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April 26, 2024, 02:39:49 PM

News:

GP Bikes beta21c available! :)


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Topics - PiBoSo

41
General Discussion / New official track
December 03, 2018, 04:46:18 PM
Soon, hopefully, work will start on a new official track.

Which one would you prefer?
Please vote ( you can choose two! ) and please write your opinion, too.
42
General Discussion / Crowdfunding 2...
November 19, 2018, 02:31:51 PM

New spin.

I've been in contact with the Nurb for all of 2018 for the indoor kart track project, and I am wondering:
1) How many would join a crowd-funding campaign to have the laser-scanned Nordschleife officially in GP Bikes?
2) How many think it would be a good idea?

There already is a mod version, but:
1) is it an authorized conversion?
2) does it come from laser-scanned data?
3) it doesn't use the graphics engine at its full potential

Nonetheless, I'm not sure that a better and official version of the Nurb would be enough for a successful campaign.
43
Mods / 2D Dashes
October 30, 2018, 11:15:33 PM

Starting with Beta14, 2D dashes support has been changed and extended.

It is possible to have multiple 2D dashes in the gpbikes/misc/dashes/ directory, in the GP Bikes installation directory.
Each bike can set the required dash in the hud.cfg file. For example:

dash = default

If the line is missing, the "default" dash is automatically used.
44
Documentation / Windows desktop scaling
September 23, 2018, 09:15:48 PM
If the Windows scaling is set to a value over 100% then World Racing Series will start at a lower resolution to compensate for the automatic scaling.

To solve the issue and use the full resolution: right-click on the World Racing Series icon -> Properties -> Compatibility

Then, on Windows 10:
Click on Change high DPI settings -> "Override high DPI scaling behavior. Scaling performed by:"
Select "Application"

On Windows 7/8 instead:
Click on "Disable display scaling on high DPI settings"
45
General Discussion / Daily development reprise
September 06, 2018, 10:02:45 PM

* WRS: work on the new physics


http://www.youtube.com/v/3qrHxj85kNQ
46
Plugins / UDP Proxy
July 18, 2018, 04:01:57 PM
Starting with Beta14, GP Bikes integrates a plugin that allows to receive UDP data from the simulated bike in realtime.

To enable it and set the parameters, edit the file "gpbikes/proxy_udp.ini" in the GP Bikes installation folder:
[params]
enable = 1
port = 30000
ip = 127.0.0.1:30001
delay = 1

port: outbound port
ip: inbound address and, optional, port ( if missing, the outbound port is used )
delay: hundredths of second between packets

The packet format:
"data": null-terminated string
"state": integer. 0: software running; 1: on-track, simulation paused; 2: on-track, simulation running
"time": integer, milliseconds.
The rest of the packet follows the "SPluginsBikeData_t" structure of the proxy plugin: https://www.gp-bikes.com/downloads/gpb_proxy.c


In the proxy_udp.ini file, add the line
info = 1
to enable the streaming of the event, session, lap and split data.

Data format of the event packet, sent every second:
"evnt": null-terminated string
The rest of the packet follows the "SPluginsEventData_t" structure of the proxy plugin.

Data format of the session packet, sent every second:
"sesn": null-terminated string
The rest of the packet follows the "SPluginsBikeSession_t" structure of the proxy plugin.

Data format of the lap packet, sent five times a second:
"lap ": null-terminated string
The rest of the packet follows the "SPluginsBikeLap_t" structure of the proxy plugin.

Data format of the split packet, sent five times a second:
"splt": null-terminated string
"split": integer. 0: the latest line crossed is the start / finish one; 1: the latest line crossed is a split one
The rest of the packet follows the "SPluginsBikeSplit_t" structure of the proxy plugin.
47
General Discussion / GP Bikes beta14
July 12, 2018, 10:50:09 PM

GP Bikes beta14 available:
http://www.gp-bikes.com/?page=news

Download:
http://www.gp-bikes.com/?page=downloads
( download mirrors would be extremely helpful and welcome )
48
General Discussion / Crowdfunding...
July 11, 2018, 09:17:37 PM
What would you expect from a crowdfunding campaign?
What should the goal be?
GP Bikes on Steam?
All the projects on Steam?
New features?
Licenses?
A MotoGP competitor?

Please share your opinion...

Please note that even a very successful campaign would only help the art side. The code side is already going almost as fast as possible. Adding new programmers would be too complex and time-consuming.
49
General Discussion / World Racing Series beta13
July 05, 2018, 10:43:05 PM

World Racing Series beta13 available:
http://www.worldracingseries.net/?page=news

Download:
http://www.worldracingseries.net/?page=downloads
( download mirrors would be extremely helpful and welcome )
50

The 6th of May of 10 years ago GP Bikes alpha1 was released.
51
General Discussion / It's almost time...
April 06, 2018, 10:21:02 PM
... to release GP Bikes on Steam.

However, in addition to the x64 build and improved netcode, it needs new and better content.
Starting with a middle-class bike, that would also be used as the demo bike for the standalone version.

Now the question is: could you please post all the data you have on a 2018 Moto2?
Schematics, blueprints, wheelbase, length, width, height, engine torque curve, ... Anything is useful.

Thanks in advance.
52
General Discussion / Any TrackIR user around?
March 19, 2018, 01:06:28 PM

If there is any TrackIR user around, could you please do me a BIG favour?
Could you please download the latest KRP build and test if the rotation and translation axis work correctly?

http://www.kartracing-pro.com/?page=downloads
53
General Discussion / Multiplayer problems survey
February 22, 2018, 10:57:15 PM
For those who have multiplayer crashes, please answer a few questions:
1) What operative system are you using?
2) What controller are you using?
3) Have you applied the ( infamous ) LAA Hack?
4) Have you tried an event at Victoria with stock bikes only?

Everyone else, an important suggestion:
server administrators should always remember to limit the allowed categories as much as possible, to limit the loading times and, more importantly, the memory usage.
54
General Discussion / Potpourri
February 06, 2018, 10:31:48 PM

All values of "texture_quality" other than 3 or 4 should NEVER be used when connecting online. Combined with some not very well optimized ( to use an euphemism ) mods, they use an insane amount of video RAM ( especially 1 ) and are almost guaranteed to make GPB crash.

The naming of mods is a mess. The track and bike ID was meant to be short and simple, with no spaces in the middle.
The full name should be in the INI file.
For example: Misano_06, not Misano World Circuit Marco Simoncelli-2006_NC_V2.2_NDS  :'(
Also: GPB supports multiple layouts for the same track... There are examples in WRS, KRP and MXB. Why release each layout as a different track?  :(

There has been a lot of activity in the forum lately, with new users and a lot of messages every day. This is very good, of course, but this also means I cannot read everything.
If there are important messages waiting for a reply or noteworthy, please post a link down here.
55
Mods / Main menu background
January 27, 2018, 09:43:53 PM
Starting with Beta13, it is possible to replace the flat plane of the main menu background with a slope.
The floor and ramp object(s) must be named according to the track collidable surface convention, for example TRKASPH, and then exported as "bg.trp" in "gpbikes/misc/bg/".
The same scene should also be exported as MAP to replace the file "bg.map".
56
General Discussion / GP Bikes beta13
January 20, 2018, 02:06:42 PM

GP Bikes beta13 available:
http://www.gp-bikes.com/?page=news

Download:
http://www.gp-bikes.com/?page=downloads
( download mirrors would be extremely helpful and welcome )
57
General Discussion / World Racing Series beta12b
December 16, 2017, 03:58:44 PM

World Racing Series beta12b available:
http://www.worldracingseries.net/?page=news

Download:
http://www.worldracingseries.net/?page=downloads
( download mirrors would be extremely helpful and welcome )
58
Documentation / Network Ports
December 15, 2017, 01:52:17 PM
World Racing Series uses UDP ports 54300 and 54310 for network protocol.
59
General Discussion / World Racing Series beta12
December 15, 2017, 01:45:56 PM

World Racing Series beta12 available:
http://www.worldracingseries.net/?page=news

Download:
http://www.worldracingseries.net/?page=downloads
( download mirrors would be extremely helpful and welcome )
60
Documentation / VR Support
December 15, 2017, 01:34:05 PM
When installing World Racing Series a desktop shortcut named "World Racing Series - VR" should be created.
It launches WRS with the "-vr" command line switch, that enables VR support.

If both a Rift and a Vive are installed on the same PC, it's possible to force Oculus using the "-vro" switch, and SteamVR using "-vrs".

In World Racing Series -> Settings -> Input3 it's possible to set the control to reset the VR camera tracking. The default key is F8. It resets the position and rotation of the user interface virtual screen, too.

It is possible to change the Oculus pixel density, creating a text file called oculus.ini in the WRS installation folder and adding the following lines:

[render]
pixel_density=1.5


By default, the rendering of both eyes is mirrored to the WRS window.
It is possible to change the mirroring setting creating a text file called oculus.ini or openvr.ini in the WRS installation folder and adding the following lines:

[mirror]
eye = 2

The possible values are:
-1: mirroring disabled
0: left eye
1: right eye
2: both eyes

On Oculus only, it is also possible to add, under the "mirror" section

post = 1

to show the barrel distorted render in the desktop window.

Note: If the Windows Taskbar overlaps the WRS window preventing the cursor from reaching the bottom of the user interface, please try right clicking on the shortcut icon and, in the Properties, selecting Run Maximized.


Known Bugs
- HTC Vive ( SteamVR ): transparent asphalt in the user interface