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September 22, 2019, 12:20:15 am

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Topics - PiBoSo

21
General Discussion / Crowdfunding...
July 11, 2018, 09:17:37 pm
What would you expect from a crowdfunding campaign?
What should the goal be?
GP Bikes on Steam?
All the projects on Steam?
New features?
Licenses?
A MotoGP competitor?

Please share your opinion...

Please note that even a very successful campaign would only help the art side. The code side is already going almost as fast as possible. Adding new programmers would be too complex and time-consuming.
22
General Discussion / World Racing Series beta13
July 05, 2018, 10:43:05 pm

World Racing Series beta13 available:
http://www.worldracingseries.net/?page=news

Download:
http://www.worldracingseries.net/?page=downloads
( download mirrors would be extremely helpful and welcome )
23

The 6th of May of 10 years ago GP Bikes alpha1 was released.
24
General Discussion / It's almost time...
April 06, 2018, 10:21:02 pm
... to release GP Bikes on Steam.

However, in addition to the x64 build and improved netcode, it needs new and better content.
Starting with a middle-class bike, that would also be used as the demo bike for the standalone version.

Now the question is: could you please post all the data you have on a 2018 Moto2?
Schematics, blueprints, wheelbase, length, width, height, engine torque curve, ... Anything is useful.

Thanks in advance.
25
General Discussion / Any TrackIR user around?
March 19, 2018, 01:06:28 pm

If there is any TrackIR user around, could you please do me a BIG favour?
Could you please download the latest KRP build and test if the rotation and translation axis work correctly?

http://www.kartracing-pro.com/?page=downloads
26
General Discussion / Multiplayer problems survey
February 22, 2018, 10:57:15 pm
For those who have multiplayer crashes, please answer a few questions:
1) What operative system are you using?
2) What controller are you using?
3) Have you applied the ( infamous ) LAA Hack?
4) Have you tried an event at Victoria with stock bikes only?

Everyone else, an important suggestion:
server administrators should always remember to limit the allowed categories as much as possible, to limit the loading times and, more importantly, the memory usage.
27
General Discussion / Potpourri
February 06, 2018, 10:31:48 pm

All values of "texture_quality" other than 3 or 4 should NEVER be used when connecting online. Combined with some not very well optimized ( to use an euphemism ) mods, they use an insane amount of video RAM ( especially 1 ) and are almost guaranteed to make GPB crash.

The naming of mods is a mess. The track and bike ID was meant to be short and simple, with no spaces in the middle.
The full name should be in the INI file.
For example: Misano_06, not Misano World Circuit Marco Simoncelli-2006_NC_V2.2_NDS  :'(
Also: GPB supports multiple layouts for the same track... There are examples in WRS, KRP and MXB. Why release each layout as a different track?  :(

There has been a lot of activity in the forum lately, with new users and a lot of messages every day. This is very good, of course, but this also means I cannot read everything.
If there are important messages waiting for a reply or noteworthy, please post a link down here.
28
Mods / Main menu background
January 27, 2018, 09:43:53 pm
Starting with Beta13, it is possible to replace the flat plane of the main menu background with a slope.
The floor and ramp object(s) must be named according to the track collidable surface convention, for example TRKASPH, and then exported as "bg.trp" in "gpbikes/misc/bg/".
The same scene should also be exported as MAP to replace the file "bg.map".
29
General Discussion / GP Bikes beta13
January 20, 2018, 02:06:42 pm

GP Bikes beta13 available:
http://www.gp-bikes.com/?page=news

Download:
http://www.gp-bikes.com/?page=downloads
( download mirrors would be extremely helpful and welcome )
30
General Discussion / World Racing Series beta12b
December 16, 2017, 03:58:44 pm

World Racing Series beta12b available:
http://www.worldracingseries.net/?page=news

Download:
http://www.worldracingseries.net/?page=downloads
( download mirrors would be extremely helpful and welcome )
31
General Discussion / Network Ports
December 15, 2017, 01:52:17 pm
World Racing Series uses UDP ports 54300 and 54310 for network protocol.
32
General Discussion / World Racing Series beta12
December 15, 2017, 01:45:56 pm

World Racing Series beta12 available:
http://www.worldracingseries.net/?page=news

Download:
http://www.worldracingseries.net/?page=downloads
( download mirrors would be extremely helpful and welcome )
33
Documentation / VR Support
December 15, 2017, 01:34:05 pm
When installing World Racing Series a desktop shortcut named "World Racing Series - VR" should be created.
It launches WRS with the "-vr" command line switch, that enables VR support.

If both a Rift and a Vive are installed on the same PC, it's possible to force Oculus using the "-vro" switch, and SteamVR using "-vrs".

In World Racing Series -> Settings -> Input3 it's possible to set the control to reset the VR camera tracking. The default key is F8. It resets the position and rotation of the user interface virtual screen, too.

It is possible to change the Oculus pixel density, creating a text file called oculus.ini in the WRS installation folder and adding the following lines:

[render]
pixel_density=1.5


By default, the rendering of both eyes is mirrored to the WRS window.
It is possible to change the mirroring setting creating a text file called oculus.ini or openvr.ini in the WRS installation folder and adding the following lines:

[mirror]
eye = 2

The possible values are:
-1: mirroring disabled
0: left eye
1: right eye
2: both eyes

On Oculus only, it is also possible to add, under the "mirror" section

post = 1

to show the barrel distorted render in the desktop window.

Note: If the Windows Taskbar overlaps the WRS window preventing the cursor from reaching the bottom of the user interface, please try right clicking on the shortcut icon and, in the Properties, selecting Run Maximized.


Known Bugs
- HTC Vive ( SteamVR ): transparent asphalt in the user interface
35
Documentation / Live Timing
November 11, 2017, 04:19:59 pm
It is possible to connect to a dedicated server to receive live race data.
Only 1 client can connect to the server.

Communication is made with UDP sockets and strings terminated with "\n".

Send "CONNECT" followed by the connection password ( empty string if no password ).
Reply:
OK -> connected
FULL -> another client is already connected
WRONGPASSWORD -> wrong password

Send "START" to start receiving data.
Data format is "MSG" followed by the message ID and then a stream of strings.
Send "ACK" followed by the message ID after each MSG.

Send "KEEPALIVE" every 15 seconds to keep the connection active.
The server sends "ALIVE" to report that the connection is active.

Send "DISCONNECT" to correctly close the connection.
36
General Discussion / Incline
October 18, 2017, 08:36:37 pm
One man band effort: http://store.steampowered.com/app/668170/Incline/

Congratulations to the developer, regardless...
Not the best graphics, but he has published more than Black Delta, that probably has a thousand times the budget  ;D
37
General Discussion / Misano GP
September 06, 2017, 08:20:58 pm

I will be at the Misano circuit on Friday to watch FP1 and FP2.
If you happen to be where, please say hi!
38
General Discussion / GP Bikes beta12b
September 03, 2017, 08:53:27 pm

GP Bikes beta12b released:
http://www.gp-bikes.com/?page=downloads
( download mirrors would be extremely helpful and welcome )

Changelog:
- fix: helmet paint selection
- fix: tyres compound, blur, wear and dirt textures
- fix: engine limiter sound in replays
- fix: multiplayer bug
- new: automatic dab
39
Documentation / VR Support
August 28, 2017, 12:37:07 pm
When installing GP Bikes a desktop shortcut named "GP Bikes - VR" should be created.
It launches GPB with the "-vr" command line switch, that enables VR support.

If both a Rift and a Vive are installed on the same PC, it's possible to force Oculus using the "-vro" switch, and SteamVR using "-vrs".

In GP Bikes -> Settings -> Input3 it's possible to set the control to reset the VR camera tracking. The default key is F8. It resets the position and rotation of the user interface virtual screen, too.

It is possible to change the Oculus pixel density, creating a text file called oculus.ini in the GPB installation folder and adding the following lines:

[render]
pixel_density=1.5


By default, the rendering of both eyes is mirrored to the GPB window.
It is possible to change the mirroring setting creating a text file called oculus.ini or openvr.ini in the GPB installation folder and adding the following lines:

[mirror]
eye = 2

The possible values are:
-1: mirroring disabled
0: left eye
1: right eye
2: both eyes

On Oculus only, it is also possible to add, under the "mirror" section

post = 1

to show the barrel distorted render in the desktop window.

Note: If the Windows Taskbar overlaps the GPB window preventing the cursor from reaching the bottom of the user interface, please try right clicking on the shortcut icon and, in the Properties, selecting Run Maximized.


Known Bugs
- HTC Vive ( SteamVR ): transparent asphalt in the user interface
40
General Discussion / GP Bikes beta12
August 24, 2017, 02:16:43 pm

GP Bikes beta12 released:
http://www.gp-bikes.com/?page=news

Download:
http://www.gp-bikes.com/?page=downloads
( download mirrors would be extremely helpful and welcome )