At the moment it's not possible.
Something is planned for the future.
However, please note this is a problem for real riders, too, to some extent
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Quote from: vin97 on April 04, 2016, 08:33:29 PM
Isn't it the same thing?
@PiBoSo: I thought we have been over this. Maximum lean angle of the bike and incorrect/illogical lowside detection are separate problems.
The fact that the rider decides his bike has lowsided when he is running out of space (in his current body position) and consequently ejects off instead of moving closer to the bike simply makes no sense.
Also, real MotoGP riders only hitting the maximum possible lean angle for a very short period of time is simply the result of sitting on a real bike as opposoed to sitting in front of a computer screen.
The virtual rider that keeps the bike at it's maximum possible lean angle all the time (at full lean input) is the reason for this "unrealistic riding style" in GP Bikes.
Manu's bikes lean a bit too much at some corners but this only happens at banked turns which suggests that there is still something wrong with GPB uphill/downhill physics.
The result laptimes that are pretty close on relatively flat tracks. Even Mugello ist quite accurate when you have a "more realistic" riding style.
Quote from: vin97 on April 04, 2016, 06:46:47 PM
They go wrong anyway (with any bike).
If I'm not mistaking it's Manu's attempt of avoiding the rider eject bug as much as possible.
Obviously this is not a solution but at the same time it's also not the cause of the problem.
...Maybe I don't remember it correctly but ultimately it doesn't matter anyway.
GPB just needs a more logical lowside detection algorithm.
Quote from: vin97 on April 04, 2016, 04:04:44 PMQuote from: vin97 on March 17, 2016, 10:14:16 PMNot really important butcould you shortly list the criteria for when a lowside is detected?
Quote from: Blackheart on April 02, 2016, 10:58:40 PM
Mr. Piboso since in WRS are already implemented, is possible have the same for GP Bikes? So we can create good road bikes!