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April 27, 2024, 08:57:37 PM

News:

GP Bikes beta21c available! :)


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Messages - PiBoSo

2026
General Discussion / Re: Daily development
October 27, 2017, 09:17:47 PM

* MXB: more work to support goggles paint and boots modding


http://www.youtube.com/v/fxQHi1QXboo
I'm not crying, you're crying!
2027
General Discussion / Re: Daily development
October 26, 2017, 10:47:58 PM

* MXB: tuning of the HUD gear switch light

* MXB: started support for goggles paint and boots modding


http://www.youtube.com/v/BXWvKDSwvls
2028
General Discussion / Re: Daily development
October 25, 2017, 10:59:12 PM

* MXB: ported the animated cables and shock to all bikes

* MXB: added the swingarm in cockpit view, too ( mostly useful for VR users )


http://www.youtube.com/v/JOF0i4I8EcA
2029
General Discussion / Re: Daily development
October 24, 2017, 09:56:23 PM

* MXB: fixed ( hopefully ) the "moon jumps" of remote bikes

* MXB: integration of the new paints


http://www.youtube.com/v/hF9Gr5waAJg
2030
Quote from: matty0l215 on October 24, 2017, 08:47:18 PM
Take Asseto Corsa for example. It can easily load a track the size of the TT (Much Larger than Nordschleife) and it is a 64 Bit program or a game like Rfactor 2 which is a 64 bit game engine.

So they don't even have a 32 bits version of the executable?
Is Windows x64 a minimum requirement?
2031
Quote from: uberslug on October 24, 2017, 04:12:40 PM
With regard to those who are publicly [and needlessly] bashing a phenomenal piece of very complicated software you need to lighten up and not be so emotional. Critics are a dime a dozen, people who can write software that allows a virtual motorcycle to behave in a manner that is consistent with the real world are few and far between.

Thank you. Complimenting words are not very common.
2032
The reports are puzzling.
While it is somehow understandable that GPB, loading a very long and detailed track, can take over 1.5GB of RAM, it doesn't make much sense that connecting to a server the memory usage ramps up to almost 4GB.
This issue sure must be investigated.
The community is already over the limit, though, as the LAA hack is needed for several modded circuits. Are other games / sims able to load those longer tracks even with a 32 bits executable, or do they require a 64 bits one?
2033
General Discussion / Re: Daily development
October 23, 2017, 10:47:09 PM

* MXB: integrated a new trick animation

* MXB: integrated the LODs of the revised rider model

* MXB: started work to try to fix the "moon jumps" of remote bikes


http://www.youtube.com/v/2G5rfPISIwo
2034
General Discussion / Re: Daily development
October 22, 2017, 09:46:37 PM

* MXB: completed the porting of the improved jump start detection code

* MXB: completed the integration of the revised rider model

* MXB: integrated the new and revised rider animations


http://www.youtube.com/v/gz3v4nHFr0A
2035
General Discussion / Re: Daily development
October 21, 2017, 09:36:36 PM

* MXB: started integrating the revised rider model

* MXB: investigation of the rendering bug


http://www.youtube.com/v/qr1dPUoLqMM
2036
General Discussion / Re: Daily development
October 21, 2017, 10:04:08 AM

* MXB: tuning of the rider constraints

* MXB: started the porting of the improved jump start detection code


2037
Quote from: tchemi on October 20, 2017, 02:48:50 PM
Quote from: PiBoSoGPB / WRS / KRP / MXB: improved the ambient shadow rendering

Are you talking about ambient occlusion or just normal shadows rendering ?

Normal fake ambient occlusion.
2038
General Discussion / Re: Daily development
October 19, 2017, 09:58:04 PM

* GPB / WRS / KRP / MXB: improved the ambient shadow rendering

* GPB / WRS / KRP / MXB: updated the track tools: http://www.kartracing-pro.com/downloads/tt.zip


http://www.youtube.com/v/-48Za7VZR_c
2039
Tracks / Re: Track Modding
October 19, 2017, 09:48:12 PM

TrackEd updated to add the possibility to set a relative angle for pits in absolute mode, too:
http://www.worldracingseries.net/?page=downloads
2040
Tracks / Re: Track tools
October 19, 2017, 09:45:49 PM

TrackEd updated to add the possibility to set a relative angle for pits in absolute mode, too:
http://www.gp-bikes.com/?page=downloads