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April 26, 2024, 07:10:06 AM

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Messages - PiBoSo

3706
General Discussion / Re: No forum email notifcations
March 04, 2015, 05:02:06 PM
Quote from: Alibaskins on March 04, 2015, 03:41:20 PM
Now it's ok for blacklisting.
It was the Baracuda RBL.

I don't receive notification since many days now.
And today it's always the same "problem".
No mails in my spams folders.

I think the problem is elsewhere (forum update ? Server update ?). Maybe should you contact your system administrator.

No forum update.
Host technical support already contacted, everything seems to be ok.
3707
Documentation / Re: Direct steer
March 04, 2015, 03:14:40 PM
Quote from: HornetMaX on March 03, 2015, 08:55:29 PM
Quote from: PiBoSo on April 28, 2013, 08:53:11 PM
To directly control the torque applied to the handlebars, edit profile.ini and add:

[hardcore]
directsteer=1
directsteer_maxtorque=30
directsteer_maxtorque2=0.5


Use negative values to invert the forces.
The second torque scales with speed and then is added to the first one.

Not sure I get the "second torque" part right: how does it scale with speed exactly ?

MaX.

Linearly.
3708
General Discussion / Re: No forum email notifcations
March 04, 2015, 03:13:04 PM
Quote from: Alibaskins on March 04, 2015, 06:37:57 AM
It seems this server was listing on RBL. So providers was bloking all email.

A good tool to check that : http://mxtoolbox.com

When?
The host provider checked today and the server doesn't seem to be blacklisted anywhere.
3709
General Discussion / Re: No forum email notifcations
March 03, 2015, 02:02:00 PM
Quote from: Hawk_UK on March 03, 2015, 01:53:04 PM
Quote from: PiBoSo on March 03, 2015, 12:01:59 PM
Are the emails in the spam folder? Or they didn't arrive at all?

Nothing in my spam folder(Yahoo Mail).

Hawk.

Do you still not receive any notification?
3710
General Discussion / Re: No forum email notifcations
March 03, 2015, 12:01:59 PM
Are the emails in the spam folder? Or they didn't arrive at all?
3711
General Discussion / Re: No forum email notifcations
March 03, 2015, 11:39:18 AM
Quote from: HornetMaX on March 03, 2015, 10:15:14 AM
Quote from: PiBoSo on March 03, 2015, 12:22:00 AM
Stupid spam filters...  >:(
Does anyone know of a way to help them understand that an email is NOT spam?
Uh, you have a spam filter on the forum's outgoing email notifications ?
That sounds strange no ?

MaX.

???
Internet providers spam filters.
3712
General Discussion / Re: No forum email notifcations
March 03, 2015, 12:22:00 AM
Stupid spam filters...  >:(
Does anyone know of a way to help them understand that an email is NOT spam?
3713
Support / Re: Helmet camera support ?
February 28, 2015, 07:20:49 PM
Please note that helmet camera support will change in the next release, to allow for easier editing, multiple cameras and custom FOV.
3714
Off Topic / Re: Rockstar north
February 28, 2015, 12:19:43 AM
3715
Suggestions and wishlist / Re: 2 stroke exhaust smoke
February 23, 2015, 11:54:55 PM
Quote from: BOBR6 84 on February 23, 2015, 11:50:22 PM
This seems to be happening for mxbikes..

GPbikes too?

Yes.
3716
Support / Re: Helmet camera support ?
February 19, 2015, 11:08:13 PM
Quote from: JC#21 on February 19, 2015, 10:44:39 PM
Quote from: PiBoSo on January 06, 2015, 09:56:29 AM

It should be possible to add a replay helmet cam, creating a "camera" object in the helmet scene and exporting it.
The Y axis should be used as the "forward" direction.

It should be or is it possible now to add this camera during replay ?

If it works with beta6c, should we modifiy ini file or cfg file of helmet ?

The only thing needed is to add an object called "camera" to the scene and export the helmet.
3717
Physics / Re: Disc masses
February 18, 2015, 01:16:46 PM
Quote from: HornetMaX on February 08, 2015, 04:38:07 PM
Out of curiosity, is the mass of the disc indicated for a single disc or for two discs (for bikes having 2 discs on front) ?

E.g. murasama:

   Rear = 1.02

   Front = 1.256 (carbon)

So on the front, assuming carbon discs, do we have 1.256 total or 1.256 x 2 ?

MaX.

Was this thread really necessary?
Of course it's the combined mass, just like the springs of the forks are combined  ::)
Thank you for pointing out the carbon discs weight error, though.
3718
Mods / Re: FBX2EDF Exporter fix?
February 16, 2015, 01:15:24 PM
Quote from: Hawk_UK on February 14, 2015, 12:13:32 AM
Quote from: PiBoSo on June 27, 2014, 09:12:57 PM
Quote from: Hawk_UK on June 27, 2014, 02:53:58 PM

Hi Piboso.

Just wondering if there is going to be a fix for the FBX2EDF exporter anytime soon? It really is a pain when working with any other application besides 3ds max to get things exported to GPB.

Please fix it for us Piboso.  ;)

Hawk.

PS: would be great if we could have it compatible up to the latest version of FBX 2015.  ;D 8)

Could you please list the problems with FBX2EDF?

@Piboso. What version(year) of FBX is your FBX2EDF converter based(or built) around? I only ask because it just occurred to me that the reason the converter doesn't work when exporting a track .fbx file maybe because of the FBX version used to create the .fbx file?
I know that if I try to export a .fbx file that was created with a 2014 version of an autodesk FBX exporter it won't export correctly to 3ds Max 2010 unless I re-export it using an autodesk 2010 FBX exporter plugin(I can select which year for the FBX export file compatibility in Maya FBX exporter. Currently from 2008 - 2015). I don't see this option in your exporter.

I'm just thinking.... Could this be the problem we are having when exporting track data(I mean are we using the wrong FBX exporter that isn't compatible with the FBX version your FBX2EDF converter was built around?).

It would be helpful to know which version of FBX your FBX2EDF converter was built around so that I could test this. Thank you.  :)


Hawk.

Version 2012 is used.
3719
Bikes / Re: .scl, .engn, .tyre: syntax rules ?
February 12, 2015, 09:10:28 PM
Quote from: Wh1t34Gl3(SAS) on February 12, 2015, 06:42:09 PM
Since this thread is for questions about gpb's system, i'll profit to ask something. :>

At wich frequency (and how much bits e.g: 44100Hz and 32 bits) is gpbikes reading sound files ? Because it seems like the difference of frequency between the engine and the sounds affect these lasts.. (it already happened to me on another project)

That would help for making sounds.  ;D

Any frequency and bits should be supported. However, the WAV files must be mono to be placed in 3D.
3720
Mods / Re: TrackED BUG?
February 11, 2015, 08:12:23 PM
Have you set the "Models Path"?