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Messages - doubledragoncc

5011
Bikes / Re: WSS 600 Bikeset..
October 16, 2014, 11:26:42 AM
Is there a direct link to the WSS set?
5012
Custom hardware / Re: It ain't pretty, but it works...
October 16, 2014, 11:11:47 AM
TY grT.

I have designed and part tested a motion system but there are movements that are very hard to simulate without being very expensive.  The hardest movement is where on a real bike you are powersliding the bike, man it would be so cool to do it. I can build a relatively cheap system to do this but the biggest problem still lies in the software at the moment. Because ALL bike games are mainly written with the knowledge that everyone will mainly use a gamepad to play the game/sim, the amount of movement of a thumbstick or trigger is VERY small, making it very sensitive. Now look at the amount of movement and the different ways the movement of a bikes handlebars are and it starts to make it even more sensitive. This is why David had to limit his steering movement by chains. On the G27 you could do it in the software and control the motors for FFB to limit them to 40 degrees either way which was the right amount for a G27. The problem is you are still moving the Wheel or in my case the bars far more than you would on a real bike in order to keep the controller from not being over sensitive. So no matter how much you design and spend on a bike steering system, because you are not on a real bike you do not have the forces involved with mother nature because you are not actually moving, so no gyroscopic or gravity effects are present. I will keep trying but dang its hard to get it right.

Your ideas in design are similar David, only you use other systems parts to build and that makes it harder for you to get everything working as you want them to. I would suggest that you look at making a lot more part yourself, I dont want to give all of my designs away as it is actually my business and how I get to eat, but will give some pointers as to how you can make your system better.

One of the most important things is to have the bars act more like a real bikes with your body. This is why I use the "Southern Pendulum" system. The correct distance for the handlebars below the pivot point is ca 7inches or 170mm. the "FACE" as grT puts it should be about 13 degrees from the horizontal with the pivot point being furthest away from you. The bars should be placed like on a real bike away from you so that your arms are at ca 40 degrees from the vertical with only a slight bend at the elbows to allow for freedom of movement. This will make your whole back move with the bars keeping your arms and wrists at a natural riding posture. I know many will say this is not how a real bikes steering works as this is on a more vertical axis than a horizontal one that a real bike uses, but you are NOT on a real bike. Believe me this is the only way you will ever be able to have the right amount of control using real bars. David try to use a straighter set of bars that are no more than 30 inches wide with only slight bends at the end sections. I find actual 7/8"/22mm Dragbars which you can get new for $15 are just right, but bicycle bars will do.

If you dont have a force feedback (FFB) wheel the cheapest way to have a centering/return spring action is with a bungee cord like you use to tie shit to the back of your bike. I will try and make a few designs and post them. I used this on my first car steering system I made in 1989!!! and it worked pretty good.

Try and design more out of wood to start with as it is cheap and easy to do. I did the same as you back in 1983 for shifting by making wooden pedals for up/down shifting but with buttons using the original Atari joystick(yep Im that old i was 20 then lol)

I will make a few designs and post them for anyone to use to make cheap controls. I strongly advise everyone wanting to do it to invest in a control board from LEO BODNAR the BU0836X is the best and all are fully USB plug and play. heres his link

http://www.leobodnar.com/shop/

Another point is the potentiometers, they should be Linear 10K pots, not audio pots. 10 K works best I spent a lot testing all others and they just wont give the right amount of control.

Always make sure you use return springs for all controls and try to use expansion springs and not compression springs if possible. This is important for actual real feel in the control and not just to return the pot to 0. I will try to give a list of spring pressure later.

I hope I have helped explain a few things to help others make their own systems and maybe I will have a DIY section in my new website and link it here.

Okay end of lesson one lol. I will try to get shit done and post later on.

Have fun inventing stuff, its how shit happens man.

DD



5013
Custom hardware / Re: It ain't pretty, but it works...
October 15, 2014, 09:17:44 PM
Thought a small video would show why what I call the "Southern Pendulum" steering works in relation to the bike on the screen. The camera is to the side so it looks like the bars are not aligned to the bike on screen but when sitting infront of the screen they are.

http://www.youtube.com/v/UxzmxQMfJPk

This is an old video but show what I mean by body, arm and wrist posture to the bars and body movement to the bike on screel. Sorry but this was made early in the morning after quite a lot of beers lol

5014
Custom hardware / Re: It ain't pretty, but it works...
October 15, 2014, 08:55:18 PM
Hi David, great to see someone else making their own controls. I started the same way with a G27 and mounted a set of Harley Dragbars, which I still use now, at the bottom of the wheel to get away from the center pivot point. I attatched some pics so you can see. This allows you to lean with the bars and keep your arms and wrists at the right attitude as on a real bike and to have the bars leaning together with the bike on the screen. This is also a counter steering effect as you push the right bar down and to the left to lean right but at the same time your body is leaning right as on a real bike.







These are pics from my stand alone system to use with a chair or stool.
Hope this helps. Keep up the great work mate.

DD
5015
Support / Re: Cant use bikes in beta5b!!!
October 15, 2014, 05:18:44 PM
yep
5016
Support / Cant use bikes in beta5b!!!
October 15, 2014, 04:02:25 PM
Hi guys, I know it was posted before but could not find it again. Some bikes from beta5 still have stand errors in beta5b, such as murasama_rc990_03 if you add it in the bikes folder to have additional paints, others like CBR1000 too. I tried adding new stand files but still they sink into the floor.

So PRETTY PLEASE cant someone give me a link to the stand files needed to fix this problem.
Thanks for any help guys.

DD
5017
General Discussion / Re: GPB Alpha versions
October 14, 2014, 11:03:28 AM
Quote from: PiBoSo on October 13, 2014, 01:58:24 PM
Please leave GPB alpha versions alone. They should be forgotten.

Hi Piboso.

I fully understand what you mean and agree to the most part with you. The only reason I have kept a copy and still use it is because I designed my control systems using Alpha7 as it was the latest version when I started and it was very easy to ride with. I build my systems for all ages of people and have to test them with kids too, I have had 8 year olds use them. The new betas take a lot of practice to be able to ride and for testing my systems as I change design and have different people test them that do not normally ride in GPBikes the Alpha7 allows me to have people use and test the controllers without having to spend hours learning the newer physics. Not only this but in order for someone younger who has not quite the ability to understand all of the physics involved, it allows them to still be able to enjoy GPBikes. I do fully understand anyone thinking this is wrong as far as to the respect that GPBikes is a full bike sim, it helps some learn to walk before they can run, meaning that by using the Alpha7 first and getting good on it, is a good step to then use the beta5b and start with a better understanding of how GPBikes works. In many ways it is like having 2 levels of skills needed to ride in GPBikes. When thinking about the people that cant learn as quickly as others it is a way to give more people a chance to enjoy this amazing sim.

It is wrong to expect everybody that uses GPBikes to be made to have to suffer the process needed to learn how to ride in GPBikes. Some people may be put off by the long learning curve of the beta's, but given the chance to use the Alpha7, they get to have a chance to enjoy it from the start.

As I said I test my systems for all ages, but also for all other bike games and sims. I can not expect to use only people who are good in GPBikes beta5b.

As a last note, think of how many have downloaded the beta5b and tried it, only to think that they wont buy a license because it is too hard for them to learn and enjoy. I know this may be the wrong way to think as this is a pure sim and should only be marketed as such, but I just wonder how many people dont buy a license just because they dont have the learning ability that is expected of them.

I do hope you dont take this the wrong way Piboso as I am 100% behind your software and your ethos. I just find it easier for newcomers to use the Alpha7 first.

I cant wait for the beta6 BTW, 5b is great and love it with all the new bikes and track so many here provide for all of us. So a BIG THANKS to you all in the community.
5018
General Discussion / Re: GPB Alpha versions
October 13, 2014, 09:16:55 AM
OKay. Thanks for letting me know.
5019
It does not have to be a bike manufacturer really, I made 2 systems for Ebay Motors to use in the USA for the MotoGP events and they pay big bucks even though they are not involved in motorcycle racing, if they can advertize their sites they will pay. You can have bikes with a companies livery and signs around the track, if its seen buy customers and youtubed its still being seen big time.

I am good friends with Darin Gangi from Inside Sim Racing and I know he loves GPBikes as I have spoken with him often about my systems and how Piboso is the only person who makes a real bike sim, Darin has many contacts to the sim industry, he would be a good person to contact about it Piboso.

I am hoping to meet up with Leo Bodnar at his facilities at Silverstone in the next week or so to discuss my systems and would like permission to speak about GP/MX Bikes if thats okay Piboso?

I truly believe that there are people out there that are willing to sponsor GP/MX Bikes its just finding them.



5020
I totally agree with the idea, but as Piboso said it would have to be a GP Bike. My only negative thought is for those possible customers who are into only one make of bike may be put off if it is one they do not like. A small point but one to consider.

I was also thinking about they point of wondering if Piboso would work together with a controller manufacturer? I would love to see GPBikes if it was written using a real controller and not just a gamepad. I am naturally up for this as I make my own controls, but do not have the finances to help myself yet alone another company, although I would if I could. I hope one day to give Piboso one of my systems to see what he thinks ( If Piboso is a "he" that is as we still dont know lol)

Either way I am looking to hook up with a manufacturer myself, so if I get any info can I pass it onto you Piboso? 
5021
General Discussion / Re: GPB Alpha versions
October 07, 2014, 01:03:28 AM
Hi matty, out of interest, do you have the painted.exe that works on the alpha 7 version as I still use it for younger people to try first when learning GPB

Thanks for any help.

DD
5022
General Discussion / Re: New member!
October 05, 2014, 09:25:46 PM
Welcome to the world of GPB Dr. Its great to see someone love this for what it is. It takes time to learn but is sooooooo worth it. This is a great community and without it GPB would not have the content it does, these are real people wanting a real sim and helping to make it what it is. Piboso is the one and only!!! Eat your heart out Milestone and Capcom, you suck lol.

We Dr just wanted to welcome you here, enjoy, you cant beat it.
5023
I get a core.exe on NC-Mugello by riding some of the curbs.
5024
Media / Re: Trailer II
August 08, 2014, 02:05:19 PM
Simply brilliant, great work mate.
5025
General Discussion / Re: GP Bikes beta5b
July 29, 2014, 10:52:05 AM
I tried it too but not all bikes work only got 22 to work? Tried with height=0.33 and still wont work on all bikes. I also could not get other helmets to work?

Besides these point I love the 5, great work Piboso and all the modders who help make this the best sim in the world.