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April 26, 2024, 10:40:35 PM

News:

World Racing Series beta14 available! :)


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Messages - PiBoSo

2866
General Discussion / Re: GP Bikes beta9b
October 05, 2016, 11:56:07 AM
Quote from: Blackheart on October 05, 2016, 11:48:31 AM
P.S. When a fix for the offline core.exe?

The issue is under investigation.
A fix will be released as soon as possible.
2867
General Discussion / Re: GP Bikes beta9b
October 05, 2016, 11:35:47 AM

Release notes:
- a clean installation is strong recommended
- replays are not compatible with the previous versions
- pressing the reset button for three seconds the bike is reset to the track ( but only if the check lines have been generated )

Known bugs
- Unfortunately, the 125 bikes are completely unplayable, for reasons yet to be discovered, despite trying to constantly improve the physics and the data realism.

Sadly, the 125 is also the only bike in the demo, that thus becomes like a trial of faith:
http://www.youtube.com/v/NkGTyndJC1w

However, it is now clear that GP Bikes is purely a modding platform, that hopefully keeps getting better.
2868
General Discussion / GP Bikes beta9b
October 05, 2016, 11:35:17 AM

GP Bikes beta9b released:
http://www.gp-bikes.com/?page=news

Beta9b changelog:
fix: screen bigger than the monitor
fix: mouse pointer not reaching the bottom of the screen
fix: m_afSuspMaxTravel in SPluginsBikeEvent_t
new: front spring graph in physics debug mode, show the forces with coil alone and combined with air

Download:
http://www.gp-bikes.com/?page=downloads
( download mirrors would be extremely helpful and welcome )
2869
General Discussion / Re: Daily development
October 04, 2016, 10:14:44 PM

* GPB / WRS / KRP / MXB: fixed a few more bugs in the settings page

* GPB: registered and published a video to show the new rider animations ( and the improved physics ): https://www.youtube.com/watch?v=HLo-CCfXbA0

* GPB / MXB: work on BikeEd

* GPB / MXB: work to improve the suspensions's simulation


http://www.youtube.com/v/_7PUPNxsRQ0
2870
General Discussion / Re: Daily development
October 03, 2016, 09:58:38 PM

* GPB / WRS / KRP / MXB: fixed the bug that caused the screen to be bigger than the monitor in fullscreen

* GPB / WRS / KRP / MXB: fixed a few bugs in the settings page

* GPB: fixed m_afSuspMaxTravel in SPluginsBikeEvent_t


http://www.youtube.com/v/s5tuB5Rx9xc
2871
General Discussion / Re: GP Bikes beta9
October 03, 2016, 09:05:22 AM
Quote from: PiBoSo on October 03, 2016, 08:55:08 AM
Quote from: JamoZ on October 03, 2016, 05:25:45 AM
Quote from: Urban Chaos 2.0 on October 02, 2016, 10:55:18 PM
Very very nice. Everything is much improved. Bikes are more stable, and grip levels are much more realistic as well.

The one thing that didn`t become more realistic are the grip levels. Opening up a motogp bike under quite an angle and without traction control in 1st, 2nd or 3rd gear should almost always result in a highsider or at least the rear wheel stepping out quite violently. Right now i can just floor it in 1st gear coming out of a hairpin and the bike just has perfect grip without TC.

Now i understand why you think pCARS is a sim...

One more time: the tyre simulation and the tyre physics data HAVEN'T been changed.
The "throttle mapping", that due to a bug wasn't working at all, has been fixed.
This is what "throttle mapping" is: http://www.sportrider.com/2005-honda-rc211v-motogp-great-expectations
"In an effort to control the ever-increasing power of the RC211V, HRC introduced the Honda Intelligent Throttle Control System, a semimechanical/electronic forerunner to the now-common fly-by-wire throttle systems on MotoGP bikes. The twist-grip throttle cables rotated a throttle linkage shaft attached to a tiny planetary gear setup controlled by an ECU-actuated servo motor. The system would modify the amount of throttle-valve movement according to the gear selected, preventing excessive power in the lower gears. However, it was widely rumored that many of the Honda riders disliked the system, complaining that it affected the engine power too much."

The simulation is uncanny, since you complain exactly like the real riders  :P

If you really want to complain about realism of the Murasama ( except for the obvious physics data that can always fine-tuned more ) then maybe you could argue that the 2003 RC211V didn't have traction control or anti-wheeling.
However, this bike is meant as a showcase of what the physics can do, as a reference for modders.
2872
General Discussion / Re: GP Bikes beta9
October 03, 2016, 08:55:08 AM
Quote from: JamoZ on October 03, 2016, 05:25:45 AM
Quote from: Urban Chaos 2.0 on October 02, 2016, 10:55:18 PM
Very very nice. Everything is much improved. Bikes are more stable, and grip levels are much more realistic as well.

The one thing that didn`t become more realistic are the grip levels. Opening up a motogp bike under quite an angle and without traction control in 1st, 2nd or 3rd gear should almost always result in a highsider or at least the rear wheel stepping out quite violently. Right now i can just floor it in 1st gear coming out of a hairpin and the bike just has perfect grip without TC.

Now i understand why you think pCARS is a sim...

One more time: the tyre simulation and the tyre physics data HAVEN'T been changed.
The "throttle mapping", that due to a bug wasn't working at all, has been fixed.
This is what "throttle mapping" is: http://www.sportrider.com/2005-honda-rc211v-motogp-great-expectations
"In an effort to control the ever-increasing power of the RC211V, HRC introduced the Honda Intelligent Throttle Control System, a semimechanical/electronic forerunner to the now-common fly-by-wire throttle systems on MotoGP bikes. The twist-grip throttle cables rotated a throttle linkage shaft attached to a tiny planetary gear setup controlled by an ECU-actuated servo motor. The system would modify the amount of throttle-valve movement according to the gear selected, preventing excessive power in the lower gears. However, it was widely rumored that many of the Honda riders disliked the system, complaining that it affected the engine power too much."

The simulation is uncanny, since you complain exactly like the real riders  :P
2873
General Discussion / Re: Daily development
October 02, 2016, 10:09:18 PM

* GPB / MXB: added a graph to the physics debug mode to show the effect of the forks oil level on the spring strength

* WRS: fixed the critical damping ratio calculation

* GPB / WRS / KRP / MXB: installed Windows 10 on a test PC and found the bug that makes the image bigger than the screen when in fullscreen

* GPB / WRS / KRP / MXB: fixed a bug in the resolution setting


http://www.youtube.com/v/T00eJSQimIk
2874
Support / Re: Server Handling down again? | *UP*
October 02, 2016, 01:04:44 PM
Quote from: Hawk on October 02, 2016, 12:50:34 PM
Is the Server Handling down? I just get "connection timeout" when trying to view the "World" Server list.  :-\

Hawk.

Master server restarted.
2875
General Discussion / Re: GP Bikes beta9
October 01, 2016, 11:34:25 PM
Quote from: Syd on October 01, 2016, 07:48:26 PM
1. Mura does have too much grip (to tc or aids). Even in wet. Possibly Varese too, I doubt I could get away with being rough with the throttle IRL on this bike. But it's not far off.

There were no changes in tyre grip or tyre physics.
The throttle mapping has been fixed, so there is now a lot less peak power in lower gears.
2876
General Discussion / Re: Daily development
October 01, 2016, 11:07:10 PM

* GPB: updated the plugins example source

* GPB / MXB: work on BikeEd

* MXB: tuning of the physics data


http://www.youtube.com/v/hHOrpFeXUao
2877

Thank you for the report.

Suspensions data is beyond the intended use of SPluginsRaceAddEntry_t
2878
General Discussion / Re: GP Bikes beta9
October 01, 2016, 06:22:39 PM
Quote from: Hawk on October 01, 2016, 05:56:55 PM
@Piboso: What exactly is the new Pitlane centrelines function in beta 9?

Hawk.

So far it's unused.
2879
General Discussion / Re: GP Bikes beta9
October 01, 2016, 05:22:03 PM
Quote from: vin97 on October 01, 2016, 04:39:07 PM
Quote from: Blackheart on September 30, 2016, 10:09:37 PM
With the official bike I havent "rider-off" i tried on Spa. That corner it is in the vid?
it was suzuka and i haven't been able to replicate the bug on the mura.

some information for the modders on how to get rid of the bug would be great, piboso.

In Beta9 the rider collision detection doesn't move with lean anymore.
The reference point is the rider mass. Could it be that in this mod the rider mass is too low?
2880
Quote from: Obelix90 on October 01, 2016, 02:55:20 PM
Thank you for the quick reply. Unfortunately it's still not working. First of all, is there a typing error in:
Quote from: PiBoSo on October 01, 2016, 01:33:16 PM
- "cockpit/gauges/analog_scene" for the analog gauges
Should it say "cockpit/gauges/speed_analog/scene" for analog speed?
I tried a LCD with "cockpit/gauges/lcd/scene and scene=1 and this is working.

"cockpit/gauges/analog_scene = 1". All analog gauges must be linked to the same scene.