• Welcome to PiBoSo Official Forum. Please login or sign up.
 
March 29, 2024, 03:45:10 PM

News:

GP Bikes beta21c available! :)


Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Blackheart

31
General Discussion / Re: So, what's next?
June 21, 2019, 08:25:30 AM
GP Bikes for me needs a new engine this year, modders lose interest with old graphics (and with 40° better to go at the beach).



32
Off Topic / Re: MotoGP19
June 21, 2019, 12:54:47 AM
Here the ranking at the day 2 of the first challenge, in order PS4, Xbox and PC.

We have Trastevere73 in ANY version of the game (cheater! I'm joking ;D ) but yet not in the first 2 places, me on xbox 8th and Wimp 11th on PC.




33
Off Topic / Re: MotoGP19
June 19, 2019, 11:45:52 PM
Quote from: doubledragoncc on June 19, 2019, 10:50:02 AMLOL Blavky you got it right and I guess they are proud spanish guys lol

DD

lol and is not yet fixed :\

Anyways first day 20th with 1:33 so im quite happy :)
34
Off Topic / Re: MotoGP19
June 19, 2019, 09:10:48 AM
Quote from: doubledragoncc on June 19, 2019, 07:58:34 AMCool to see Wimp up there I take it that is the GPB Wimp? Pistol73 tried my system at Dorna demo on motoGP17 and loved it.....trast73 as Blacky said is trastevere73 and man he is always up there lol

Keep at it MPR and Blacky maybe we see you in esport finals

DD

I think just Wimp has some chances here, for now my best is just a 1:34:070 (fuuuck), when I will have 1.33 I will be happy, earn some position in the ranking is not bad and more important is fun!

After a lot of laps I realized that:


1:31 = Aliens
1:32 = Great virtual riders
1:33 = Very fast people

EDIT: Ok Dorna we are all Spaniards...  ;D

 
35
Off Topic / Re: MotoGP19
June 18, 2019, 11:32:24 PM
thx for the PC leaderboard, yep the laps are very similar also if on xbox the best lap is a bit amazing... Tomorrow I'll try to push a bit more, at least for the top 20, since my ideal is quite quickly and I have some new ideas (thx to Wimp for some tips :D ).
36
Off Topic / Re: MotoGP19
June 18, 2019, 09:00:53 PM
And nope you can't play to 60 fps on consoles with this game, also if the guys on console are faster of the PC people so... fps are not a big issue on this game.


37
Off Topic / Re: MotoGP19
June 18, 2019, 08:24:45 PM
Just on PC are 60 fps stable. For this reason the PC version is the best for sure, but maybe with a next patch will be improved the framerate also in the consoles.
38
Off Topic / Re: MotoGP19
June 18, 2019, 04:21:56 PM
Its not the PC version... obviously, it is a build for lan races, probably will be also limited to 30 fps since almost all players play at 30 fps, and just the pc gamers (they are very few, on steam just 100 reviews...) can play to 60.
39
Off Topic / Re: MotoGP19
June 18, 2019, 08:40:59 AM
Quote from: Myst1cPrun3 on June 18, 2019, 08:36:11 AMI've only done the qualifying for the esports, ss it finally let me in.

I'm not sure if people will be faste or slower on PC I haven't looked.

There is definitely a bug with nationalities there though as jackhammer (p6)
Is British lol

Is Argentina the confirmed track?

Yep here the calendar of the event https://esport.motogp.com/calendar
40
Off Topic / Re: MotoGP19
June 18, 2019, 08:11:04 AM
I have to try a 100% race lengh, I use the motogp to 120% so its a bit hard to keep concentration :)

Atm I try the 1st esport challenge (just practice because the esport start tomorrow) the people is fucking fast on console, my best is 1.34.3 (33th) and here the top 12:



I think there is a bug with the flags, trast73 he should be Trastevere73 so he's italian and the 5th is a my italian friend  :-\
 
EDIT: Also The 1st place is italian, Kevin Pignotti lol
41
Off Topic / Re: MotoGP19
June 17, 2019, 04:00:03 PM
Just check the steam discussions about MotoGP 19... a lot of people can't even play with this game, because different errors; Blackscreen, crashes, etc...

The consoles with a button you can play with the same graphics of a good PC without crashes, drivers issues, etc... just play and have fun.


Pirate games on xbox? Dunno if possible, but anyway is a nonsense, you have a lot of triple A games for free (almost) with the gamepass.
42
Off Topic / Re: MotoGP19
June 17, 2019, 03:45:35 AM
@Myst1cPrun3
 
I think a WSBK game will be released by MS in the next 2 years, if with MotoGP 19 they will earn enough money. Unfortunately on PC the game does not sell a lot, with cracked version and keys on websites as g2a, kinguin, etc...
43
Off Topic / Re: MotoGP19
June 15, 2019, 11:22:40 PM
Quote from: KG_03 on June 15, 2019, 10:44:30 PMWhat you guys think about last update? It seems like the physics are a bit easier now. The tyre grip seems to be bigger with less difference in grip between compounds.

Mainly I play in time attack mode for improve quickly my laptimes, so the tires are to 100% and any time with soft compound, in this mode I dont see any phisics difference (excluding the AW change).

For now just a single race (that in the vid above) with the new patch, with Med front and Soft rear, and yep the difference are small, but tires temp and wear are quite different, my rear tire in the final lap was so hot ruining my race pace lol

 I like just the stickers editor in this update :)
44
Off Topic / Re: MotoGP19
June 15, 2019, 10:28:44 PM
Quote from: Myst1cPrun3 on June 15, 2019, 10:03:14 PM
Quote from: Blackheart on June 15, 2019, 09:19:33 PM@Myst1cPrun3

Tried right now the new AI 120% in a 3 laps race, seems fast, but imo too aggressive sometimes, for example; Crutchlow at 0:44!  ;D



The AI in the MotoGP class, (and MotoE) are very odd in terms of some behaviour patterns, and do pull some aggressive moves. In the lower classes, (Moto3 + Moto2) they are quite good and certainly believable in most aspects.

Although one thing I would like to see added would be a few more sliders giving the user more control over that behaviour, such as an 'Aggression' Slider, which quite a few car sims have, and it basically controls how Aggressive the AI are when looking at battling. (Overtakes/Blocks etc)

One thing I would like to see as well would be a 'variation' slider for the AI, which would basically reduce/increase the lap time difference from the fastest AI making potentially closer Moto3 style racing, or more spaced out F1 style racing. It would be a huge improvement for me, as it would close up the field where its supposed to be, as in my Moto3 career mode there was several 1+2 bike breakaways, and that's just not a thing.

What I will say is that while A.N.N.A is a HUGE improvement over the previous AI, there are still some rough edges, and areas to improve, such as overtaking, which when on the player always seems to be a lunge from about 50 years back...

A other problem are the collisions, the rider in this game can't collide with AI models, so if u stop my vid at 1:11 the Crutchlow bike is entirely into my rider model. So A.N.N.A has "more space" for these odd moves.
45
Off Topic / Re: MotoGP19
June 15, 2019, 09:19:33 PM
@Myst1cPrun3

Tried right now the new AI 120% in a 3 laps race, seems fast, but imo too aggressive sometimes, for example; Crutchlow at 0:44!  ;D