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April 26, 2024, 08:25:39 AM

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Messages - javiliyors

331
Javiliyors' Mods / Circuito del Jarama V1.0
November 29, 2018, 11:12:50 AM
Circuito del Jarama




If you´ve got to much money and you dont know what to do with it, donations are welcome. Thank you
332
Javiliyors' Mods / Re: Sepang International Circuit V1.0b
November 27, 2018, 05:20:26 PM
Quote from: RaDiCaL on November 27, 2018, 04:20:10 PM
thanks but this Picture sucks...   >:(

Thanks and Forza Vale ✌🏻
333
Added: V0.99

Changelog:

Deleted 3D Crowd
Optimized track for better FPS
Reduced too much poygons

Enjoy.
334
SRC600 / Re: Week 3 - Misano
November 22, 2018, 11:20:33 AM
Quote from: Pableke46 on November 21, 2018, 02:02:08 PM
is it  misano with checkpoints ??

ok cool because everybody knows Jorge Sprinter.


jajaj

Jajajaja
335
Thanks to all, tomorrow if is possible i release the two version without a 3d crowd and other fix to get a 40 fps... the track have to much polygon and sometimes has a lag. This game not have a best graphics motor and i have to take out some details...

Sorry for my english
336
Update today
337
Added: 1.2 Version.

Changelog:

Added grandstands to the all track.
Pit exit collidable cone for track limit.
Pit exit paints change surface to Paint surface...more less grip for track limit.
Less grip in the outside track
338
Added: Race version with 3 checkpoint, 2 in T1 and 1 in T4. 5 Seconds to Penalty if you cut the track.
339
iff u want, take a brush and paint  8)
340
Thanks!!
341
Javiliyors' Mods / Re: Donington Park 0.9
November 18, 2018, 07:11:14 PM
Added: Real Kerbs version. Include all 3D Kerbs in the track.

Enjoy.
342
Javiliyors' Mods / Re: Donington Park 0.9
November 18, 2018, 05:15:05 PM
ok, if u want a real kerbs no problem, i make a version with Real kerbs....
343
Javiliyors' Mods / Re: Donington Park 0.9
November 17, 2018, 11:41:49 PM
Quote from: h106frp on November 17, 2018, 11:37:17 PM
Noticeable in the video that unless upright the kerbs are respected and avoided on this track.

Yes, but is a real life...
345
Javiliyors' Mods / Re: Donington Park 0.9
November 17, 2018, 11:24:31 PM
Quote from: Hawk on November 17, 2018, 09:16:58 PM
Quote from: javiliyors on November 17, 2018, 07:59:47 PM
Quote from: Syd on November 17, 2018, 07:55:12 PM
I don't understand? It feels like you are floating on a sea of grip. The track you have copied, what we already have, Donington GP and Nat, seems more realistic and nicer to ride (in my opinion). I don't want mega grippy kerbs either. Not wishing to upset you, because you have done a lot work for the comunity, but it was probably better left alone.

This is your opinion, respect my opinion this version is too much realistic than older... kerbs, outtrack, asphalt... but not problem my friend  ;)

I've just been testing this version Javi as I said I would earlier mate....

I'm curious.. Can I ask you something Javi: What is it exactly that makes you think this is more realistic than the CAWS version kerbs, out-track and asphalt? Are you talking about the textures, smoothness of the track/kerbs, or is it something else? I'd be curious to know your thoughts on this.  :)

I would also be interested to know what you changed and what you added in comparison to the original version too? Some things are obvious of course.  ;D

Well i try only the version of the mega link... i dont know it is the caws wip version or no, but is too bumpy and the kerbs is too high. This game is too sensible with this things, and my version, i thinks is too better rideable without this problems of the track. And if added the high definition textures imported to the AC tracks and new groove... i think is too much realistic.... but is my opinion. If u dont like it i respect your comentaries