It is better to have manual control, BUT it depends HOW you do it. I have a pure body motion system and it is great, but using head tracking will be off as it is head not body. Either way if you can use manual it is far better.
Actually you are a bit wrong on me using my system in milestone games. I have to use sowtware to trick their games into thinking my system is a gamepad and the steering in their games is hard coded with a big deadzone in the center as gamepad thumbstick movement is so small. I have to make an anti-deadzone and minimize the sensativity to use my system and it is not always perfect, plus the control amouts per view are off as they are made for gamepad too. It is a pain in the ass and thank godness for Piboso lol.
The only problem I can see if Pib makes things work for gamepads only it will ruin it for others that use real controls. This is getting into the same way that Pilestone and others only make their games for gamepads. It is monopolization of the industry and no type of controller should be the only one the programmer makes the game or sim for. If you use a device that is limited in its function, that is your choice but dont expect others to suffer because of it. Piboso is making a simulator, not a game. If you have a console mentality then you will never get the full feeling of GPBikes. If you use a gamepad, you have to except its limitations, thats just a fact. If I could make systems so cheap for all I would, but it dang hard.
You can use programs likex360ce that allow you to change how your gamepad works, try that.
Just dont make itthat we all have to live with terrible gampad coding.