Quote from: Blackheart on October 05, 2016, 11:48:31 AM
P.S. When a fix for the offline core.exe?
The issue is under investigation.
A fix will be released as soon as possible.
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Quote from: Blackheart on October 05, 2016, 11:48:31 AM
P.S. When a fix for the offline core.exe?
Quote from: PiBoSo on October 03, 2016, 08:55:08 AMQuote from: JamoZ on October 03, 2016, 05:25:45 AMQuote from: Urban Chaos 2.0 on October 02, 2016, 10:55:18 PM
Very very nice. Everything is much improved. Bikes are more stable, and grip levels are much more realistic as well.
The one thing that didn`t become more realistic are the grip levels. Opening up a motogp bike under quite an angle and without traction control in 1st, 2nd or 3rd gear should almost always result in a highsider or at least the rear wheel stepping out quite violently. Right now i can just floor it in 1st gear coming out of a hairpin and the bike just has perfect grip without TC.
Now i understand why you think pCARS is a sim...
One more time: the tyre simulation and the tyre physics data HAVEN'T been changed.
The "throttle mapping", that due to a bug wasn't working at all, has been fixed.
This is what "throttle mapping" is: http://www.sportrider.com/2005-honda-rc211v-motogp-great-expectations
"In an effort to control the ever-increasing power of the RC211V, HRC introduced the Honda Intelligent Throttle Control System, a semimechanical/electronic forerunner to the now-common fly-by-wire throttle systems on MotoGP bikes. The twist-grip throttle cables rotated a throttle linkage shaft attached to a tiny planetary gear setup controlled by an ECU-actuated servo motor. The system would modify the amount of throttle-valve movement according to the gear selected, preventing excessive power in the lower gears. However, it was widely rumored that many of the Honda riders disliked the system, complaining that it affected the engine power too much."
The simulation is uncanny, since you complain exactly like the real riders
Quote from: JamoZ on October 03, 2016, 05:25:45 AMQuote from: Urban Chaos 2.0 on October 02, 2016, 10:55:18 PM
Very very nice. Everything is much improved. Bikes are more stable, and grip levels are much more realistic as well.
The one thing that didn`t become more realistic are the grip levels. Opening up a motogp bike under quite an angle and without traction control in 1st, 2nd or 3rd gear should almost always result in a highsider or at least the rear wheel stepping out quite violently. Right now i can just floor it in 1st gear coming out of a hairpin and the bike just has perfect grip without TC.
Now i understand why you think pCARS is a sim...
Quote from: Hawk on October 02, 2016, 12:50:34 PM
Is the Server Handling down? I just get "connection timeout" when trying to view the "World" Server list.
Hawk.
Quote from: Syd on October 01, 2016, 07:48:26 PM
1. Mura does have too much grip (to tc or aids). Even in wet. Possibly Varese too, I doubt I could get away with being rough with the throttle IRL on this bike. But it's not far off.
Quote from: Hawk on October 01, 2016, 05:56:55 PM
@Piboso: What exactly is the new Pitlane centrelines function in beta 9?
Hawk.
Quote from: vin97 on October 01, 2016, 04:39:07 PMQuote from: Blackheart on September 30, 2016, 10:09:37 PMit was suzuka and i haven't been able to replicate the bug on the mura.
With the official bike I havent "rider-off" i tried on Spa. That corner it is in the vid?
some information for the modders on how to get rid of the bug would be great, piboso.
Quote from: Obelix90 on October 01, 2016, 02:55:20 PM
Thank you for the quick reply. Unfortunately it's still not working. First of all, is there a typing error in:Quote from: PiBoSo on October 01, 2016, 01:33:16 PMShould it say "cockpit/gauges/speed_analog/scene" for analog speed?
- "cockpit/gauges/analog_scene" for the analog gauges
I tried a LCD with "cockpit/gauges/lcd/scene and scene=1 and this is working.