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April 18, 2024, 09:56:48 PM

News:

GP Bikes beta21c available! :)


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Messages - PiBoSo

3316
Suggestions and wishlist / Re: Quads with sprites
March 05, 2016, 03:07:40 PM

Done.
It will be integrated in all future releases.
3317
General Discussion / Re: Daily development
March 04, 2016, 11:01:04 PM
3318
General Discussion / Re: Daily development
March 03, 2016, 10:46:54 PM
* KRP / WRS: improved the garage page

* KRP: UI tuning

* KRP: physics data tuning

* GPB / WRS / MXB / KRP: support for shared skies models


http://www.youtube.com/v/OfJRX-8SXOs
3319
Tracks / Re: Minimum scale for deformation to work
March 03, 2016, 06:53:46 PM

This is probably a bug. Thank you for the report.
3320

A user reported that, on Windows 10, updating the Xbox One drivers solves the issue.
3321
General Discussion / Re: Daily development
March 03, 2016, 11:07:09 AM

* KRP: revision of the tyres data format

* KRP: improvements to the garage page


http://www.youtube.com/v/4BTNjeKqpEk
3322
General Discussion / Re: Daily development
March 01, 2016, 09:52:43 PM

* MXB: updated the master server


http://www.youtube.com/v/1vrEljMfXYo
3323
General Discussion / Re: Daily development
February 29, 2016, 11:35:28 PM

* Released MX Bikes beta4


http://www.youtube.com/v/J-0KRM_eROA
3324
General Discussion / Re: General netcode/physics debate.
February 29, 2016, 12:06:12 AM
Quote from: Phathry25 on February 28, 2016, 11:50:57 PM
Quote from: PiBoSo on February 28, 2016, 06:21:18 PMThat sprint car model is much worse than the WRS one  8)
And the presentation in general in not very interesting... Footage from old games, a bunch of guys talking, and the driver walking?!?!!?  ???
WRS is 10x times better  :P

10x only?  Don't sell yourself short.

;D
3325
General Discussion / Re: Daily development
February 28, 2016, 09:27:54 PM

* MXB: physics data tuning

* MXB: fixed a couple stability help bugs


http://www.youtube.com/v/kKDjO5lKmQA
3326
General Discussion / Re: Deleting forum account
February 28, 2016, 08:22:26 PM
Quote from: ptrshpt on February 28, 2016, 08:14:47 PM
I said it a few times but it seems i couldn't make myself understood.

I'll try it one more time.
So here we go again.

Since i found out about Gp-bikes (beta4) i played it almost every day. I rarely  took a short break for a few days.
I played it onboard, with manual rider lean, manual clutch and rear brake.
Clutch on left thumbstick backward and rear brake on left thumbstick forward.
For the rider lean i used a second keyboard like below, pressing the keys with my feet:



Until bet8 everything was fine. For the rider forward lean all i had to do was pressing a key.
When the bike moved, the rider assumed the "half forward lean". Above a certain speed he leaned all the way down.
I didn't used backward lean at all.

The half  forward lean being removed in beta8, if i use a key for F/B lean the rider leans all the way forward, all the time.
It's not realistic and i don't like it.
Now i must use the thumbstick for F/B lean. Although i like the fact that the user has control over the full forward lean,
it's very distracting to keep the half forward lean. When i shift or brake i can't keep thumbstick still and
i must split my attention between riding the bike and checking this half forward lean i keep talking about.
And i can't use manual clutch and rear brake.

I could use automatic F/B lean but i don't like the back and forth movement. I don't think it's realistic.
Real riders don't lean forward depending on how much throttle they apply and don't lean backward depending on how much brake they apply.
From what i've seen in motogp riders use only 2 position for forward lean.
Half forward lean and full forward lean. Until beta8 it was nice and easy but not anymore.

If i can't play Gp-bikes the way i like, the way i used to, i don't want to play it at all.

Being the only one to complain about the new F/B lean i understand why beta7 F/B lean won't be added as alternative.

So all i can do is give up, leave and forget about it.

This is the reason i want to delete my account, all my posts and topics.

There is no need to be so negative  :)
If you have the patience to wait for the next build, for sure something will be added to try to solve your problem.
It will not be the first time a feature has been added at the request of one person only  ;)
3327
General Discussion / Re: General netcode/physics debate.
February 28, 2016, 06:21:18 PM
Quote from: Phathry25 on February 28, 2016, 05:48:23 PM
Anyone see the kickstarter for Big Ant Dirt Track?  The game the dirt track racing community has been begging for for years and years.  It has everything they've been asking for, track deformation based on wetness, all the cars, modability, realistic physics, etc... everything anyone has asked for over the past 10 years to be a part of a dirt track game has been offered.  The one thing nobody asked for because it was a given, online play.  Yup, in 2016 a PC racing title that doesn't offer online play.  The kickstarter has been a huge flop.

Do you still think it's not important?

That sprint car model is much worse than the WRS one  8)
And the presentation in general in not very interesting... Footage from old games, a bunch of guys talking, and the driver walking?!?!!?  ???
WRS is 10x times better  :P
3328
General Discussion / Re: Deleting forum account
February 28, 2016, 10:49:00 AM
Quote from: ptrshpt on February 28, 2016, 08:05:36 AM
Please, can someone tell me if i delete my forum account will all my posts and topics be deleted?
Or should i remove them individually before deleting the account?

Could you please write the reason?  :o
3329
General Discussion / Re: Daily development
February 27, 2016, 10:52:40 PM

* MXB: physics data tuning


http://www.youtube.com/v/GEQpipS_qfc
3330
Only the manual rider F/B lean has been changed.
When using the automatic rider F/B lean, everything is exactly as it was in Beta7.