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Messages - doubledragoncc

4951
General Discussion / Re: Pc advice..
November 26, 2014, 01:59:32 PM
sorry MAX I just look at the future of hardware and believe in spending money that will last a while lol. 1000W might be a bit overkill today but in a year it will be just good. I use a lot of components that have a higher wattage use for cooling purposes. Many people dont consider the cooling enough and it will effect the running and life of components(all money) lol. I also think a lot about the graphic card needs and these are growing quickly. so getting a 600 is okay now but if you decide in a year to upgrade and find the PSU cant take it its more money where as a 1000 now is not much more than a 600 but cheaper in the long run and ready for upgrading.

Just tyring to give options to save for the future

DD
4952
General Discussion / Re: Oculus DK2.
November 26, 2014, 01:51:45 PM
If it "sorta works" when you tried with 1 monitor it sounds like a compatability or settings issue. Try uninstalling your graphics driver and the Oculus too and only run one monitor. Then install the latest drivers and adjust settings for one monitor. Now try to install the Oculus from fresh and see if it works. You might want to go to the driver site for your graphics card to check on any info to do with the Oculus too. Basically you need to try and have the graphics system in a virgin state where nothing could have corrupted the files.

Hope you get it sorted m8

DD
4953
General Discussion / Re: Pc advice..
November 26, 2014, 01:43:59 PM
Hi m8

As teeds just pointed out, your PSU will decide the components you can run. In a good gaming rig its best to have 1000W PSU and concentrate on a good graphics card. I stick with ASUS but EVGA are good for graphic card specs too. Keep it Nvidea for the best quality and driver support. The GTX series is best on the market and some good deals can be found. 3GB DDR5 is to be honest needed by most games these days. I run an ASUS G75 with 4GB DDR5 but only on a 670M and run most games in Ultra. If your building a tower go for the GTX900 series or at least the 800 series as newer games will need the clock speeds. Check the GPU clock speeds on graphics cards as if the speed is low the ram wont make it faster in many ways. ASUS have IMHO the best quality out there and great support and drivers.

http://www.asus.com/Graphics_Cards/ROG_Series_Products/

Your Working ram is good for the amount but check the speed of the memory too, big difference in performance on these.

Keeping your CPU and GPU are a main factor too, if they get too hot they will not perform correctly and even be unstable. You can get a good sealed ready to install water cooling unit for CPU pretty cheap these days and it helps big time.

As for the HDD it should be a 7200 and really for the future 1TB is gonna fill up pretty quick. I have 1TB internal plus a 1TB and 2TB external and am down to 2GB between them free. Only 500GB of that is movies the rest is gaming and design. Thats 8 months since a fresh install too!!!

Just be careful bying things, just because it has a high number like a 760 wont mean its fast. A 670 from another manufacturer will kick the 760 ass because of clock speed and chipset components.

Hope that helps a bit, please ask if you need more help. Ive been building PC's since the 286 and 386 came out. Im old lol

DD
4954
General Discussion / Re: Oculus DK2.
November 25, 2014, 10:25:22 AM
Hi Klax

I dont know a thing about the Oculus and I know your an inteligent guy, but do you have another system you can try them on to ensure the Oculus is working and not defective? Sometimes even new items dont work.

Otherwise it may be to do with C++ Redistribution files which often screw up graphic software and hardware and NET Framework files too. Sometime a newer version of a file can cause problems and you need to install an older version.

Also you could use a multi tester to check continuity of the cable from computer to Oculus if it is open ended both ends.

Otherwise its Oculus directly who should know.

Hope you get it sorted and have fun with it.

DD
4955
Custom hardware / Re: Full motion simulator
November 24, 2014, 06:18:43 PM
lol BOBR think I will change to horse racing lol
4956
Custom hardware / Re: Full motion simulator
November 21, 2014, 02:45:18 PM
Hi Max

I think Furious is really building a great system. I have not started on the motion system as far as a fully built one. I want to start by providing a static system first that is cheaper and more can afford but will eventually have a full motion system too.

I was just pointing out that it is so hard to please everyone and that compromises may have to be made for space and cost.

In the long run if the money is no question and the right people work together a really good system is possible.

There are many things I do not say as I intend to naturally keep a few tricks up my sleeve lol.

I would love to see some photos of your system Furious it is really interesting the concept you have.  Fantastic work.

The one thing you dont really see looking at my systems is the fact that you do not sit still on it. Because of the steering system you are constantly leaning and moving on the system much as you have to on a real bike. Through moving about the mind sences it as an input too and in combination with the bike on the screen(I only use onboard view) it is surprising how much feeling you get from it. After half an hour you feel like you have riden a bike as you ar using the muscles in you arms, back, neck and upper legs quite a lot.
It might be a static system but you cant sit still on it lol.

DD
4957
Bug Reports / Re: Tired of woobles
November 21, 2014, 10:46:53 AM
Quote from: HornetMaX on November 20, 2014, 08:20:34 PM
Glaswegian was like freakin' japanese to me :)

MaX.

Me too and Im half Scot lol
4958
Custom hardware / Re: Full motion simulator
November 21, 2014, 10:34:07 AM
I gotta agree with BOBR, it aint happening for a long time.

One thing that gets me is all this talk and so many points are forgoten.

1. For a real simulator should the rider be in full kit, leathers, helmet, boots and gloves?
2. How many serious young sim racers have the above or for a fact how many on here?
3. How much space should the system take up?
4. Who is it going to be for? (Just the rich from what most are saying)
5. Does it really have to be designed based on mathamatical equations (why not pure physical feeling? try and calculate that!!!)
6. Overall visual looks of the system (initial visual impact sets the mood of the rider. Having to put on Oculus Rift and a load of sensors or mind numbing gimics is a BIG put off and you dont have them on a real bike.

7. It should be fun!!! Not a slow moving riding in  town in traffic DOT trainer...jeeeez god help me....

All this tech talk is good on paper, but in the real world it just dont work. It took me years to figure out the right angles and way it felt as natural as possible sitting in a room. On paper my system is wrong, but in the real world when using it, it FEELS right and thats the whole point. Not one person has said about how you would simulate when the back end slides, look at a bike in 3rd person when the back end is trying to kiss your cheek, how many types of movement does that involve? A shit load!!! To simulate it you would need so many quick action rams pushing a shoving in so many directions at one time (in the right place, not just UNDER a bike) it will take a lot of space and you better have deep pockets. So why not set a realistic point and be satisfied with simulating as much as possible in a given sized area. There needs to be some kind of goal to reach without dreaming up ideas that are just too costly for any of us. If you think of the one basic difference between real and simulation is that its for indoors and most will be in normal clothes at home, sorry to the Oculus Believers but I dont want to stick something on my head, I want to feel free from that sort of thing, so what do you do for those like me? You design something where part of its sensory system depends on forcing someone to wear something in their face!!!  You have to think of the majority not the minority of people. I guess I am too old-school in many ways. I have been professionally custom building bikes for over 25 years, spent 7 years as a motorcycle medical courier and been riding for 36 years, I jsut want to get on and ride and think that is how most people want a system to be. No having to put this and that on, set up this and that (except initial control and bike settings) and RIDE the dang thing.

One thing I thought about is the best senario to test the bike and riders movement and the best I can think of is "The Corkscrew" at Laguna Seca. The uphill approach, the cork screw and then the exit curve downhill. Simulate that and you have it made lol.

Keep up all the great ideas, this is a great thread to read.

Keep it sunny side up!!!

DD
4959
General Discussion / Re: A BIG thank you to Hawk_UK
November 20, 2014, 08:45:41 PM
Cant help but have to agree with these chappies...........


Brilliant work and thank you so much for all the hard work and time n effort you put into the community to make it so special.

DD
4960
Custom hardware / Re: Full motion simulator
November 20, 2014, 08:43:26 PM
Good defence wkp, sorry but it just seems so wrong to show it being used like that. Isaw the fitness video too and can understand to a point, but who care if it leans if it dont even work and isnt even connected to a sim!!!!!!!!!!!!!

If you want a workout try my full sit on static system, it works with any bike game/sim on a PC and it is actually a workout to use.
Not got the motion on it yet but not that far off...........

I also think these, "bolt a real bike to a moving bench Dof systems are total waste of money as you have a real bike there, why not just ride the bloody thing instead of bolting it to a bit of moving metal............come on DOH

DD
4961
Brings back the good old days for us old farts. Gulf GT40 yeah baby!!!

Great paint m8
4962
Custom hardware / Re: Full motion simulator
November 20, 2014, 06:02:28 PM
Just watched the show with where they use the "Leanmachine" Im sorry but what crap is that. It flops from side to side and thats about it, oh I think he acually used the throttle because he sure as hell did not use the clutch or the brakes so are the new MotoGP bikes with auto frickin  everything?????????

Sorry but I think the thing is an insult to put a MotoGP champion on!!!
4963
Custom hardware / Re: Full motion simulator
November 20, 2014, 04:38:57 PM
Quote from: Furious on November 19, 2014, 08:42:41 PM
Really guys? Can't you see that all of those "simulators" are useless? What are they simulating? With all that wobling left/right front/back ? Where is the usage of gravity to simulate acceleration? there is force feedback on the handlebars? Where is information about  position on the bike even gathered?  Every single one you have shown are shity work.

Thankyou Furious.....At last someone thinks like me about the motion systems out there. Even using a 6Dof unit is not correct. And how many have a spare bike to stick on one. I have been working on the design of one for years but there are so many physical points that none of the above systems even cover. I am concentrating on a static system for now, but working on a full motion system design all the time. I dont think I have ever seen a motion system built that could in anyway offer the true movements and motions of a real motorbike. If I can help in any way let me know, I do have some good ideas, real ones not toy or wheelie machine bs.

DD
4964
Off Topic / Re: does anyone know?
November 20, 2014, 11:37:35 AM
I think its to do with what buttons are used on a gamepad in MotoGP 14 lol

Had to say it sorry
4965
Custom hardware / Re: Controller beginnings
November 19, 2014, 03:26:42 PM
Hi guys

Load cells are the only way to correctly SEND a signal to the sim, but they have limitations. Firstly they are big an actual size so no way to do it for a game pad, sorry. Secondly as said before they need a load cell accelorator to give the right amount of output to the controlling processor of the device you are conecting to the computer. Leo Bodnar has these for his BU boards and work great and easy to use. Thirdly, load cells are expensive compared to other kinds of sensors.

If you want to use springs for pressure feel, you can have a shorter STRONGER spring with a smaller diameter but longer lenth spring inside it that is not as strong to get 2 different brake pressure feelings, or 3 spings if you want 3 different amounts of pressure, or if you have enough space, one spring infront of the othe will give the same effect.

I am trying to come up with a real hydaulic system for high end controls. This will be expencive but if someone wants one it will be available.

Love this thread. Keep all the ideas coming its great to read how people think.

DD