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April 23, 2024, 06:40:28 AM

News:

GP Bikes beta21c available! :)


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Messages - doubledragoncc

4981
Off Topic / Re: RIDE videogame
November 11, 2014, 09:26:56 PM
Hi cdx.

Thanx for the post, it went okay so should be starting beginning of next year.

Thought I would answer a few questions with some pics. 

1 Modular System. When I say modular, I mean a basic system but you can add the fancy things too later. OR if you want to build your own system but dont know how to do the mechanical to electrical side of it, you could. You have to understand one point, this is a HANDLEBAR system, not a wheel, there is so much more to the physical side of the design. 300 wont get you much by the way. Wont get into it here as its off topic.

Heres a few pics of what types l build

















So thats the basic idea as you suggested, different strokes for different folks lol.  These are my old designs, the new "HS1 Fullthrottle" systems with make them look like a trabbi next a Lambo l hope lol.

cdx l would never call you an idiot mate just cause you got The Ride lol. I will have to get it myself as I have to test my systems with every game because the coding needs small patch files to make them "SEE" a real control as if it was an XBOX360 or whatever controller. I depend on Milestones products too in many ways. I am working on a system that will work on consoles too, if l want to survive it has to be done.

Back to the post....SORRY......

The TT a dream for us all, but its only one track, to sell a product once is okay but to keep selling you have to have quantity of content too. Imagine GPB without track and bike MODS, its a great sim but the standard content alone would not sell well on its own, Piboso has done it the right way by letting MODS in the sim so he can concentrate on the basics and important writing of the program and let the community make the icing on the cake. Thank you Piboso.

My example about open world is that it is the upcoming norm in racing games and l think its great. Racing is great on a track too but put the two together and oh what fun and mayhem could we have. Its the only way you could reach both sides of the bridge so that you could ride seriously on and off the track or just ride with some mates along the coast of the med or where ever in the world you want to be. Massive yes, but look at GPB, how long has it been going, are any of us really worried about when it will be finished, not really because we actually like waiting for whats around the corner, like is the wrong word but l am sure you know what I mean. And how many GB of space do l need for all the MODS? 20GB, 40GB and more by the time we all get old lol. Its 17GB NOW with only a few bikes!!! If you started off with a map with say a motoGP series amount of tracks, but left it to only certain ways to get from one to the other to start with, but let it be known it had been written to be an open world that could be added to each month or whatever, it would sell and stay interesting as it grew. Use a good graphics engine and Piboso physics and we are all happy campers, who cares if it takes years. Ive been camping with Piboso for years already lol.

I wish l could write programs but l got enough on me plate with this stuff. I hope to meet up with the MAD crew before Christmas but there are not enough hours in the day at the moment. Keep ideas coming in, who know something may become of them.

Keep it sunny side up

DD





4982
Shes using the wrong finger freddy!

I have to agree with grimm in his last post.

And really, if you dont like the bike dont ride it dude.

DD

4983
General Discussion / Re: Beta 4b or 5 Link
November 11, 2014, 07:22:48 PM
I gotta agree with Hawk. I dont get much time riding in GPB so notice if a new version is better or not with no practice pretty quick. The 600 and 1000 sets are good. Try the different bikes out without any setup except tire type and you will find which is better for you to start with, then setup the bike and it is much quicker to get used to.

Thanks to the Modders for great bikes BTW.

DD
4984
Custom hardware / Re: It ain't pretty, but it works...
November 11, 2014, 07:13:38 PM
Hi guys, I dont think that FFB is right for real handlebar controls right now. You have to think about all the controllers it is written for, none have handlebars and the FFB is only for the front if you think about it. AS david said, you cant feel the back slide out, I have been thinking a lot about this and have a few ideas, but in the end the FFB coding would have to be re-written to have an output to represent the rear of the bike, you can only get that output if you have a system that the seating area of the system would move sideways in a slide. I got some cool designs for it but its expensive to do, will try it when l get rich lol. You also have to think of the physical forces an FFB motor would have to deal with. If you try using your G25/27 steering l think you would burn the motors out quickly as unlike a cars steering wheel which only spins and has no real weight to fight it, if it has to push against the weight of you pushing on the bars as you are leaning on them it will get one big kick in its motors ass. Try it by all means but I thought I should let you know I experimented and it just wont work right and for long. To have FFB feel like the bars "wobbling" you would need a horizontal pivot under the steering unit and that would still need to be very strong as the physics involved are far greater than a steering wheel. Hope this helps. Keep up the great work.

DD
4985
Custom hardware / Re: Controller beginnings
November 10, 2014, 12:52:54 PM
Great work Teeds. Bet you cant believe how it feels with the steering from that pivot point. It is so ggod to see someone do it the right way and enjoy it.

Keep up the great work.

DD
4986
Support / Re: Core crashes offline with beta6
November 09, 2014, 07:05:34 PM
I get loads of offline crashes too. Freshly installed Win7 Ultimate and Win10. Both have same issues. It will crash when I change track on same bike, then resatrt and dont crash at the same point? Change bike, crash, restart no crash at same point. Then had one stage where it crashed EVERY time l tried to change bike. Fresh install and okay at bike change bike point but still cashes randomly and even on a reply.

DD
4987
General Discussion / Re: unbelievable and amazing
November 09, 2014, 07:00:47 PM
GREAT work thankyou so much.

I found one problem by mistake, I had just done a fresh install on Windows 10 and forgot to turn off automatic shifting and none of the bikes auto shift UP but downshift automatically. I thought it was Win 10 so did a test on Win 7 and its the same. Is this an error in the set or GPB as the original bikes auto shift correctly. I dont use it but found it out by mistake and thought I should mention it.

Love this set, lets us macho big boys break bones quicker lol

DD
4988
Off Topic / Re: RIDE videogame
November 09, 2014, 06:46:24 PM
Hi guys and gals (or at least grT)

I love this thread........... Its kinda what I've waited on.

All your comments are real interesting and bring to light the pros and cons of the motorcycle gaming/simulation world.

For the sake of typing which l hate, I will refer to the whole thing that is gaming, simulation, arcade motorcycle software as "Riding Sim" to make it easier. I am not an arcade player as such but love things like GTA4 and Test Drive Unlimited2, both with bike, both with cars and both on PC and consoles.

One major point is for those with a riding sim, there are no riding controllers!!! So all programmers, Piboso included, have only gamepads or steering wheels and joysticks to write the coding perimeters, these are naturally sooooooooo wrong for a bike controller. Piboso has however written his coding so that it truly works with generic controller input, or putting it clearly, his coding accepts pure analog input and reads it for what it is. This is true for both PC and console coding, its all about how many types of controller they allow to be read by the riding sim!!!

Okay so one point out of the way and back to The Ride...........It looks pretty, but l think thats all. It is nothing near GPB for riding experience and would bore most of us here as it will be too simple to ride. It wont even get near Tourist Trophy IMO, so another flop for Milestone and more money from the idiots that pay for it.

I am working on a few ideas and would love some input for them.

What would you think about a riding sim with Piboso's physics and mod ability, but with Slightly Mad Studios graphics and environment. Then make it an open world riding sim at the same time? Why not make it like Test Drive Unlimited 2 where you can ride and drive completely around 2 real islands. It wont be 2 islands though, it would be where you are riding for a racing team, be it you own fictional one or an SBK or MotoGP team. You can drive with your teams truck like in Euro Truck Simulator, drive a team car like from Project Cars or best of all, ride a street bike from one track to the other on road, or stop and ride on a MX bike on an MX track or in a real world environment and all with Piboso's bike physics and when you get to the track of choice, you can setup and ride and race a racing bike like GPB!!!............It is doable!!! All of these points have been done already but never together. You would be able to ride on open roads with traffic, add so pedestrians for feeling of real world and you can even implement  personal online road races from track to track. Open world could bring so much into play and all with real physics. Naturally its single and multi player. Night and Day, Sun or Rain???

Now play it with a real bike controller that all can afford as it is sold in modules  so you can start with a basic system and add to it with minimal cost and at your own budget size.

So what do you guys think?

The reason I ask is because l want to make something like this a reality. I have an appointment on Monday with NEA (New Enterprise Allowance) to get funds to start my new company for controllers and am also talking to Leo Bodnar about working together to make a truly marketable Bike controller for PC but eventually consoles too.

The other point is that Slightly Mad Studios is just across the river and I am looking into a meeting with them to discuss future projects.

I am 100% behind GPB for a pure bike sim in both GP and MX form. I am looking at what most of you write here and want to find out exactly what would give all of you the perfect riding sim?

Before everyone shoots me. When l say physics like Piboso, I mean I am hoping that there might be a way Piboso would work on a project like this. I doubt it as he is perfectly happy doing his own thing and he has really shown the world what real physics are, there is nobody better than Piboso. It would just make the bike game of the decade if it happened.

Well thats my 50 cents worth.

Keep it sunny side up!!!

DD

4989
Custom hardware / Re: Controller beginnings
November 07, 2014, 03:30:52 PM
Bungees wont do it right teeds. Has to be springs you can get from a good hardware store cheap.

I just got back to UK so am just setting up a new company. It will take a bit but should be in the new year. I am also talking to Leo Bodnar about working together so keeping my fingers crossed something good happens soon.

I have totally redesigned most of my systems for 3D printing to lower cost and make it lighter for shipping.

Best of luck for the weekend m8.

DD
4990
Custom hardware / Re: Controller beginnings
November 05, 2014, 12:08:55 AM
The steering needs 2 springs to center it for the potentiometer and it gives a bit of resistance too. use 2 extension springs is best.

DD
4991
Custom hardware / Re: It ain't pretty, but it works...
November 05, 2014, 12:06:14 AM
l can make a rig do that but you will have to sign a waver so you cant sue me lol. What you smokin teeds lol
4992
General Discussion / Re: GPBikes beta6c and Windows 10
November 03, 2014, 01:08:10 PM
Hi Peter, I was not saying anything against 8, its just I have worked with 7 Ultimate Enterprise for so long it is hard to break away from. * is okay but still buggy with many programs. I tried 8 and liked a lot in it but 10 is soooooo much better and it is where Microsoft should have been with 8. I just wanted to let folks know that even in the beta stages GPB works 100% with what will be the new Windows.

4993
Custom hardware / Re: It ain't pretty, but it works...
November 03, 2014, 01:00:17 PM
@SIDD

You said it m8. I a working on a full motion system but it aint easy. The hardest thing is to simulate when you slide the back end out as the physics and motion involved take a lot of engineering to make it work, it takes some powerful motors with the speed required to make it work right. Its a lot of work but its going to be the tits when l can get it to work.

I am trying to make a modular component system that will let anyone build a rig and not have to worry about the fine mechanics. I think people will enjoy a rig they build themselves more as it is a personal thing to ride your own bike in real life.

I love the way you guys are at least trying to do something instead of just bitching that there are no controls for bike out there. Good on you all.

The future has a few surprises coming!!!

DD
4994
Bug Reports / Re: Beta6c
November 02, 2014, 01:13:48 PM
OUCH!!!! you broke the rider Peter, you push the lil guy so hard lol
4995
General Discussion / GPBikes beta6c and Windows 10
November 02, 2014, 01:07:46 PM
Hi guys. Just thought l would say a quick thing about beta6c in Windows 10 as l am doing a technical test of 10. 6c works great so far in offline mode, need to install the 600's and the 250 Aprillia and tracks to do more tests but so far no core.exe and it sees all servers. It seems better than Win7 Ultimate which l normally use.

Been impressed with WIN10 so far for those interested. I never kept my 8 or 8.1 didnt like them.

DD