• Welcome to PiBoSo Official Forum. Please login or sign up.
 
April 20, 2024, 08:24:30 AM

News:

World Racing Series beta14 available! :)


Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - PiBoSo

3241
General Discussion / Re: Daily development
April 10, 2016, 09:59:50 AM

* KRP: more work to improve plugins support

* KRP: some user interface small changes

* GPB / WRS / KRP / WRS: fixed a crash with more than 100 paints


http://www.youtube.com/v/1jUvhJ_Tgzw
3242
Bug Reports / Re: Max number of paints ?
April 10, 2016, 12:03:01 AM

Thank you for the report.
Bug fixed.
3243
Quote from: h106frp on April 09, 2016, 04:14:57 PM
OK, so the vertical axis is ratio?

I am having some success with the classic suspension  :) Still cannot work with the more advanced models though as trying to adjust the mounting points is very unpredictable.

I am a bit confused by front suspension trail;

The Mura only has 16mm, the MOD ducati has 32mm - these seem very small

For my MOD bike the book figure is around 95mm and seems quite typical from what i can find even for a racebike, if i try 95mm the bike is un-rideable and the steering totally unstable, reducing trail  makes things more stable. This seems a bit odd (reversed), although everything in BikeED looks sensible graphically.

Than you for the explanations so far, i am slowly starting to understand bikeED  :)

For the correct trail reading, please make sure that the front tyre radius is set in "Test".
3244
The horizontal axis is the rear wheel vertical movement, from 0 to max travel ( 112mm ).
Modern GP bikes have a very "flat" curve.
A ratio of 2 means that the shock compresses 1mm for every 2mm of wheel travel.
3245

It shows the ratio between rear wheel travel and shock travel.
3246
General Discussion / Re: Daily development
April 08, 2016, 11:16:34 PM

* KRP: work to improve the plugins interface


http://www.youtube.com/v/ThWQda_Gzxs
3247
General Discussion / Re: Multiplayer lag
April 08, 2016, 01:22:36 PM
Quote from: vin97 on April 08, 2016, 12:37:41 AM
BTW, in comparison to other games, GP Bikes uses very high bandwidth and the replay size (and the lags when viewing other players) makes me wonder what data is actually being transmitted.
Would you care to elaborate on that?

Interesting!
What games are you comparing GPB to?
On the client or on the server side? Or both?
Could you please provide some numbers?
With or without the dynamic track surface?
3248
Mods / Re: How to use sprgen?
April 08, 2016, 09:15:19 AM
Quote from: franco pizzagalli on April 08, 2016, 07:36:09 AM
piboso why not help us?

Because time is scarce resource :(
There is a "Dash" section in the documentation waiting to be filled: http://docs.piboso.com/wiki/index.php/Main_Page
3249
General Discussion / Re: Daily development
April 07, 2016, 09:36:28 PM

* KRP: fixed some user interface bugs

* MXB: allowed setting rear brake and clutch on the same input


http://www.youtube.com/v/WKEWviZKDyg
3250
General Discussion / Re: Daily development
April 06, 2016, 11:23:13 PM

* KRP: more optimizations of the "Kart Choose" page


http://www.youtube.com/v/pM8_HuQ0b34
3251
Quote from: C21 on April 06, 2016, 07:48:50 AM
Are you able to simulate High and Low Speed Compression Damping on the rear suspension in GPB,MXB?
Is it possible to add this feature?
Right now we are "only" able to adjust the rear compression damping in general.
I´m asking because most of the rear dampers used in Sport Bikes / GP / SBK / MX  have the possibility to adjust seperate High and Low Speed compression damping on the rear damper.

Regards
C.

As you can see in the CFG files, there already are separate high and low speed damping.
So this is probably more of a "suggestion and wishlist" request, to add the garage setting.
3252
General Discussion / Re: Daily development
April 05, 2016, 09:50:30 PM

* KRP: more work on the tyre simulation

* KRP: updated all the karts to the latest tyre data format

* KRP: fixed a bug in the weight readout in the garage

* KRP: fixed some bugs in the new race manager code


http://www.youtube.com/v/moiUyFQQE-0
3253
Suggestions and wishlist / Re: Default asymmetry
April 05, 2016, 05:39:47 PM

This has already been implemented in Beta9.
3254
General Discussion / Re: Daily development
April 04, 2016, 10:29:50 PM

* KRP: debugging of heats support

* KRP: work to improve the tyre simulation


http://www.youtube.com/v/BQRcUxNJEbs
3255
General Discussion / Re: GP Bikes beta8
April 04, 2016, 09:14:24 PM
Quote from: vin97 on April 04, 2016, 09:04:50 PM
Quote from: PiBoSo on April 04, 2016, 08:42:05 PMIt is physically correct to have more lean in banked turns.
Obviously but not to the degree it's happening at the moment with Manu's bikes. They reach around 61° on a completely flat track so if you think they lean too much in the banked corners, GPB physics is off.

It looked much higher than 61 in some shots, but probably it was the banking.
It very likely the physics rider is moving to the sides too much, and maybe the detection point is not correct, either.
Hopefully this issue will be solved for Beta9.