DDR4 Ram
GP Bikes installed to 250GB SSD
Win 10

Isn't really any reason why my FPS should go so low, on any settings. I have shut down all other programs in background and this has not made any difference, both before and after the update.

805
Bug Reports / Oculus VR Flicker Bug
June 29, 2019, 07:44:25 PM
I've been unable to really use GP Bikes since the Oculus Update a few months ago due to flicker in the headset.
It does not occur in other games however, regardless of them being updated or not so its a pure GP Bikes issue.
My drivers and hardware are up to date, and I'm running the latest Oculus Rift. (Believe its CV1)

This one:




I've been trying to fix this, including changing pretty much any In game settings, but am at a complete loss.


It happens to some degree on all bikes/tracks, but on the better ones its just at the bottom of the headset and really isn't a big deal. I'd still like it gone all together mind you.

The stock Victoria cicruit + M2 also do this, so its not a MOD thing to my knowledge, but is worst on mods, particularly the otherwise high quality Javiliyors tracks.

Its at its worst on Jerez, which is a shame as that's the track I've been wanting to use the most recently.

And by at its worst, its Literally unplayable in VR.

Any advice would be helpful.

Here are a few Screenshots of whats happening, and I should point out this IS visible in VR and its not a very nice experience.







I've posted this in several topics as I'm not sure which one it should go under. Admin can Delete as appropriate
806
General Discussion / Re: So, what's next?
June 27, 2019, 07:01:22 PM
Quote from: Hawk on June 27, 2019, 06:46:11 PMYour sounding like an EU remain supporter Max..... Happy with the status quo with no vision and no balls to take the risks required to move into a bigger & better future. :P  ;)


Oh not this again.. XD

Although I would gladly support GP Bikes 2, (Or a re-brand called Superbikes if pib would focus on Superbikes instead of Grand Prix, which I'd like to see)


807
General Discussion / Re: So, what's next?
June 26, 2019, 08:30:45 PM
I said I'd do it so I did:

640x480 (Stretched)



VS

Same screenshot but 1920x1080 (native)



GPB Can go higher but my monitor Can't, and very few can so there wasn't much point as it'd get down-scaled and lose the effect.

808
General Discussion / Re: So, what's next?
June 26, 2019, 08:15:27 PM
    Quote from: PiBoSo on June 26, 2019, 07:59:52 PM
    Quote from: WALKEN on June 26, 2019, 05:52:28 PMI also agree about no point in changing engines, waste of time at this point and to much time vested in his own engine to switch now. Makes zero sense.

    Agreed.

    Guess that answers that question then XD. Serious question though pib, do you have like a roadmap aside from steam releases?

    It'd be interesting to see something like:

    Priorities (Next Beta/Version):

    • Priority 1
    • Priority 2
    etc


    Hopefuls (try for next version but not too big of a deal if missed):

    • Hopeful 1
    • Hopeful 2
    etc


    Dreams (Future ideas, development not started):

    • Dream 1
    • Dream 2
    etc
    Perhaps with estimated dates, or ideal months of completion

    I'd be curious to see just what is going to come and what you hope to achieve either this quatre/year, and would help stem these 5 pages of random suggestions, when really a concrete answer is desired.[/list][/list]
    809
    Off Topic / Re: TT IoM 2: Announced
    June 26, 2019, 04:58:45 PM
    Quote from: doubledragoncc on June 26, 2019, 03:31:20 PMBUT still nothing about real input devices so I bet it is just for the fucking gamepad..............


    Sadly gamepads are the main consumer control input, as most people elect not to use steering wheels for bike games, as that feels odd, and there aren't many systems like yours available (yet)
    Gotta cater to the main base, and make it easy for those, any extra is a bonus.
    But as a gamepad peasant I must say if they follow through with all this I would be very hyped for this game
    810
    Off Topic / Re: TT IoM 2: Announced
    June 26, 2019, 02:47:21 PM
    Takes from this:
    New handling
    Weather
    Requirement to get 6 signatures in career mode to enter the tt, as per real world, or enter the Manx GP which is in the game.
    Classic TT
    Joey Dunlops 1977 yamaha
    Agos MV Agusta
    1970s +80s bikes
    Release first half of next year