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April 20, 2024, 03:26:14 AM

News:

GP Bikes beta21c available! :)


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Messages - PiBoSo

3076
Off Topic / Re: Brexit or not ?
June 24, 2016, 09:07:11 AM

Goodbye UK...
So long, and thanks for all the fish and chips.
3077
General Discussion / Re: Daily development
June 21, 2016, 11:16:45 PM

* WRS: work on the garage user interface


http://www.youtube.com/v/aqXW57WM9TA
3078
Support / Re: Reflection map format
June 21, 2016, 07:32:36 PM

The reflection map is just a grayscale image.
Please note that only the alpha channel is used.
3079

Please note that RaceClassification is not called when watching a saved replay.
RaceVehicleData is separate because it's only called for the active vehicle.
3080
Quote from: h106frp on June 21, 2016, 02:03:26 PM
Could the racing number texture similar to MXB be applied to GPB?

It would be even better if the number could be assigned dynamically by the race server (hint) with modders just declaring the texture space(s)

Thank you.

It was decided to leave race numbers out, because in GP every rider uses a custom font.
3081
Quote from: iVolution on June 21, 2016, 03:52:42 PM
@piboso

When do you expect us to see some improvements that are netcode related. Thought this was going to have one of the highest priorities aside from finishing KRP.

The plan is to update WRS and KRP first... There still are some tasks to complete unfortunately :(
Then it should be netcode all the way.
3082

3083
General Discussion / Re: Daily development
June 20, 2016, 10:37:18 PM

* WRS / KRP: general debugging

* WRS: stagger support debug

* KRP: added stagger support


http://www.youtube.com/v/1EfJt8IDKBA
3084
Quote from: vin97 on June 17, 2016, 08:03:47 PM
I wouldn't keep bringing up this topic if it wasn't extremely urgent (as you can tell by the video examples).
I know that you are very busy with KRP at the moment, that's why I don't expect you to come up with a new lowside detection (that doesn't rely on the rider's position) in the immediate future.
But simply disabling this subroutine shouldn't take more than a few minutes and it would improve the user experience significantly (even if it may look a bit funny).
If this is not the case and it is in fact not that easy, just tell me and I will patiently wait for beta9 and its new lowside detection.

Unfortunately no patch for Beta8 is planned.
3085
Quote from: Warlock on June 19, 2016, 04:04:43 PM
Quote from: PiBoSo on June 19, 2016, 01:45:35 PM
In the case of GP Bikes, a few modded bikes actually use more realistic and better tuned physics data  :-[

An example please?
Can you tell if those ones are based on real life bike data ?

We are interested on this because we are having a hard time trying to make the bikes behave realistic with real data.

The mods made by Odi for the previous betas.
3086
Quote from: JamoZ on June 19, 2016, 02:49:21 PM
I know some games aren`t hyper realistic simulators. But if they are enjoyable for you, who cares? I`m one of the people who would like to see GP bikes sacrifice some of it`s realism in favor of playability. I reckon Kunos did the same, as did SMS with pCARS. Maybe ISI did not with RF2, and it shows in playerbase. It`s a ghosttown online, and to be fair it could learn a lesson or 2 from the competition in how user friendly the game is. Making a 100% true to life sim would see even most of simracing fanboys pulling out their hair with frustration, as does 90% of the people trying something as realistic as the DCS games. At the end of the day they are all companies trying to earn a living....

Was it a planned sacrifice, or basic incapacity to create a real simulator?  ;D
Not all companies are the same... iRacing has unlimited funds, so they can afford to do whatever they want... ISI seems to be trying to find a balance between passion and sales ( like me :-[ )... Others are shamelessly going for the big money, and unfortunately the majority is rewarding them  :(
3087
Quote from: Urban Chaos 2.0 on June 19, 2016, 03:15:07 PM
Hahaha, Piboso I don't give a fuck about one game over the other for sentimental purposes. I care about which is the best. If Assetto Corsa was the best, I'd prefer that. If iRacing was the best, I'd prefer that. If rFactor was the best, I'd prefer that. It just so happens that Project Cars is the best. Not because I wish that, but because it is. A game is a game, and I have no reason to prefer giving one group of people my money in the stead of others. As a developer of a simulation like GP Bikes, I don't expect something so silly to come from you? Perhaps look up "simulation", and then look up "arcade". It is possible you do not know what those words mean. I'm being serious, haha. Don't think I'm insulting you. Lol, I think you are the one from whom everyone should feel the threat of fanboyism.

Hey, don't shoot the messenger  :D
I'm just reporting what I've been told by ( several ) persons that have the possibility to compare a simulated car against the same ( or very close one ) they race on track in real life  ;)
Ask yourself: if pCars is so accurate, then why no one is using it at a professional level for drivers' training?  :P
3088
Quote from: Urban Chaos 2.0 on June 19, 2016, 02:58:02 PM
Quote from: PiBoSo on June 19, 2016, 02:40:20 PM
Sorry for contributing to the OT, but I have some info that could be useful in the "debate".

Thanks for what I do, I have the privilege of being in day to day contact with some real racers, that not only drive, but bring to the limit anything from karts to formula cars to GT cars, in national level races. And they are also simracers.
They ALL agree ( so it cannot be a coincidence or personal preference ) that only iRacing and rFactor1 are simulators. pCars and AC are just arcade ( the cars don't react to input like a real one would at the limit ). rF2, from what I've been told, is impossible to judge because the default cars are bad, and modding is too complex, so there are no good mods for testing.

Bracing myself, AC fanboys are coming :P

The Assetto Corsa fanboys are the definition of fanboy, but I suspect they won't bother us here. Now, with regard to the opinions of your friends: I disagree. If there was any legitimacy to their accusations it would be present in their input. Your claim that they called Assetto Corsa and Project Cars "arcade" is quite odd. Either your friends are not very understanding of the English language, or you have somewhat butchered their words. Of course, having spent some time on the internet, I have seen fanboyism from all ages and backgrounds, so I would not be surprised if they actually said that. Perhaps ask some of them to message you about it, or join the discussion. Otherwise, the claim that "Project Cars is an arcade game" is as nonsensical as the claim that "Assetto Corsa is better than rFactor2". Both of which, are statements only made by Assetto Corsa fans.

Actually, a rather colorful language has been used in private chats to describe pCars ;D
Both pCars and AC are arcade games, deal with it... :P
As Jamoz pointed out, those are games made to make a lot of money, and hardcore simulators don't sell. And this applies to VR the game, too ( back in topic!  8) ).
3089
Quote from: Urban Chaos 2.0 on June 19, 2016, 11:59:08 AM
Quote from: JamoZ on June 19, 2016, 11:51:09 AM
A game should be rated on it`s default state and not after applying 3rd party mods which are created with random variables and/or personal tastes.

I applaud your effort to mod a crap game like this, but why bother? It`s like creating mods for pCARS...noone really cares...


Sorry, but you don't know what the fuck you're talking about. I have both Assetto Corsa and Project Cars. I even have rFactor 2, and WRS by Piboso. I've experienced enough sim racing, plus hard driving with my own car to know the difference. The vast majority of people saying "Project Cars isn't a sim" are fanboy morons who don't know anything in the slightest about vehicle dynamics and simulation.

Assetto Corsa's chassis simulation is unrealistically stiff, and the tyre-model as well is inferior to Project Cars'. Notice how much "on rails" Assetto Corsa seems to be, even in videos. The car is as stiff as a fucking board. When playing it, it's worse.

Project Cars' suspension dynamics and tyre-model adhesion mechanics are far superior to what games like AC or iRacing offer. The body roll, the transfer of weight from one direction to another, the grip levels, etc. are all modelled more realistically in Project Cars.

Overall, Project Cars is by far the better simulation. Assetto Corsa and iRacing do not even support rain. Why? *Their physics models are incapable of simulating the effect of rain on a vehicle.*

99.99% of AC/iR/rF2 fanboys, don't know what in the fuck they are talking about.

I mean, the rate at which the games' physics engines output data is as well a very telling fact. iRacing's physics engine ticks at 360Hz. That's only slightly faster than Assetto Corsa's 333Hz. rFactor 2 is second best, at 400Hz. Project Cars' physics simulation refreshes at a considerable 600Hz. Far higher than the aforementioned games. Project Cars' physics engine is a far more accurate model.

Also: For some reason, videogame fanboys are all so *incredibly stupid*, they think FFB and physics are the same thing, and when they try Project Cars, they don't bother to set it up. It boggles my mind how someone can be so unintelligent as to think FFB and physics are the same thing. On top of that, these fanboys fail to set FFB up. You cannot FAIL to set up the force feedback settings, and then use the resulting lack of feedback to judge realism. That's something videogame fanboys need to stop doing. How in the fuck can you jump into a simulator, and then fail to set things up, and then subsequently blame anything but yourself for the lack of immersion.

FFB is not an abstraction of physics. If that was the case, then many real-world vehicles which give poor feedback via the steering wheel would be "unrealistic": A nonsensical concept. The fact that FFB can be dependent on physics simulation DOES NOT MEAN its an abstraction of physics simulation. That's why you tune FFB in a game/sim, instead of tuning the physics. They are not the same thing, and cannot, to any reasonable extent, be interchangeable metrics for realism. FFB is FFB. You can't judge physics from FFB.

In terms of physics simulation and realism, Project Cars is certainly on top. Second to that, is rFactor 2. iRacing might come third, but Assetto Corsa is definitely inferior to both Project Cars and rFactor 2.

You need to understand that the internet is filled with a large number immensely stupid and ignorant people. People who not only know nothing about the things they type, but are also far too unintelligent to be able to effectively comprehend the subject matters. They go around posting nonsense and trash about things like Project Cars because they want to be part of the movement of morons who go around trumpeting the same thing.

I know it comes across funny due to the cursing, but it's not hate. It simply disgusts me to see the kind of nonsense people are posting online. I mean, when I first started playing games like rFactor 2, I began coming across all these hate measeges against Project Cars. I thought "Woah, Project Cars must be a terrible arcade game". But then I actually tried it out, and was blown the fuck away by the handling model. It was, very, very good as a first impression. I just couldn't make sense of all the hate and bashing people were giving to Project Cars. After actually conversing with these people who bash the game, I started to realise they were a bunch of moronic fanboys. People who, for one reason or another dedicated their lives to hating another sim. As stated, 99.9% of them knew absolutely nothing about vehicular dynamics and simulation. They couldn't rate a physics engine to save their lives. They were just bashing the sim.

Edit: Again, don't take any offence to this. It's nothing personal.

Sorry for contributing to the OT, but I have some info that could be useful in the "debate".

Thanks to what I do, I have the privilege of being in day to day contact with some real racers, that not only drive, but bring to the limit anything from karts to formula cars to GT cars, in national level races. And they are also simracers.
They ALL agree ( so it cannot be a coincidence or personal preference ) that only iRacing and rFactor1 are simulators. pCars and AC are just arcade ( the cars don't react to input like a real one would at the limit ). rF2, from what I've been told, is impossible to judge because the default cars are bad, and modding is too complex, so there are no good mods for testing.

Bracing myself, AC fanboys are coming :P
3090
Quote from: JamoZ on June 19, 2016, 11:51:09 AM
A game should be rated on it`s default state and not after applying 3rd party mods which are created with random variables and/or personal tastes.

In the case of GP Bikes, a few modded bikes actually use more realistic and better tuned physics data  :-[